» Mon Dec 12, 2011 6:17 am
From what I've read even the DX9 mode has Realtime Local Reflections and Contact Shadows when running on Ultra settings.
And from what I've seen, they won't get enabled before you turn the DX11 patch on.
Heh.
And did you know that the editor supports the "DX11 exclusive" features..
..Even when running in DX9? (The DOF certainly is there!)
But seriously, do you guys really expect RAY-TRACED reflections - in REAL-TIME?
If so, then you're hugely overestimating the computing power of modern machines.
(As the guy two posts below mentioned.)
Though yes, the fact that the gun is 100% identically sized on the reflection is not good.
Then why are Ultra settings selectable without the DX11 patch being installed?
It's because all the DX11 patch adds is support for Bokeh DOF and Occlusion Mapping (Sure, it might IMPROVE the Realtime Local Reflections and Contact Shadows as well).
I'm not sure if you're being serious about the editor, but yes I do know that but only with the DX11 patch installed, otherwise it's just DX9 only.
You're right about Ray-Traced reflections. Even a render farm would take weeks, possibly months to render a scene using Ray-Traced reflections and yet some people think that gaming machines are capable of it in REAL TIME.