Randomly generated quests?

Post » Sat Jul 24, 2010 12:08 pm

Why do I get the suspicion that randomly generated quests means far less of oblivions quests like, the one you when you sleep in the ship you wake up in the middle of sea to relised it has been hijacked, when you need to look for a missing arrest it turns out he is lost in a magic painting world or when do the quest a rat problem it's not rats you need to kill but the mountain lions that's trying to kill the giant pet rats.

All the quests seemed to be so orginal with a twist but in skyrim it seems to be like hey kill this most wanted guy or i lost this item receive it from here or deliver this to here etc

What do you think about the randomly generated quests, is it away to fill up those gaps or just some extra ps I'm sure the main quest line isn't like this.
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Alexx Peace
 
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Post » Sat Jul 24, 2010 10:31 am

I actually get the impression that its going to add more replay value, and even keep me playing longer. It might be implemented in such a way that it makes you feel like you never run out of things to do even after the main quest is over.
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Louise Dennis
 
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Post » Sat Jul 24, 2010 11:22 pm

Randomly generated quests, doesn't mean they will be the only quests, its just gonna have it
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Jeff Turner
 
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Post » Sat Jul 24, 2010 8:35 am

I actually get the impression that its going to add more replay value, and even keep me playing longer. It might be implemented in such a way that it makes you feel like you never run out of things to do even after the main quest is over.

I just hope quests will not be randomly generated for guilds, or at least that we will get some guild storyline, I would be bored to death with random quests only not matter how good they will be.
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Jason Rice
 
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Post » Sat Jul 24, 2010 3:40 pm

Randomly generated quests, doesn't mean they will be the only quests, its just gonna have it


Exactly. They said nothing about not having pre-made quests. It's damn annoying. It's not mentioned in the magazine, and people automatically think that its gone. Just like the attributes ??
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Felix Walde
 
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Post » Sat Jul 24, 2010 7:05 pm

I'm thrilled with them adding random quests. Obviously I hope it doesn't take all the focus from original, unique quests, but I honestly don't think it will. So for now I'm just happy with the fact that random quests are back :) Hopefully in factions and maybe also just local quest things. Adds replay value and simply, in my opinion, makes the game more fun AND actually makes the unique quests feel more important than if they were left out.
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Joanne Crump
 
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Post » Sat Jul 24, 2010 6:17 pm

I just hope quests will not be randomly generated for guilds, or at least that we will get some guild storyline, I would be bored to death with random quests only not matter how good they will be.

It sounds like Guilds will have their own stories again. I think you are safe.
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Doniesha World
 
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Post » Sat Jul 24, 2010 9:03 pm

Randomly generated quests, doesn't mean they will be the only quests, its just gonna have it

I know there are goin to be other quests put I have a large feeling there are going to be far far less than those in oblivion i feel Bethesda might feel they don't need to but as many quests in as they have plenty of random ones. Which sound like the would get boring after a while in less the but in a complex system where randomly generated quests are far more unique.
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Hannah Whitlock
 
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Post » Sat Jul 24, 2010 10:14 am

Exactly. They said nothing about not having pre-made quests. It's damn annoying. It's not mentioned in the magazine, and people automatically think that its gone. Just like the attributes ??

I didn't say i think there Werent going to be any normal quests! But there maybe far less than that of oblivion gee I just wanted the community to bring my hopes up again reinforce the fact that I'm getting carried away :/
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Travis
 
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Post » Sat Jul 24, 2010 10:20 am

I know there are goin to be other quests put I have a large feeling

dont assume, you know what that does
there are gonna be tons of new quests and content, look at the graphics between this game and Oblivion, that is no where near the jump from Morrowind, so I think I can safely say they spent most of their time on content
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Melly Angelic
 
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Post » Sat Jul 24, 2010 8:50 pm

I don't think random quests will replace pre-designed ones.

The impression I got was that random quests were there as 'filler' to help pad areas of the game world. In most RPGs when you arrive in an area or town there's a sort of pre-set list of quests tied to that area. Once you finish those side-quests or the section of the main quest in that area, the area essentially becomes 'dead'. Aside from buying or selling bits and bobs there's nothing left to do or see. By adding in randomized quests, the area remains 'alive' and continually provides a source of activity for the player.
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Jason White
 
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Post » Sat Jul 24, 2010 4:13 pm

This is laughable.

For Skyrim, quite some people have been asking to bolster the game with random quests (on top of regular ones). Now it seems that they're actually doing it, we already get the first complaints.
Same with dual wielding.

Random quests can be implemented awesomely, even far surpass the level of most handcraft Oblivion quests (thing of the more 'generic' quests, like the Potato Snatcher, Amelion's Dept, Bear Season, the Lord Drad's Estate quest,...).
Of course, you can't compare them to the few actually unique quests there were, but there is no reason to think those wouldn't be added too.
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Melly Angelic
 
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Post » Sat Jul 24, 2010 12:38 pm

There will be specific hand made storylines for the factions and the main quest. In the article they were even doing a sidequest which wasnt random. So i guess this design choice was a attempt at fleshing things out even more, giving us reasons to explore everything. And thats a good thing in my book.

:celebration:
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Dean Brown
 
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Post » Sat Jul 24, 2010 5:51 pm

I don't think random quests will replace pre-designed ones.

The impression I got was that random quests were there as 'filler' to help pad areas of the game world. In most RPGs when you arrive in an area or town there's a sort of pre-set list of quests tied to that area. Once you finish those side-quests or the section of the main quest in that area, the area essentially becomes 'dead'. Aside from buying or selling bits and bobs there's nothing left to do or see. By adding in randomized quests, the area remains 'alive' and continually provides a source of activity for the player.

Correctemundo :celebration:
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Anna Watts
 
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Post » Sat Jul 24, 2010 2:42 pm

Why do I get the suspicion that randomly generated quests means far less of oblivions quests like, the one you when you sleep in the ship you wake up in the middle of sea to relised it has been hijacked, when you need to look for a missing arrest it turns out he is lost in a magic painting world or when do the quest a rat problem it's not rats you need to kill but the mountain lions that's trying to kill the giant pet rats.

All the quests seemed to be so orginal with a twist but in skyrim it seems to be like hey kill this most wanted guy or i lost this item receive it from here or deliver this to here etc

What do you think about the randomly generated quests, is it away to fill up those gaps or just some extra ps I'm sure the main quest line isn't like this.

if anything, it will allow for more of those style quests, because they wont have to spend as much time implementing features that will try and add replay value
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A Lo RIkIton'ton
 
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Post » Sat Jul 24, 2010 11:00 am

Random quests are awesome. Right now I've done absolutely everything there is to do in Oblivion, having some content that is always there and never runs out is good for everybody.
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Manny(BAKE)
 
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Post » Sat Jul 24, 2010 10:54 pm

Inclusion of additional randomly generated quests is a great step up.

Of course there will be the pre-made quests, but the additional random generated ones should really add more for selection for the Player to experience and stop the game getting stale for a while.

Think of past TES games like Morrowind and Oblivion, when you have the urge to play them again, only to feel that "Meh" feeling when you are going through the same quests that you remember all too well.

This should seriously add to the replay value of Skyrim.

Providing it is not just a handful of generic random type quests, I can`t see how this will not add a lot more longevity to the game.

This is a good thing :tops:
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Charleigh Anderson
 
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Post » Sun Jul 25, 2010 12:51 am

If they make it something like one-time non-repeatable quest stages then fine. By that I mean a woman comes up to you asking you to save her child from kidnappers. You go save the child etc. etc. And that's it. That concludes the child saving quest.

I hope I won't have something like I save the child, come back with him/her, end the quest, move to another town and have a different woman asking me the same thing.

Also they should have plenty of classical quests (non-random) like normal RPGs.
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kennedy
 
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Post » Sat Jul 24, 2010 4:23 pm

If anything, I would think it's going to be similar to Red Dead. The "random" encounters in the wild, sure there cool at first, but it's the same thing over and over. Hopefully Bethesda will make them somewhat unique, not just "go here, kill him" repeated over and over just with different caves or quest givers.
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Loane
 
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Post » Sat Jul 24, 2010 9:55 pm

I highly doubt every quest will be randomly generated...so don't get freaked out about it. They probably created a ton of quests then added the randomly generated quests so people have things to do later on in the game.
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Karen anwyn Green
 
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Post » Sun Jul 25, 2010 12:19 am

Yes, something similar to RDR's bounties. (I know those weren't randomly generated, there were just so many of them it felt like they were.) In Fallout 3 I would sometimes find myself bored, wishing there were more beginner-friendly quests. Same with Oblivion and Morrowind.
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KIng James
 
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Post » Sat Jul 24, 2010 2:41 pm

The main quest and factions will not be random. It says so in the article.

However, they can't do "really" randomly generated quests, because they have to record the voiceovers for every quest. That means that there are a fixed amount of quests in the game, and you just get access to a few depending on your character's skills and ... well there is nothing left but skills and perks.

Sorry, I can't be enthusiastic about this untill I know if this results in less or more quests overall. :shrug:
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Wayland Neace
 
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Post » Sun Jul 25, 2010 1:53 am

The main quest and factions will not be random. It says so in the article.

However, they can't do "really" randomly generated quests, because they have to record the voiceovers for every quest. That means that there are a fixed amount of quests in the game, and you just get access to a few depending on your character's skills and ... well there is nothing left but skills and perks.

Sorry, I can't be enthusiastic about this untill I know if this results in less or more quests overall. :shrug:


Theres a possibility that the random quests could be simply text, no voice acting.
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xemmybx
 
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Post » Sat Jul 24, 2010 3:42 pm

Its like in Fable 2 (but hopefully diffrent) The random quest(s Hopefully in skyrim) Was slave rescue where you rescue the citizens from the bandit clan. and this quest respawned to diffrent locations with diffrent creatures and diffrent amout of em
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Kate Norris
 
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Post » Sat Jul 24, 2010 4:57 pm

I think random quests is a good idea, depends on how it's done.

oblivions quests like, the one you when you sleep in the ship you wake up in the middle of sea to relised it has been hijacked,


I don't know that quest, it sounds interesting.
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Scared humanity
 
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