A rather large flaw for Stealth characters...

Post » Mon Sep 05, 2011 5:58 am

Alright, let me use a better example. At this rate, I wonder how long is it before "Warriors" start complaining that combat specialized skills don't have a way to sneak around or use magic.

`Precisely. The game lets you use any build you like, then someone goes and puts artificial restrictions on themselves, then they complain they are being restricted. My fighter can't pick locks. Why not? I said he can't, and now I'm annoyed about it.
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Mon Sep 05, 2011 8:11 am

Weapon skills will probably go up plenty fast without a guardian stone because they will be more heavily used than most skills. In fact, it may even be desirable to pick a guardian stone for the skills you use least so that they get maximum gains when you do practice them. In Oblivion, I ended up using mods to slow experience gain significantly because you leveled too fast normally, and in Skyrim leveling will be even faster. I'm not sure increasing the experience gain in the skills I'll be using most will be what I want anyhow.
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Sun Sep 04, 2011 9:50 pm

Alright, let me use a better example. At this rate, I wonder how long is it before "Warriors" start complaining that combat specialized skills don't have a way to sneak around or use magic.

The problem is really the stones. You either have to forgo speeding up skill gain rates or you have to take out of the way trips back and forth to swap between different stones. Either intentionally gimping your character or dragged out grinds using guardian stones. Wasn't this the problem with attribute multipliers at level ups? I don't see this as substantially different.

They should have just provided players with a means to select preferred skills which level at faster rates and be done with it.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Mon Sep 05, 2011 9:14 am

I don't see the problem? Just use bows and one-handed weapons.
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Mon Sep 05, 2011 10:30 am

There's archery, daggers, sneak bonuses, poison, enchantments, and reverse pick-pocketing
On top of that I assume there will be perks for the blade/marksman/sneak skill.
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Mon Sep 05, 2011 12:02 pm

These here Guardian stones, they offer a 30% bonus, that is significantly less than the bonuses for having a specialised major skill in Oblivion. If your character does not get this bonus to exactly the mix of skills you want, it's hardly going to be game breaking.
User avatar
Mari martnez Martinez
 
Posts: 3500
Joined: Sat Aug 11, 2007 9:39 am

Post » Sun Sep 04, 2011 10:38 pm

Think about it.

Does stealth -really- mean fighting?

I mean, i'm a combat/subtlety class type. I like to creep in the shadows, and open up when it suits me. A "real" stealth type will generally avoid conflict. Hell, thats the POINT of stealth. The sneaky thief still has plenty of nasty tricks thanks to their alchemy skill. A few well placed poisons and an entire mob can be decimated. On top of that, their "offense" is surprise. That initial shot coming from the shadows will vitally wreck the opponent. However...

Those who choose to be more of a combat rogue will need to *gasp* train in COMBAT! That means moving more over to the way of the warrior and acquire some fighting skills. But then, when your busy smashing peoples faces in outside your initial sneak attack, your not being very stealthy, are you? Even then, the ONLY thing training warrior skills is gana do, is make you better at what you were trying to get better at (killing things, right?).

So now you gata choose your character. Are you going to be the stand up rogue fighter? The one who slithers in the shadows wearing heavy armors and wielding great combat skills to fight and take down multiple opponents, while using deception and trickery like poisons? Or are you the subtle type, who will slip past unnoticed, only taking down a few key targets with your poison of silence and powerful sneak attacks. Sneaking in to steal the few great treasures inside with little or no resistance at all. When your gone, they'll never even know you were there.

As i said, i like to make things die, so i practice a lot in combat skills, but i STILL make full use of my stealth tree skills like lock picking, alchemy, and mercantile (this time i wont even feel bad for leveling it).

So no, its not really a flaw at all. Its just the nature of the game, and how it should be. A less consolised version of Skyrim would likely have separate weapon skills, with daggers/light blades under the stealth tree though. I'd like to see some perks somewhere that specifically augment the stealth-combat transitions, but so far that seems unfortunately unlikely.
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Mon Sep 05, 2011 9:29 am

They arnt assassin skills damn it they are thief skills a master thief kills no one. This get rinsed and reapeated. Archery isn't a stealth things it's a killing thing. Mix the skills, that's the point, thief warrior mix = assassin, warrior Mage mix = battle Mage, Ect.
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Mon Sep 05, 2011 8:45 am

People seem to want a stealth game. ES is not a stealth game, just a game that let's you be stealthy as much as is possible.

Sometimes you will need to fight in the open. If you want pure stealth, play Splinter Cell or Thief.
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Mon Sep 05, 2011 11:41 am

They arnt assassin skills damn it they are thief skills a master thief kills no one. This get rinsed and reapeated. Archery isn't a stealth things it's a killing thing. Mix the skills, that's the point, thief warrior mix = assassin, warrior Mage mix = battle Mage, Ect.

Killing things can very much be a stealth move. Removing your enemy's eyes is obviously conducive to your stealth. A successful stealth tactician does not necessarily avoid violence if it suits her. If artfully employed, the target of the violence won't have even realized they were killed.
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Mon Sep 05, 2011 7:56 am

Pure stealth character == Thief

If you want to be an assassin, you'll need to have some skill as a warrior as well. With the flexibility of the skills system in Skyrim this won't be a problem. It's natural that stealth characters are weaker combat-stat-wise, as they have the ability to hide and get around enemies undetected, as well as striking from the shadows which gives huge damage bonuses. If they weren't weaker combat-stat-wise then the stealth character type would be way more powerful than both Warrior and Mage style.
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Mon Sep 05, 2011 12:00 am

Pretty sure there was something about Sneak having perks for daggers.

I hope that is true, it would fit my character concept perfectly.
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Sun Sep 04, 2011 11:03 pm

The whole stealth/mage/warrior breakdown is weak. TES should be about bunking that crap.

I certainly hope there are birthstones for hybrid characters. For a game that is not supposed to have any classes, having these 3 birthstones that benefit playing 'pure' stealth/magic/warrior characters over anything else is kinda stupid.

I'd rather see none of that birthstone stuff.
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Mon Sep 05, 2011 4:53 am

Pure stealth character == Thief

If you want to be an assassin, you'll need to have some skill as a warrior as well. With the flexibility of the skills system in Skyrim this won't be a problem. It's natural that stealth characters are weaker combat-stat-wise, as they have the ability to hide and get around enemies undetected, as well as striking from the shadows which gives huge damage bonuses. If they weren't weaker combat-stat-wise then the stealth character type would be way more powerful than both Warrior and Mage style.

So the stealth category should include sneak, lockpick, and... nothing else then, yeah? I mean, speech isn't very "stealthy". You're all talking to people and [censored]. Youre intentionally making yourself visible and engaging in pvssyr. Not silent at all. And light armor? What kind of thief are you? What you plan on being in a fight or something? Alchemy, too. A real stealth master don't need no steenkin' potions!

Or we realize that all of these things, including combat skills, have a very real benefit to stealth gameplay. The decision to remove any direct combat skill from this category serves only to make things awkward and cumbersome for stealth players who aim to use guardian stones (read: any players not set on intentionally slowing their progress).
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Mon Sep 05, 2011 1:15 am

So the stealth category should include sneak, lockpick, and... nothing else then, yeah? I mean, speech isn't very "stealthy". You're all talking to people and [censored]. Youre intentionally making yourself visible and engaging in pvssyr. Not silent at all. And light armor? What kind of thief are you? What you plan on being in a fight or something? Alchemy, too. A real stealth master don't need no steenkin' potions!

Or we realize that all of these things, including combat skills, have a very real benefit to stealth gameplay. The decision to remove any direct combat skill from this category serves only to make things awkward and cumbersome for stealth players who aim to use guardian stones (read: any players not set on intentionally slowing their progress).

In metagaming, min/max terms, the Guardian stones are bonuses fixed to a certain group of skills that may not match your desired build. In in-game terms, they are tied to the skills governed by a set of minor constellations, those groups determined by the influence of three greater constellations. Imho, any complaint about them is in those metagaming terms. In purely game world terms, they make whatever sense the writers say they do.
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Mon Sep 05, 2011 1:38 pm

As someone said already the grouping isn't "stealth" but "The Thief". Here is some lore! "The Thief is the last Guardian Constellation, and her Season is the darkest month of Evening Star. Her Charges are the Lover, the Shadow, and the Tower. Those born under the sign of the Thief are not typically thieves, though they take risks more often and only rarely come to harm. They will run out of luck eventually, however, and rarely live as long as those born under other signs."

It will be hard to be "gimped" in Skyrim as they took out the attribute system. So even if you have to make a choice over which constellation to focus on, I doubt it will cause pwning problems.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Mon Sep 05, 2011 8:33 am

In metagaming, min/max terms, the Guardian stones are bonuses fixed to a certain group of skills that may not match your desired build. In in-game terms, they are tied to the skills governed by a set of minor constellations, those groups determined by the influence of three greater constellations. Imho, any complaint about them is in those metagaming terms. In purely game world terms, they make whatever sense the writers say they do.

And any complaint against attribute modifiers at level up in past games is only in metagaming terms. Except, that doesn't invalidate the point. It's dumb design. Beth removes all of these stats that allegedly result in character mistakes and force grinds and whatever, but then they go and implement arbitrary distinctions like this that go ahead and encourage that same sort of grind.

A role playing game should encourage role playing. That means designing systems that make it attractive for the player to role play their character. If they are constantly presented with choices like, "Role play? Or stronger character?" If the player is forced to fight against gameplay systems simply to play a particular build effectively, then Beth has [censored] up. Building characters effectively and role playing are not incompatible concepts.
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Mon Sep 05, 2011 11:36 am

The problem is really the stones. You either have to forgo speeding up skill gain rates or you have to take out of the way trips back and forth to swap between different stones. Either intentionally gimping your character or dragged out grinds using guardian stones. Wasn't this the problem with attribute multipliers at level ups? I don't see this as substantially different.

They should have just provided players with a means to select preferred skills which level at faster rates and be done with it.


So essentially you're complaining that you won't be able to have your custom selection of skills increasing 30% percent faster? Really now? Now it's not been said if there will or will not be custom Guardian Stones, but given the Guardian Stones we do know, this is a "problem" for EVERY "archetype". Quote-unquote on problem because it's only a problem to people who like to complain for the sake of complaining.

Like I said before, 30% faster, if we're going to go by the previous recent Elder Scrolls games, doesn't mean much. In fact, it's significantly less than what you could achieve in the previous games. This problem is a non-problem. You're just complaining to complain.

The Stealth Specialization has combat options, so the Thief Guardian Stone will do just fine for those who want to raise Stealth skills. It doesn't matter if a weapon skill that isn't part of the Stealth Specialization is getting raised. Level scaling isn't as terrible as Oblivion AND you won't get any level penalty for doing so. You won't miss out maximizing a level as you would in the previous games (Missing out on attribute multipliers). You won't even have to spend your perk points right away.

This thread just proves that people like to complain for the sake of complaining. Lulz lets complain that a weapon skill outside the Stealth Specialization will increase slightly slower than my main Stealth Specialization skills when I use the Thief Guardian Stone. O.o ... Really? o.O ...
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Sun Sep 04, 2011 11:38 pm

So don't turn on any Guardian stone. Your skills increase at the rate you use them, and autoleveling of mobs keeps pace. If you were to assign a "xp bonus" to six different skills, all you are doing is causing yourself to level faster, more or less.

I plan to focus on magic and thief skills. Probably I will keep the Thief guardian stone up most of the time, and balance out by playing a Breton and maybe taking more perks in the magic area and raising magica more.
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Mon Sep 05, 2011 7:20 am

And any complaint against attribute modifiers at level up in past games is only in metagaming terms. Except, that doesn't invalidate the point. It's dumb design. Beth removes all of these stats that allegedly result in character mistakes and force grinds and whatever, but then they go and implement arbitrary distinctions like this that go ahead and encourage that same sort of grind.

A role playing game should encourage role playing. That means designing systems that make it attractive for the player to role play their character. If they are constantly presented with choices like, "Role play? Or stronger character?" If the player is forced to fight against gameplay systems simply to play a particular build effectively, then Beth has [censored] up. Building characters effectively and role playing are not incompatible concepts.

You do not need guardian stone bonuses, or pay any mind whatever, to the archetype distinctions, to either role play, or progress a character with an effective build. The bonuses to certain groups of skills is there if you want it. Don't take the bonus is deliberate gimping? I agree only insofar as initially you will miss out. Personally, finding a more interesting stone will be a priority, one that goes with my character. So whether these early available bonuses are well thought out or not becomes moot at that point.
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Mon Sep 05, 2011 12:50 am

And any complaint against attribute modifiers at level up in past games is only in metagaming terms. Except, that doesn't invalidate the point. It's dumb design. Beth removes all of these stats that allegedly result in character mistakes and force grinds and whatever, but then they go and implement arbitrary distinctions like this that go ahead and encourage that same sort of grind.

A role playing game should encourage role playing. That means designing systems that make it attractive for the player to role play their character. If they are constantly presented with choices like, "Role play? Or stronger character?" If the player is forced to fight against gameplay systems simply to play a particular build effectively, then Beth has [censored] up. Building characters effectively and role playing are not incompatible concepts.


Sounds like your complaints are really a disguise for complaints of the class-less system and decrease of attributes system that Skyrim has.

You know, I'm going to make a character that only raises the Speech skill and then complain that I can't excel in combat. That's how you sound like. Seriously. The only dumb thing here is your logic.
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Sun Sep 04, 2011 9:52 pm

Killing things can very much be a stealth move. Removing your enemy's eyes is obviously conducive to your stealth. A successful stealth tactician does not necessarily avoid violence if it suits her. If artfully employed, the target of the violence won't have even realized they were killed.

Ok... Backs up...you do realise the set of skills is the thief not stealth or assassin please read the post you reply. Do the thief guild rewards the character for not killing not being noticed. You want the dark brother hood( by the sounds of it your already in the mind set. ) assassins are stealth KILLERs you'll need some stealth some warrior kills. Tag the theif stone you'll soon level your combat kill if you really plan on killing lots of ppl.
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Mon Sep 05, 2011 6:44 am

So essentially you're complaining that you won't be able to have your custom selection of skills increasing 30% percent faster? Really now? Now it's not been said if there will or will not be custom Guardian Stones, but given the Guardian Stones we do know, this is a "problem" for EVERY "archetype". Quote-unquote on problem because it's only a problem to people who like to complain for the sake of complaining.

Absolutely. If I can accomplish the exact same thing in seven minutes instead of ten, how is that not always preferable? There's no loss in content. I can always travel the world killing a billion nameless monsters and I can still complete all the quests. I'm just forced to tediously grind certain skills that are not covered by guardina stones or make tedious trips to a few different guardian stones to adequately level my character.

What, at all, is good about this system when Beth could just as easily implement a system in which I simply choose preferred skills?
Like I said before, 30% faster, if we're going to go by the previous recent Elder Scrolls games, doesn't mean much. In fact, it's significantly less than what you could achieve in the previous games. This problem is a non-problem. You're just complaining to complain.

It encourages a grind. The fix is absurdly simple (it shouldn't have needed a fix to begin with). What does the size matter? If you have a hangnail, you don't just leave it there to bug you because it's not a big deal. You clip it off.
The Stealth Specialization has combat options, so the Thief Guardian Stone will do just fine for those who want to raise Stealth skills. It doesn't matter if a weapon skill that isn't part of the Stealth Specialization is getting raised. Level scaling isn't as terrible as Oblivion AND you won't get any level penalty for doing so. You won't miss out maximizing a level as you would in the previous games (Missing out on attribute multipliers). You won't even have to spend your perk points right away.

It doesn't have combat options. It has skills that can augment combat, not combat in itself. Mages of destruction, should that be moved to the "combat" category? The issue is with creating a tedious experience, not whether or not you'll be penalized after all is said and done. The game is penalizing you now.
You do not need guardian stone bonuses, or pay any mind whatever, to the archetype distinctions, to either role play, or progress a character with an effective build. The bonuses to certain groups of skills is there if you want it. Don't take the bonus is deliberate gimping? I agree only insofar as initially you will miss out. Personally, finding a more interesting stone will be a priority, one that goes with my character. So whether these early available bonuses are well thought out or not becomes moot at that point.

You don't, obviously. Just like how you didn't need x5 attribute modifiers in Morrowind or Oblivion. But the game absolutely encouraged that type of play. That is not the way a role playing game should be designed. It should be designed to encourage and foster role playing. It will always be less successful at that if it's constantly incentivizing grinding out your character stats.

This is what I'm talking about. A game that fosters role playing rather than one that encourages grinds.
Sounds like your complaints are really a disguise for complaints of the class-less system and decrease of attributes system that Skyrim has.

You know, I'm going to make a character that only raises the Speech skill and then complain that I can't excel in combat. That's how you sound like. Seriously. The only dumb thing here is your logic.

That's not what I said, like, at all.
Ok... Backs up...you do realise the set of skills is the thief not stealth or assassin please read the post you reply. Do the thief guild rewards the character for not killing not being noticed. You want the dark brother hood( by the sounds of it your already in the mind set. ) assassins are stealth KILLERs you'll need some stealth some warrior kills. Tag the theif stone you'll soon level your combat kill if you really plan on killing lots of ppl.

What does being a thief have to do with whether or not combat skills are included? Or, why not then also exclude things like light armor speech and alchemy as well? The thieves guild has never completely shunned necessary or unavoidable killing. They are a band of thugs who rob people. Things were slightly different in Oblivion, but even then the no-kill order was waived on occasion.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Sun Sep 04, 2011 11:28 pm

Ok... Backs up...you do realise the set of skills is the thief not stealth or assassin please read the post you reply. Do the thief guild rewards the character for not killing not being noticed. You want the dark brother hood( by the sounds of it your already in the mind set. ) assassins are stealth KILLERs you'll need some stealth some warrior kills. Tag the theif stone you'll soon level your combat kill if you really plan on killing lots of ppl.

Well, if you did bother to talk around the Dark Brotherhood headquarters in Oblivion, you'd see at least one of them wasn't anything like a STEALTH killer, just a plain killer. Although you might argue that he needed some stealth skill check to hide in that cake, all the rest of his behavior was that only the killing part mattered for him and that was all he'd bother with.
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Mon Sep 05, 2011 5:10 am

That kind of eliminates (or hardens) the possibility to play a pure-thief, which is no problem to me. I never play a pure archetype anyway.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

PreviousNext

Return to V - Skyrim