» Thu Aug 05, 2010 8:34 am
With the right technology, it is quite easy to make a lot of rare and unique items, and put them in the game:
If the meshes of the items can have some parts that could change texture/color without the need to change the mesh, so that when designing the item, you could select the mesh for the item, then select a few textures for the specific changeable parts of that mesh to change it a bit, then give the item a specific name and place it in the hand of a specific NPC.
So for instance we could have weapons that could have alterable decoration on the scabbard, and hilt and so on, or armors that have different decorations, and give them unique or rare names and place them in some specific places or in the possession of an NPC or monster, and voila...
I have expanded on the idea in http://www.gamesas.com/index.php?/topic/1169940-udmto.
Edit:
In addition to visual uniqueness of items, if we could have http://www.gamesas.com/index.php?/topic/1107940-perks-they-can-make-each-play-through-a-unique-experience, we could make really unique items that could behave quite differently from other items.