» Sat May 28, 2011 7:44 am
As suggested by an earlier poster, having some of the non-quest artifacts "randomized" slightly would mean that you wouldn't necesarily know where to head to get "item A". You might find "item B" there next time, or you might find a random "moderate to high level" non-artifact item there instead. Rather than shuffling all of the top "goodies" randomly, each item could have 2-3 spots where it could be, so you'd have a passable chance at finding it again with a later character, but no guarantee. More importantly, some "fitting" defense of those items would prevent beginning characters from just waltzing in and picking up some of the best pieces in the game without even much of a struggle: a combination of a levelled and an unlevelled defender would make it challenging at any level, because the unlevelled defender would be too tough for a low level PC, and the levelled defender would offer a suitable challenge to a high level character.
A few things really need to be hand-placed for quests or lore reasons, such as where lore states that an item belonged to a specific ancient hero and you stumble upon their tomb. Having some unrelated item there, and their "personal" artifact somewhere else, would make little sense.
Some things really should be purely random, and others need some measure of "levelling", but a combination offers the most promising option. It's possible to include a reference to a levelled list within another list, so you could have a mid-level loot list appear as an entry in a low-level loot list. One item in that mid-level list would be a reference to a high-level list, so it would be unlikely, but very possible, for a low level character to get an entry from the mid-level list while checking a crate, and even more unlikely, but still possible, for that entry in the mid-level list to be a high-level item. Your fresh character COULD find a powerful artifact in a small local cave or tomb, or a low-level opponent could have an amazing piece of armor or weapon, but the odds would be stacked astronomically high against it. Most would have what you'd expect them to. Your overpowered super-character at extremely high levels should still find at least a certain proportion of low-level "junk" in crates and barrels, along with a few "nice" pieces here and there that were extremely rare, but not totally absent, at lower levels. When either everything is levelled, or nothing is, you either get a situation where there's no point in advancing because everything around you just advances to match, or else you quickly learn where all the "goodies" are and the next playthrough is too easy.
In short, you've got to toss the dog a bone every once in a while, but you don't want to overdo it and make him lazy.