I'm wondering if it's a reasonable thing to do to duplicate my worldspace so I can have the effect that the player can return to a "different" landscape after it has been nuked? I had thought just to have a trashed versions of the buildings etc, but then I realised that I could have a LOD issue not matching the new look buildings(well what's left them anyway).
Any thoughts?
Also I haven't looked into LOD generation for FONV but I have generated it for a wordspace I created in Skyrim using Oscape with good results, would the same / similar process work with FONV?