Ravenous Hunger (RH) Beta V.1.3 Readme------What does this mod do?-------Ravenous Hunger takes many of the werewolf mods already released by others and joins them together while making major improvements to each of them. You'll also see new werewolf features such as night-eye toggling and player controlled howling.In the future you'll even see new Tamrielic lycanthropes added by this mod such as werelions and werebears.-------Features-------* New Werecreatures:***Werewolf***Werewolves are the most commonly sited lycanthrope in Tamriel. They are known to live in every province, however due to thestart of the Bloodmoon Prophecy an alarming number of them have begun to move towards Morrowind. Compared to many of the other lycanthropes, werewolves are toward the end of the food chain. The only lycanthrope weaker than a werewolf is the werevulture, however the only lycanthrope stealthier is the werelion. If you wish to play as a stealth based lycanthrope that islight on its feet, you may want to give the werewolf a try.There are now multiple werewolf variants based off of the normal Tamrielic wolves. Currently these include the following: -Common Werewolves - These have replaced the original BM werewolf.-Timber Werewolves - These werewolves are stronger than Common Werewolves, but weaker than Snow Werewolves.-Snow Werewolves - These werewolves have greater resistance to frost and are the strongest of the three werewolf types.***Werecrocodile***Under Construction***Werelion***Under Construction***Werebear***Under Construction***Wereboar***Under Construction***Werevulture***Under Construction***Wereshark***Under Construction* New Gameplay Changes:- Bloodlust is now willpower based meaning that you will have to eat less and less the higher your willpower is.- Each different lycanthrope has their own set of strengths and abilities that will fluctuate depending on your human stats.You'll also recieve a bonus to your human form if you have contracted lycanthropy that will fluctuate depending on the moon phases.- Becoming a known lycanthrope no longer ruins most of your game as it is based on areas now. Eventually people who have seen you change will forget your face allowing you to return to the place they saw you transform.- You will only be forced to transform when Secunda is full now. The only exception is during the Bloodmoon phases which will force you to transform each night.- New options for setting your Time Scale in-game have been put in. This helps balance the new lycanthrope abilities introduced with RH. (Recommended setting is 15).* New Immersive Effects:- Transformations are now slightly more dramatic. When the transformation begins your character will fall to theground and lose his/her vision. So a word of advice, DON'T transform near enemies and pay attention to the warning messages.- Using many of the new lycanthrope powers requires your character to concentrate. They will now close their eyes and stop moving when trying to will a power to start.- Your character will now automatically put his or her equipment on after changing back into their human form.- Improved Creature reactions when seeing lycanthropes. Now creatures will react unpredictably when they see you as a lycanthrope. Most will simply run, others will try an extra aggressive route, and some will use hit and run tactics if you try to pursue them.- Improved NPC reactions when seeing lycanthropes. Now people will actually run as soon as they see a lycanthrope. The default MW setup would make NPCs run only after a lycanthrope got close enough to touch them.* New Lycanthrope Abilities:- 'Enhance Vision' button. Simply lets you turn your night-eye on and off. This also works in human form but it's a much smaller magnitute and fluctuates according to the current moon phase. You must have a willpower level of 50 before you can activate it.- 'Enhance Sense of Smell' button. Lets you turn your detect creature ability on and off. Just like the enhanced vision this also works in human form but it's a much smaller magnitute and fluctuates according to the current moon phase. Must have 65 willpower to use it.- 'Lycanthrope Voice' button. This makes your character howl or roar depending on what lycanthrope he/she is. When you activate this action your character's controls will be disabled for 10 seconds. I suggest using it only before or after a fight.- 'Change-at-Will' button. Let's you change whenever you will it, but only if your character has a willpower of at least 80.Note: (Doesn't affect lycanthrope form) Endurance now affects how long you can keep these powers going and how often you can re-use these powers. However rather than Endurance, Willpower affects how long you can stay transformed after Changing-at-Will.You MUST choose which key you want to use for each button by completing the RH configuration menu. If you don't pick a key for each of these you will NOT be able to use them in your game.* General Additions:- You'll now find a few wild werewolves on Vvardenfell along with a few hiding in towns and cities.- New ingredients obtained only through killing lycanthropes. (Currently this only includes lycanthrope hearts but I plan to do a lot more with this)-------List of Suggested Mods-------Lin's Lock Bashing mod. It allows you to smash locks open as both a human and as a lycanthrope.------Requirements-------Morrowind, Tribunal, and Bloodmoon.This mod also requires the newest version of Morrowind Script Extender. If you decide not to use Morrowind Script Extender, then this mod may not work as intended or even at all.------Installation and Playing-------Extract the rar archive file directly into your Morrowind/ folder. Make sure the meshes are in the data files/meshes folder, then textures in the data files/textures folder, sounds go in the data files/sound/cr/were folder, and the main .esp in the data files folder.After that, check off Ravenous Hunger.If you want to replace the werewolf textures with some of your own you can. To replace the Common Black Werewolf texture justmake sure they are named "Tx_Creature_Werewolf" and "Tx_Creature_Werewolf_1st", then drop them into your texture folder and overwrite any files it warns you about.If you want to replace the Snow Werewolf or Timber Werewolf textures go to Data Files/Textures/RH/Snow Werewolf or Data Files/Textures/RH/Timber Werewolf and place your textures in there. Be sure to rename them "TX_Skin" and "TX_Skin.1st". ( Note that only TGA files will work for these two werewolves. )You can also switch out the eyes of the werewolves if you want to. To change the Black Werewolf's eyes simply drag and drop an eye texture into you textures folder. Be sure it is named "TX_Creature_Werewolf_Eye".If you want to change the Snow Werewolf eyes or Timber Werewolf eyes simply rename the eye file to "TX_Snow_Eye" or "TX_Timber_Eye", then copy and paste it into either your Data Files/Textures/RH/Snow Werewolf folder or Data Files/Textures/RH/Timber folder. This mod should work just fine with old saves. If your character is already a lycanthrope, you'll have to transform a few times before the new features will take affect. MAKE SURE your character isn't already in werewolf form before you load Ravenous Hunger.If updating from a previous version of RH I would suggest that you turn off and delete your old copy. Then load your saves and resave them without RH activated. After that turn on the newer version and resave with it active. (Note: Any of your characters that were one of the new Lycanthropes will no longer have Lycanthropy.------Uninstalling-------Note: Make sure your character isn't in were-beast form.Delete the "Ravenous Hunger" file.Then delete the RH folders in your meshes and textures section of your data files.To delete the sounds, go to sounds/cr/were and remove everything EXCEPT for moan, roar, scrm, and anything that starts with the word "wolf".If you want to get rid of the default werewolf texture replacers simply delete "Tx_Creature_Werewolf", "Tx_Creature_Werewolf_1st", and "Tx_Creature_Werewolf_Eye" from the textures folder.-------Known Issues-------*Incompatibilities*Most of the incorporated mods will be incompatible with RH if used along side it.No other mods are yet known to be incompatible.*Bugs and Annoyances*NOTE: I have NOT purposely included any changes to the BM main quest yet. This means that you may find many things broken with it while playing the beta as I haven't had time to check over all of the quests. Please let me know if you see any bugs so that I can look into it.If you lose your configuration ring for the mod you can type this into your console to get it back: Player->additem "Were_ConfigureRing" 1 New areas added by mods can sometimes read strangely when dealing with the new Regionally Known Werewolf scripts.You'll probably still get annoying messages about having to kill as a lycanthrope even if your willpower is above 91, just ignore them for now.If you jump while running right before you transform your character will begin to 'ski' across the ground. To fix this, jump again and move in different directions a few times once your character stands back up.-------Future Plans-------Add the rest of the Tamrielic werecreatures.Hopefully implement some of the new lycanthropes into the original Bloodmoon main quest.Add some completely new quests for the lycanthropes.Include the ability to pass along lycanthropy and get lycanthrope companions out of it.Add new animations to make the different lycanthropes move more realisticly.Add biting as a secondary way to deal damage.Add a Daggerfall style Hircine's Ring with it's own quest as well as some brand new lycanthrope based artifacts.Randomize the Regionally Known Werewolf wait time to add a bit more realism to it and allow cities to randomly spread the word of you being a lycanthrope. Add a rage system that randomly forces the player to 'quickly' transform when you are close to death in human form.Completely overhaul the lycanthrope hunger system to something a little more realistic.Make Change-at-Will stats based on Secunda's phases.Add more Lycanthrope ingredients.Make my own black werewolf and timber werewolf textures.Fine-tune the snow werewolf texture.Fix the rest of the known bugs.-------Version History-------Beta V.1.0 - Initial Release including only the lite version.Beta V.1.1 - Fixed a problem with the sounds not installing to the right folder. Fixed the repeating messages bug. Put in a configuration ring for the new buttons. Howling now disables player controls for 10 seconds. Various other changes and fixes.Beta V.1.11 - Fixed the problem with the stats not resetting correctly after a transformation.Beta V.1.2 - Enabled the Werewolf Warning mod by Glassboy. Put in the first of the new lycanthrope ingredients. Change-at-Will willpower requirement has been lowered to 80 from 100.Beta V.1.3 - Streamlined many of the scripts and fixed a lot of the more annoying problems. Human form bonuses are now dependent on the phases of Secunda and will fluctuate according to them. Enabled a minor night-eye and detect creature togglefor your human form (Moon Phase Dependent). Willpower now affects how long you stay transformed when you Change-at-Will and how long you can keep your night-eye/detect reature on when in human form.Endurance now affects how often you can use your powers each day. Changed the NPC and Creature reactions when they see you in lycanthrope form to be more realistic. I've finally made my first attempt at retexturing the snow werewolf O.o .An new menu has been put in to allow the player to set the Time Scale in order to help keep many of the new abilities balanced. Major changes to balance have been made, some things are more difficult and some things are easier.Many more hidden features you'll have to discover by playing with the mod. -----Credits-----NOTE: I want everyone to understand that I take no credit for creating the mods that were incorporated into RH. The onlything that I did as far as those mods are concerned is modify what was already there. Without their amazing skills as moddersRH would be unimaginably worse.Bethesda, for creating the best game in existance.Demon Xen, for allowing me to use and modify his werecrocodile head.Phyntowasp & swrdphantom, for creating the werevulture feathers and head.Melchior Darhk, for creating the bases of the rest of the lycanthrope head models.Evil Eye, for helping me with some of the misc. scripts.Cortex, for his Werewolf Evolution script.Yacoby, for the Werewolf Re-Equip scripts, and for the new button selecting scripts.Glassboy, for his Werewolf Warning and Change at Will script.Zennorious, for his Regionally Known Werewolf scripts.Sabregirl, for her Werewolf Realism scripts.TheCandleTheif and Emberwolf, for allowing me to use their werewolf textures.Wolf3131, Haine3, Renegade167, and Predator_King for being unbelievably helpful through beta testing for me._Dormouse_, for writing the werevulture's flight script.Cyran0, for helping me with a major part of the Change at Will script.-----Contact and Permission-----You can contact me through the Elderscrolls forums as 'Wolvman'.I fully encourage other freelance modders to create retextures, model replacements, and sound enhancements for any of the lycanthropes added by Ravenous Hunger.If you wish to use anything from this mod be sure that if it is something from an incorporated mod that you give the correct credit to that mod's creator (not me).If you want to use anything else you need to contact me and ask for permission. If I don't get in touch with you within a week you can go ahead and use it as long as you give credit where it's due.
Download Links
http://www.tesnexus.com/downloads/file.php?id=26530 ( Beta V.1.3 )
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7766 ( Beta V.1.3 )