I am rather disappointed in this unfoldment

Post » Thu Nov 11, 2010 12:14 pm

Hello Crytek, I'm not entirely sure if you will read this post or even if you will take this to your heart. I will post this regardless, better to try and fail or not to and regret.

I have been playing Crysis 2 for a while now, and I can say that I'm satisfied graphically and the game does look attractive. I had a blast in the single player mode, with enough fun to go around.

However, the problems arise within the so anticipated multiplayer mode. There are several issues I would like to point out.

1. Damage threshold
Yup, you read it right. At the moment it takes three (3) shots to kill off a single multimillion nano-suit, which is being wielded by a durable and mentally strong person. It simply does not make sense, in any kind of form. Granted, it doesn't take that much to kill one person, but this the nano-suit perspective is something you must take into account. This nano-suit was tailored and developed with (supposed) care and precision, don't you think it would act at least as some kind of full-body Kevlar protection, at least? 10 shots without armor mode is logical, 6 with armor mode is not. You're a super soldier in the near future, not cannon fodder in Call of Duty 49: Modern Suit Warfare.

2. Team balancing
I don't know how you balance, but I can surely say it is QUITE off. If you could take game mode scores (such as how many captures in Capture the Relay) from the players and somehow integrate this into how you balance the teams, so you get a nice average game-scoring, and thus games last longer and are prone to be more fun for both teams. I had just finished a game of Assault and the opposing team captured both our ticks within one minute, which means we had one minute as well. This is near impossible when most of your team is inexperienced or simply downright bad.

I have supplied an image of said problem:
http://dl.dropbox.com/u/7856270/proofofconcept.jpg
I apologize for the low resolution, I cannot run the game with a respectable FPS without it.

Now, as you can see, the majority of our team was in the lower 15 levels, whilst they had the higher average level. C.E.L.L's average level was approximately 9.75, shown here:
http://www.wolframalpha.com/input/?i=the+average+of+19+17+13+11+3+6+6+3

Whilst theirs was 14.375, shown here:
http://www.wolframalpha.com/input/?i=the+average+of+12+5+18+4+18+21+30+7

This is not much of an evidence, but as you can't see detailed information about players, there are not much to show.

There are also issues with the chat (eg. you can't type if you're respawning, the chat box simply disappears as you type) and the server browser (game lists as 11/15, tries to join, game full).

Not so very content with this, I'm afraid. I will still continue to buy your products, however, as they are always brilliant (single player wise, at least).

Hax out
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City Swagga
 
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Post » Thu Nov 11, 2010 10:44 pm

Well i'd rather they just remove that wortless teambalancing thing? Because for example when i search for servers and find some. It says that there are 12 players in game and 4 slots are free. When i try to join the game is full? Which means if players don't like team balance and leave the new ones will come and maybe they'll like playing like that. And that teambalance doesn't let me be in the same team with my friends either. The only sure way to be in the same team with buddies is getting the invite. But whenever i try to accept an invite it doesn't even say "connecting". I wait..wait..wait a few seconds later it says "Unable to connect to host.". But if i just say join game by clicking on my friend's name i can probably join. In different teams of course. And only one word is enough to explain this work. LAME. Crysis 2 had a perfect demo how did crytek ruin the game like this? And i also tried every single way to fix that problem. No solution. You didn't have to hurry this much to release the game. We could wait for another month to have a game with less bugs. And Crytek please tell us what's your goal for the next patch? Which bugs are you planning to fix. Because you published the first patch and there are still tons of bugs.
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