Rapiers and a Duelist idea.

Post » Mon Aug 01, 2011 10:04 pm

First off, I'm brand new to these forums and am desperately craving this game like all of y'all.

So on that I'm not sure if this has been mentioned before, but something that i think would be extremely awesome to see implented into this Elder Scrolls game would be: Rapiers .

I'm very huge on the whole Fencer/Duelist type persona and think this type of weapon implementation to the game would add more diversity for all purposes: Appearance for one, Roleplayers, and even on the damage scale since the Thrusting damage would be more than a slashing attack.

And on the whole thing about a Duelist type, it would also be very awesome to have the type of clothing/armor to match the appearance. (Think 3 Musketeer type of idea).

Thats all for now. Please share opinions on this.
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Ludivine Poussineau
 
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Post » Tue Aug 02, 2011 8:17 am

Considering it's not going to be an option for Skyrim, this is all kind of moot, but I'll play along.

I think it would be an interesting step in the game's fight styles, but it might also be counterintuitive to how Bethesda has been building the combat up until now. They've been streamlining and perfecting the archetypal kinds of combat in order to flesh them out significantly enough to make them all equally satisfying. What you're suggesting amounts to adding a completely new archetypal play style. I just don't see it happening.
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Michelle Smith
 
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Post » Mon Aug 01, 2011 10:11 pm

Yeah i see what you are saying. And i never expect any ideas used on the forums to be implemented.

But as for the archetypal type system its not all to different than sword play, the main thing to get the authentic feel to it would be the stance. But really we've all gotten used to standing in place or jiggling around attacking people. So im not looking for perfection. Just think another sword type/design would be a nice turn of pace.
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Code Affinity
 
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Post » Tue Aug 02, 2011 8:41 am

Rapiers are not fit in worlds where people wear heavy armor....It didnot pierce armor....
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Dan Scott
 
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Post » Mon Aug 01, 2011 8:59 pm

Rapiers are not fit in worlds where people wear heavy armor....It didnot pierce armor....

My thoughts exactly!
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Rowena
 
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Post » Tue Aug 02, 2011 9:26 am

I dont mind this idea, if implemented well.

But I do not see it happening.
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CxvIII
 
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Post » Mon Aug 01, 2011 9:25 pm

Rapiers are late English swords in the 16th and 17th centuries it would make no sence to add them in a sort of Norse/Medievil Style game where the date of equiptment in it goes all the way back to the 4th century BC with the idea of crossbows (now removed) and bows in general.
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Dean
 
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Post » Tue Aug 02, 2011 10:54 am

Rapiers are late English swords in the 16th and 17th centuries it would make no sence to add them in a sort of Norse/Medievil Style game where the date of equiptment in it goes all the way back to the 4th century BC with the idea of crossbows (now removed) and bows in general.



News flash, its Nirn not Earth.

Even so, Rapiers are redundant. Have fun Dueling Frost Atronarch.
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MISS KEEP UR
 
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Post » Tue Aug 02, 2011 5:08 am

News flash, its Nirn not Earth.

Even so, Rapiers are redundant. Have fun Dueling Frost Atronarch.


In that case if its not earth lets add guns to the game it would make just as much sence dont be stupid the dates are just to far apart.
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Lauren Denman
 
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Post » Tue Aug 02, 2011 9:45 am

It would then become.....FABLE!!!!!
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LuCY sCoTT
 
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Post » Mon Aug 01, 2011 11:20 pm

It would then become.....FABLE!!!!!


my point exactly if they added rapiers people would then ask for other things from the general era.
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Crystal Clarke
 
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Post » Tue Aug 02, 2011 6:55 am

Rapiers are late English swords in the 16th and 17th centuries it would make no sence to add them in a sort of Norse/Medievil Style game where the date of equiptment in it goes all the way back to the 4th century BC with the idea of crossbows (now removed) and bows in general.


Yeah I'm aware of that. Was just a thought thread to see a variety thrown in.


News flash, its Nirn not Earth.

Even so, Rapiers are redundant. Have fun Dueling Frost Atronarch.



Why not? how is using a Rapier against a Frost atronach any different that pulling out a piddly dagger? Essentially the same thing. So redundant isnt a good term for that anology.


Rapiers are not fit in worlds where people wear heavy armor....It didnot pierce armor....


True, but since most games are based around the original Armor Class value D&D created. You'd not aim for the armor, but the points where armor isnt protecting.



I know its a game of Fantasy, But at the same time, some fun things to a game are seeing what variation of creativeness could fit in as well.
And as for the Fable comment, im kinda with you, they just arent doing that game right.. Hence why i think it would be cool to see Bethesda do it right since, I'm a huge fan of this company and EVERY game they make.

But all in all. I do dig y'alls thoughts as well. Just fun to chat about this stuff while we wait for the game to draw closer to release.
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Sarah Edmunds
 
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Post » Mon Aug 01, 2011 10:48 pm

Ok to compromise what I said I like the Idea of a dualist yes but NOT with a 16th-17th century Rapier (also in those centuries dualing was illegal) :) other weapons would fit this purpose nicely though
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Melissa De Thomasis
 
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Post » Mon Aug 01, 2011 9:03 pm

First off, I'm brand new to these forums and am desperately craving this game like all of y'all.

So on that I'm not sure if this has been mentioned before, but something that i think would be extremely awesome to see implented into this Elder Scrolls game would be: Rapiers .

I'm very huge on the whole Fencer/Duelist type persona and think this type of weapon implementation to the game would add more diversity for all purposes: Appearance for one, Roleplayers, and even on the damage scale since the Thrusting damage would be more than a slashing attack.

And on the whole thing about a Duelist type, it would also be very awesome to have the type of clothing/armor to match the appearance. (Think 3 Musketeer type of idea).

Thats all for now. Please share opinions on this.

Yes I also hope on more variable combat, as well I hope this time different weapon styles will have different animations.
Well if there will be no such option in vanilla you can play at PC with mods if similar mods will be available for Skyrim.
http://www.youtube.com/watch?v=LGNOhm_eMvk
http://www.tesnexus.com/downloads/file.php?id=18846
http://www.tesnexus.com/downloads/file.php?id=33655
http://www.tesnexus.com/downloads/file.php?id=7909
http://www.tesnexus.com/downloads/file.php?id=5381

Rapiers are not fit in worlds where people wear heavy armor....It didnot pierce armor....

In such cases, where my spear? :teehee:
Besides accordingly to screenshots many armors have openings what awesome to be pierced with with good skilled strike.
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Flesh Tunnel
 
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Post » Tue Aug 02, 2011 8:49 am

Also to be completely fair realism in the games are lacking (not that im complaining thats not what its about) one of my favorite points is that you cannot put on heavy armor on your own someone needs to help you and on the games it just zaps onto you and I love it :) so complaining about realism is not somthing you can do because bethesda make it work. Well so long as your not being completly stupid for example adding guns thats VERY STUPID.
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JUDY FIGHTS
 
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Post » Mon Aug 01, 2011 10:07 pm

I play a duelist/thief character. First I mod in a Schiavona, which is a late 15th century basket hilt sword that is more of a battle sword than a rapier, but still maintains some of the rapier's sleek appearance. It seems to fit better in the gaming world than a true rapier. Then I mod in a parrying dagger (main gauche) as a "shield". If possible I will reuse or modify the models that I created for oblivion - otherwise I will just redo them from scratch. I can play and mod at the same time since the weapons that I mod in are more end game weapons - effective and expensive. I always play such that I have to work my way up to them.

In my little fantasy world the sword is made of something other than steel, which accounts for its effectiveness and light weight. For a skin I found a really nice patterned blade that I merged with a steel blade - IMHO to good effect. It's a fantasy world so let there be fantasys. The fact that the blade is not a true rapier makes it fit well enough. As far as the basket hilt, that was simply a hand protection invention and not something that would be outside of available technology - let's just say that Nirn caught on a little sooner than Earth did.
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Brandi Norton
 
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Post » Tue Aug 02, 2011 10:52 am

I'd love to have rapiers and make a duelist Spellsword in Skyrim. It'd be cool if different combat animations could be chosen via perks so you could start specializing in heavy, powerful swings or high movement fencing. At any rate, this might be the sort of thing that could be modded in through the perk system, download combat animations and perks then select which one you'd like, and we do have Soul Caliber style fencing animations in one Oblivion mod I've seen.
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Toby Green
 
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Post » Tue Aug 02, 2011 1:07 am

I thought I read "Reapers" instead of "Rapiers", and I was like "Yeah, I play too much Mass Effect..." :lol:
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El Goose
 
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Post » Tue Aug 02, 2011 6:30 am

I thought I read "Reapers" instead of "Rapiers", and I was like "Yeah, I play too much Mass Effect..." :lol:


I lolled and got stared at by my coworkers... nice.


The idea of rapiers is novel and cool, but I don't see it being functional in the game world. Would be almost impossible to accurately hit the creases in armor, and any heavy sword would destroy your weapon on impact. Also, a hit from a rapier in an armor's crease would no much less damage than a heavy sword or an axe, so I don't see where you are getting that idea from. This being because armor is made to sort of... cover... vital... areas...

But yeah it would be fun to fence in first person. Kudos on a fun mod idea.

The Schiavona was a good idea. More sturdy for sure, and wouldn't bend when blocking. The Rapier is too much of a civilized weapon.

Edit... typos... sigh
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Reven Lord
 
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Post » Mon Aug 01, 2011 11:21 pm

Also it'd be cool for a seperate idea as well. Not necessarily the Duelist as a full on "Man at Arms" class idea. But as someone mentioned a Spellsword idea.

So for that person who rolled up a Mage or hell even a Hunter. Having the rapier as their defensive weapon for a simple lightweight sword. Currently my brother created a mage character and is running around with nothing more than a dagger to utilize the powerfulness of just magic. But really who's afraid of a dagger if you manage to get in melee. (Assassins dont count cause they shouldnt be seen til they are assassinating you lol).

But hmm, if i find people who make mods of that sorta thing i may buy the game for the PC.. I'm a more comfortable console player.


Fun stuff guys
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TOYA toys
 
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