Randomly generated quests, are something that I've wanted for a
long time. Whereas I've always enjoyed the fleshed out quests in Morrowind and Oblivion, the worlds always began to stagnate a bit once you were through with all of the faction quests. The system of random quests in Skyrim seems to be quite skillfully done, and for once I think Bethesda's found a good use for level scaling. These quests will help to keep you busy now and then, and add another excuse to explore around town - along with the new crafting opportunities. I've always wanted more reasons to linger around the cities other than for Radiant AI debauchery and selling my loot.
You're misinterpreting this, OP - of course there's going to be plenty of regular, hand-crafted quests. The factions will probably have their own storylines again as well, although I'm hoping that they have some random miscellaneous assignments now and then too. A guild is an organization of people united in trade and personal interest. There's
supposed to be people lowly errands and busiess-oriented tasks now and then.
They aren't some boring, one-dimensional "we're the good
, help us kill bad " group of vigilantes.
All the quests seemed to be so orginal with a twist but in skyrim it seems to be like hey kill this most wanted guy or i lost this item receive it from here or deliver this to here etc
Honestly, was there a single quest in Oblivion that didn't have a twist?
EDIT: Daggerfall had a few hundred random quests. Skyrim should hopefully have at least 50 types, which will still prove quite interesting if there's lots of variables. Plus, I'm sure it won't be long before modders start making their own "quest booster pack" expansions, allowing for even more unique experiences.