Well I have to say this is looking very nice. I haven't had a chance to play it in game yet (getting married soon... yipes! :ahhh: ), but here are some of my thoughts:
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Working bobblehead script: for me this is a must or I wouldn't use the display.
Needs to be the ones that 'copy' from your megaton/tenpenny stands, so you don't wind up with missing bobbleheads at any of your houses. As a side note, I really like the way you've done the bobblehead display, it looks nice.
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Light Switches: If you haven't finished the light switches yet that would definitely be a good addition. I like the atmosphere you have done so far, but sometimes I just need more light to get out of the typical gloomy feel of the game. This is especially true in an armory/display area, since I want to be able to actually see the items I display.
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Katana waterfall display: Not sure how many people remove/change the swords here, but you could make the swords un-movable (cant be picked up) and change the stand itself into a container, with the swords inside. That would allow the use of the swords without having to worry about messing up the display.
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Purchasable upgrades: I like the idea of having the hideout be basic when you start and buy the upgrades as you go. The 'backstory' terminal could make reference to the previous inhabitant finding a contact that could provide the upgrades for a price. If you don't want to mess with NPCs the items could be ordered from the terminal itself, and even have a delay on when they showed up to give time for them to be delivered/installed.
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Radio selections: I've never seen a home mod that did this, and as such don't know if it is difficult, but it doesn't make sense to me why none of the radios in game are 'tunable' to the radio station you want. Seems to me that you should be able to choose any radio station your PIPBoy can pick up on your house radio. I really like the previous posters idea of tying the radio antenna into the gas station tower (for storyline obviously... would be hard to get good signal underground
)
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Workbench sorter: it would be nice to have a script to move all the items usable with schematics to a container at the workbench. Personally I don't care for sorters that move your items into tons of different containers. I prefer 1-2 containers per vanilla item class(weapon/armor/aid/misc), since it makes it easier to then go through the container getting what I need, instead of finding each item among 20+ containers in the game world
Same goes for ammo/weapon/armor sorters, but I don't tend to offload my ammo since its' weightless and I want it there for when I need it in a fight
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Themes: I'm sure themes are something that can be a nightmare to do, considering all the items placed and scripted for which ones are enabled/disabled, but nonetheless they would be cool. They could be as simple as different posters that would be put over the brotherhood symbols depending on which theme you choose.
Mod conflicts/inclusion:
Could you clarify the status of the mannequin mod you included? Have you just copied elements of this mod, so that we could run both at the same time, or does this mod contain the same components which would conflict with/overwrite the other? If you completely include the mannequin mod in yours, then please indicate what version of it you're using in case updates get made to the original. There is also another mannequin mod in the works which would allow for more of them to be placed, so avoiding conflicts here would be great.
Well I'm sure that's enough babble on my end for now. Great job on the mod and keep up the good work!
Cheers,
Vaul