other then that if your realy ignorent dont talk to me,
first off is perks, / traits and how i think they should be achived and used
having no level cap as most mmo's have is some thing FOOL needs for shure, but that leaves the qustion what to do about the perks people will get to many of them, i know this thats whay perks should be used like attacks, like in WoW were you use a trigers move by a pre set key, same as should be with the perks on FOOL.
lets say i reach level 3 and get my first perk so i pick TOUGHNESS gives a 5% boost to dam'rest for 60 seconds when atvated and has a cool down time of 100 second, TOUGHNESS level 2 once you use it anoff in combat to inprove it it would add about 3% more to dam'rest and a avtive time of 80 seconds and a cool down time of 80 seconds, level 3 would be 2 minutes and 60 seconds of cool down befor you can use it again, with the perks maxing out at level 3 or 5 by chose by gamesas and on what perk, some may have more and some may have less.
if any one would like to add to this and ask why or inprove my speach they may, but dont grip to me about my spelling, this is one of many ideas i have about fallout online just for starters.
and so the people with the super mutant sized brains will know this took 30 minutes only to come up with so dont give me any braiman S*** about why it wont ever work and just point out what needs to be inproved.