[Relz][Beta] Ravenous Hunger - Thread #2

Post » Mon May 07, 2012 7:24 am


And the current version of RH already includes a few werewolves that have been placed throughout the leveled lists of both Solstheim and VVardenfell. They're just ridiculously rare. I plan on adding a few more with an update to make them a bit more common however, hopefully without making them too common. I still want it to be one of those "Oh s***t!" type of moments whenever one finally does appear :) .
Also Hircine's Ring will probably be getting an overhaul when I get around to re-vamping the BM quests.


It would be a nice feature tu add that as a werewolf both in human or wolf form you could no handle silver weapons nor armor, and equiping them would result in fatigue and health damage as well as atribute reduction in strength and endurance. also if this effect takes place in precence of a guard of solsteim mostly (becose they are familiar with these sinthoms) a bounty is ensued and you are labeled as a known werewolf
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Kate Schofield
 
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Post » Mon May 07, 2012 1:24 pm

I'm actually surprised no ones ever mentioned the silver armor/weapon symptom idea before. I'd only like it if it effected only guards though, otherwise the items would become completely useless for the most part to acquire at all.
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Emmi Coolahan
 
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Post » Mon May 07, 2012 1:34 pm

Any news on the progress for the next update? I assume you've been working on AC for the time being instead, although there's nothing wrong with breaks - if I even tried to script this much I'd probably get a migraine.
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Dan Stevens
 
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Post » Mon May 07, 2012 12:25 pm

The TESNexus link has been updated to V.1.4 :biggrin: .
PES link will follow.

Sorry it is taking me SOOOOOOOOO long to get anywhere with this mod :wacko: .

Okay, so seeing how college is starting up for me and I have about a million WIP projects on my PC I'm going to start releasing updates in smaller portions to help get this stuff out to the public sooner much like I'm doing with AC. I just don't have the time to do a lot of the big features just yet such as putting in an infection system so I'm going ahead and releasing what I have completed so far. Beta V.1.4 contains the new hunger system as well as the new lock bashing system and a few new updated sound effects. None of which is at a point where I would consider it final since I have plenty of ideas to improve each of these features, but like I said, I'm only one guy :sadvaultboy: .

It would be a nice feature tu add that as a werewolf both in human or wolf form you could no handle silver weapons nor armor, and equiping them would result in fatigue and health damage as well as atribute reduction in strength and endurance. also if this effect takes place in precence of a guard of solsteim mostly (becose they are familiar with these sinthoms) a bounty is ensued and you are labeled as a known werewolf

I'd like to do something like this but it would simply be way too script intensive. I just don't really see how it would be worth the tremendous amount of work I'd have to put into it.

Any news on the progress for the next update? I assume you've been working on AC for the time being instead, although there's nothing wrong with breaks - if I even tried to script this much I'd probably get a migraine.

Ya, I'd say I'm pretty much divided to the max right about now. I'd say it's time for me to finish these massive projects I've got started. Anyways, let me know what you think of V.1.4. With my luck there is probably going to be something huge I forgot to fix before uploading the file hahah.
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Brian LeHury
 
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Post » Mon May 07, 2012 8:34 am

The TESNexus link has been updated to V.1.4 :biggrin: .
PES link will follow.

Sorry it is taking me SOOOOOOOOO long to get anywhere with this mod :wacko: .

Okay, so seeing how college is starting up for me and I have about a million WIP projects on my PC I'm going to start releasing updates in smaller portions to help get this stuff out to the public sooner much like I'm doing with AC. I just don't have the time to do a lot of the big features just yet such as putting in an infection system so I'm going ahead and releasing what I have completed so far. Beta V.1.4 contains the new hunger system as well as the new lock bashing system and a few new updated sound effects. None of which is at a point where I would consider it final since I have plenty of ideas to improve each of these features, but like I said, I'm only one guy :sadvaultboy: .
Glad to see betav1.4 out though nonetheless. Sometimes its also better to release the small updates, since they can prevent a lot of stress and so on.

Ya, I'd say I'm pretty much divided to the max right about now. I'd say it's time for me to finish these massive projects I've got started. Anyways, let me know what you think of V.1.4. With my luck there is probably going to be something huge I forgot to fix before uploading the file hahah.
I've got a few massive projects myself. Divided attention...I know the feeling. For one, I still have 13 or 14 interior's to clutter up for Pelagiad Renewed. Ugh. <_<
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Emma
 
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Post » Mon May 07, 2012 9:12 pm

if next (or later) version add a Werecroc. i'll play morrowind with Argonian! oh yeah! :)

keep going, wolvman!
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LittleMiss
 
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Post » Mon May 07, 2012 11:22 am

Awesome ! This will the Vampire Embrace of Werewolves ! Keep up the good work , Wolvman ! :celebration:
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Meghan Terry
 
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Post » Mon May 07, 2012 1:08 pm

Edit: PES link is now up.

Glad to see betav1.4 out though nonetheless. Sometimes its also better to release the small updates, since they can prevent a lot of stress and so on.I've got a few massive projects myself. Divided attention...I know the feeling. For one, I still have 13 or 14 interior's to clutter up for Pelagiad Renewed. Ugh. <_<


Looks like it. Good luck on your project :thumbsup: .


if next (or later) version add a Werecroc. i'll play morrowind with Argonian! oh yeah! :)keep going, wolvman!


I'm working on it. But I still want to get the werewolves completely finished before I add the other werecreatures in it. I'm actually working on a brand new werewolf model as well but I figure that won't get finished for quite sometime with how much other work I have to do on the scripting side of things. After that I'll get to work on creating the werecrocodile and werelion models.


Awesome ! This will the Vampire Embrace of Werewolves ! Keep up the good work , Wolvman ! :celebration:

That's what I was going for ;) . I just hope RH proves to be as good for werewolf players as VE is for vampire players.
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Ray
 
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Post » Mon May 07, 2012 6:38 pm

Just a heads up. A new Hotfix is up on the TESNexus link. It enables the lock bashing that was accidentally turned off and makes the new blood pools disable after 3 days.
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patricia kris
 
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Post » Mon May 07, 2012 9:33 am

Hmmm...my first triple post :ermm: . Anyways, a further improved hotfix is now up. There should be no more CTDs and a few new sound effects have been put in. Yep, that means RH should finally be playable again. Now I'm off to work on the new infection system.
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Genocidal Cry
 
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Post » Mon May 07, 2012 1:44 pm

Why have you wrote this:
***Werelion***

Under Construction


***Werebear***

Under Construction
-----

because in the mod they're the textures/models for these creatures. :shrug:


Do you plan to continue your Nixhound's model? :hubbahubba:
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Neliel Kudoh
 
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Post » Mon May 07, 2012 9:27 pm

Hmmm...my first triple post :ermm: . Anyways, a further improved hotfix is now up. There should be no more CTDs and a few new sound effects have been put in. Yep, that means RH should finally be playable again. Now I'm off to work on the new infection system.
Great news. :foodndrink:

What exactly is the new infection system supposed to do that you're working on? Just curious.
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Ronald
 
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Post » Mon May 07, 2012 4:15 pm

Why have you wrote this:


because in the mod they're the textures/models for these creatures. :shrug:


Do you plan to continue your Nixhound's model? :hubbahubba:


Ya I plan on finishing the Nixhound's first. I'm holding off on the new lycanthrope models until I get finished with the scripting portion of RH.


Great news. :foodndrink:

What exactly is the new infection system supposed to do that you're working on? Just curious.

Well, it will hopefully allow you to bite other NPCs and turn them into whatever lycanthrope you were when you bit them. Claws also work but the chance of transferring lycanthropy is much lower with claws.

After you transfer lycanthropy to them there will be a chance that they will join your pack after three days.
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Kelsey Hall
 
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Post » Mon May 07, 2012 10:21 am

So, just letting everyone know that Beta V.1.5 should be out really soon (probably sometime within the next week or two). I almost have the new infection system nailed down. I just have to tidy up some basic dialogue, fine-tune the biting script, and implement a working Change-at-Will button for any lycanthrope companions that have more than 80 willpower. I'd say this next release probably includes some of the most bad [censored] scripts I've ever written for a MW mod to date.

Anyways here's how the current infection system works right now:

You have the option of cutting an NPC and biting them in order to infect them with Lycanthropy. You can always cut them but the chance of giving them Lycanthropy will be extremely small and uncontrollable. If you have a willpower of 80 or more your character will have enough willpower and control to bite and let go of whoever they see fit, almost guaranteeing that they will be infected with Lycanthropy.

After they have been infected they will go through the usual 3 days it takes for Lycanthropy to become permanent. During these three days they might choose to cure the disease just as you could, if not then there is the chance that someone will kill them on the third day to prevent them from killing others. Lastly, there is a chance that they might go mad from the disease and try to seek you out and kill you for giving them the disease. Now if they remain sane and choose to have the Lycanthropy become permanent then they will eventually seek you out and join your pack. I want to expand on this in further updates, but for now I think this gives me a good foundation to build upon.

Once they are in your pack you will be able to give different orders to them based on whether you or they are in their Lycanthrope forms. For instance one unique feature that you get while in Lycanthrope form is to call any nearby pack members to your current location by letting out a howl. This has already saved my character a few times during my testing [img]http://www.gamesas.com/images/smilie/biggrin.gif[/img] .

Your pack members will keep their type of lycanthropy no matter what type your character is. So if you bite them as a timber werewolf and then cure yourself and become a snow werewolf, then they will remain a timber werewolf. This will allow you to have Lycanthropes of all kinds in your pack.

They are also affected by moon phases and will receive human-form bonuses according to them just as you would. This means that they are also susceptible to the Fullmoon/ Bloodmoon and will be forced to transform during both of these.

I think that pretty much sums it up for now. Any questions or suggestions?
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FoReVeR_Me_N
 
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Post » Mon May 07, 2012 1:59 pm

I'd say this next release probably includes some of the most bad [censored] scripts I've ever written for a MW mod to date.
It certainly sounds that way. :thumbsup:

Loving the sounds of how the infection system is designed. A lot of crazy things can happen that should keep things fresh and unpredictable when turning npc's. Now I want those options in Vampire Embrace as well. :lmao:
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Phillip Hamilton
 
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Post » Mon May 07, 2012 8:12 pm

So it looks like I won't be able to get this next update out until I can figure out a bug I've run into involving companions teleporting to you when they are supposed to. Other than that everything seems to working like I planned. Sorry it's taking so long guys but this thing is proving to be rather stubborn.
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Mizz.Jayy
 
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Post » Mon May 07, 2012 7:40 pm

Take your time, good things are worth waiting for. Heck I might even create a werewolf character when this is released... maybe.
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x_JeNnY_x
 
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