In addition, in relation to the charge of "just turn the damn arrows off if you're so unhappy with them", I also have a problem with playing a game in a manner in which the developer had not intended it to be played. By turning the quest arrows off I feel as though I'm just wasting my time, searching for NPCs or dungeons that I have not been directed to in an adequate manner. Without the fun of having been given old-fashioned directions (west at the inn and then south through the marsh) I may as well just turn on the quest arrow and mindlessly follow it to my destination. And by mindlessly following quest arrows you don't tend to pay much attention to your surroundings, and so the sense of adventure, and the sense of discovering and mapping strange, new lands that Morrowind had in abundance, is largely absent from Skyrim. There's no sense of danger as you wander halfway across the map, travelling into territory no harsher or hazardous than the farmland outside of Whiterun where you start the game. Challenge me! Give me some high level enemies in certain sections of the map that will own my sorry butt until I am of a sufficiently high level to best them! The whole levelling issue from Oblivion is back in Skyrim, and with a vengeance.
I also wanted to play the game as a pure mage: a High Elven mage at that, specialising in Destruction magic. Then I realised that Destruction magic is beyond gimped, and that if I was to have any sort of joy using it as my only means of attack then I was going to have to invest heavily in Enchanting to lessen the amount of magicka required to cast spells. I recently took off my enchanted gear, just to see what it would be like to dungeon crawl without it, and it was a complete and unmitigated disaster. A few Fireballs here and a Flame Atronarch there and I was plain out of magicka and having to run in circles around enemies whilst I waited for it to replenish.
I can honestly say that I have encountered more crashes and freezes and game-breaking bugs in Skyrim that I did with Fallout 3. Perhaps I am looking back upon Fallout 3 with rose-tinted spectacles, although at least Fallout 3 didn't force you down a linear "good guy" path with regards to the main quest. The way in which my scumball High Elf was forced to play the hero and demolish his fellow Altmer brethren just totally ruined a lot of the game's roleplaying aspects for me. I say "scumball High Elf"- he really wasn't as a result of the game not allowing me to roleplay him as an evil git.
I don't expect any long replies to this stream-of-consciousness rant of mine- I just find myself lamenting what I perceive to be a missed opportunity with the last two Elder Scrolls games, after the promise shown by the flawed yet engrossing Morrowind. And in saying all that, I am still playing Skyrim and I will no doubt buy whatever DLC that they bring out- DLC that is supposedly going to be meatier than anything that they gave us after Fallout 3. You could say that I am somewhat of a professional moaner. :biggrin: