Please note, I am NOT an expert, but have a tiny bit of knowledge on this through researching via Wikipedia. Therefore any suggestions/corrections are welcome.
Ray Casting: http://en.m.wikipedia.org/wiki/Ray_casting
Occlusion Culling:
http://en.m.wikipedia.org/wiki/Hidden_surface_determination
Ray Casting and Occlusion Planes are two different techniques that can be used to determine what the player/camera sees at any given time, and therefore has the potential of increasing performance by reducing the number of objects being rendered and held in memory.
In the previous discussion, it was discovered that there was an Occlusion Plane Oblivion game setting, but it apparently had no effect.
The purpose of this thread is to discuss the possible ideas and application of an OBSE plug-in that could use either of these techniques to improve overall performance and/or provide some other useful functionality.
Note 2: I don't have the skill required to actually create the plug-in. I'm just getting the topic started.