If you like Daggerfall, I think you would all love Darklands. It is also procedurally produced, well the quests are anyway, and that's the main thing! It a historical RPG, so it's based on 15th century Germany and works on the simple basis that what citizens THOUGHT were true (witches, demons, etc) IS true in the game. But it is very realistic. So you have alchemy not spells and you have Saints (over 200 REAL one's!) to prey to - if your religious demeaner is high enough!
Just google Darklands and you'll see there are a lot of fans. The combat is isometric with pausable realtime. (written by Sid Meier!), when in cities it's like in Pirates, you get multiple choice menu's (menu's can change based on circumstances)