Rayeks Mini Hideout - Player Home

Post » Wed Oct 28, 2009 9:54 pm

If you uploaded the esp only, it would allow people to download it. Small mods can still be downloaded since they don't need the popup screen.


Good point...unfortunately the new female mannequin is texture dependant. But I could temporarily upload the male mannequin .esp. Looking into it.

Compuguy 1088

Good suggestion, thanks. I just posted it on Planet Fallout but apparently there is an approval process before they "release" it to the public. Today is not my day. :facepalm:

Looking into File Front now...

Bane

:woot: Thank you so much, glad somebody was able to get to it and provide a little feedback. No bugs found makes my day.

Great screenshot! :thumbsup:

Good tip about the middle of the table too...sorry about that...looks like you recovered nicely though. ;)
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Wed Oct 28, 2009 10:16 pm

You could also try Rapidshare or Megaupload. Can't wait to give it a try!
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Wed Oct 28, 2009 10:29 pm

You could also try Rapidshare or Megaupload. Can't wait to give it a try!


Thanks Aean ;)

I have a mirror up on File Front. Both versions can be downloaded here until Nexus resolves the server issue.

http://www.filefront.com/user/RayekTR

For those waiting, thanks for your patience.
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Thu Oct 29, 2009 4:15 am

Thanks Aean ;)

I have a mirror up on File Front. Both versions can be downloaded here until Nexus resolves the server issue.

http://www.filefront.com/user/RayekTR

For those waiting, thanks for your patience.


:bowdown: :drool: :clap:
That was so worth the wait! I love all the little details that you added, like I said before, you really have an eye for detail! Each time when I think "how can it possibly get better?", there you go, just blowing away my mind again! Everything is perfect, each and every detail! Forget clep home, I am sticking with Mini Hideout! :bigsmile:
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Wed Oct 28, 2009 8:19 pm

:bowdown: :drool: :clap:
That was so worth the wait! I love all the little details that you added, like I said before, you really have an eye for detail! Each time when I think "how can it possibly get better?", there you go, just blowing away my mind again! Everything is perfect, each and every detail! Forget clep home, I am sticking with Mini Hideout! :bigsmile:


:D Thanks Miss Sparkle...super appreciate it. But I disagree...Clep Home is way more convenient. The hideout has inferior storage, displays, no heart bed and no Zek! (to name a few)

Did I mention I love Zek the mini Deathclaw? That may be the awesomest idea I've seen in a house mod...

Thanks again for the support, glad you liked the updates. :D
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Wed Oct 28, 2009 9:04 pm

For some reason...the custom content of the mini hideout when upgrading from 10 to 11, turns into giant red !'s. I do have the invalidation added to the data files, though that does not help. If I downgrade back to version 10, the problems dissapear. The only possible issue could be from me packing up 10 and 11 into FOMM files, to make it easier to add and remove. Could this be the issue?

Edit: I think I found the issue. The esp in the male version is not in the data folder....but in the root of the zip...testing to see if that works

Edit2: That fixes the problem!
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Thu Oct 29, 2009 3:56 am

For some reason...the custom content of the mini hideout when upgrading from 10 to 11, turns into giant red !'s. I do have the invalidation added to the data files, though that does not help. If I downgrade back to version 10, the problems dissapear. The only possible issue could be from me packing up 10 and 11 into FOMM files, to make it easier to add and remove. Could this be the issue?

Edit: I think I found the issue. The esp in the male version is not in the data folder....but in the root of the zip...testing to see if that works

Edit2: That fixes the problem!


Ahh dangit...I messed that up. Sorry. Will be fixed in the next version...not too much to figure out but not as convenient.

Thanks for pointing that out. :)
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Thu Oct 29, 2009 5:55 am

Ahh dangit...I messed that up. Sorry. Will be fixed in the next version...not too much to figure out but not as convenient.

Thanks for pointing that out. :)


Your welcome...though I'm uploading a fixed version (in a FOMM file format for easy install, that fixes the problem).

Its here: http://www.filefront.com/14026851/MiniHideout-011M-Fixed.7z/

Note: this is the male version, so it should upgrade from the previous version with no issues....hopefully.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Thu Oct 29, 2009 12:27 am

this is....is.....lets just say if we were speaking online with a headset...you would hear me cry....im crying now...si i kant evin spel now...
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Thu Oct 29, 2009 9:56 am

Great update, the third locker being named as Junk now and the ammo sorter just make it all the better.
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Wed Oct 28, 2009 10:26 pm

Mini Hideout - Player Home
:fallout: 3
Features:

http://www.youtube.com/watch?v=I3xss9Xr2MQ NEW!
http://www.fallout3nexus.com/downloads/images/6394-1-1246230018.JPG
http://www.fallout3nexus.com/downloads/images/6394-2-1245538180.JPG
http://www.fallout3nexus.com/downloads/images/6394-1-1245538180.JPG
http://www.fallout3nexus.com/downloads/images/6394-1-1244285558.JPG
http://www.fallout3nexus.com/downloads/images/6394-3-1243156832.JPG
http://www.fallout3nexus.com/downloads/images/6394-1-1243818933.JPG
http://www.fallout3nexus.com/downloads/images/6394-2-1243818933.JPG
http://www.fallout3nexus.com/downloads/images/6394-3-1242454798.JPG
Companion friendly


To check out all the additional features or give it a try please click here: http://www.fallout3nexus.com/downloads/file.php?id=6394

Thanks in advance to all those who give it a shot and especially those who leave feedback. :goodjob:

Version 11 has been released. NEW!

Adds Ammo/Explosives Sorter
Adds female mannequin version
Adds 4 Light Switches
Adds 1 Jacuzzi Water Switch
Adds ability to add/remove sconce/torch
Adds AoE Rad Removal when entering Hot Tob
Adds Universal Bobblescript (can use pre-mounted
bobbles from other houses)
Adds ability to remount Katanas on display stand
Adds auto-re-lock to safes
Adds Auto-Close doors as you approach ladder (closes
wall safe too)
Adds Skykappa's Pristine Nuka Machine Texture
Adds 2 more storage containers to side of bed
Fixes Water Purifier EMPTY message
Changes name of large Tools locker to Junk

Big thanks go out to 1337s0u1 and Wyked for their scripting on this one.

As always any other feedback, good or bad please fire away.

Thanks.

Coming Soon

Hidden Mystery Room
First Aid/Food Sorting added to terminal
Switch to go back and forth between Male/Female Mannequin

User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Thu Oct 29, 2009 4:59 am

I like the new changes with the MOD.I thank it adds to the game.I never could get the companions (lucy,Brianna) to work through...
GOOD JOB
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Thu Oct 29, 2009 10:20 am

I've got a couple more suggestions:

1. Would it be possible to change the models on the workbench shelf to items we could grab and move? I'd like to use that shelf for storage. I know I can disable them with the console, but I'd rather that be a last resort.

2. Can the water purifier confirmation message "You purified some water." be removed? It's pretty much stating the obvious. I think the inventory message in the corner is enough confirmation.

Thanks for the Lucy West companion suggestion, it's a great mod. She kicks ass with that custom weapon of hers! :gun:
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Thu Oct 29, 2009 3:32 am

I downloaded the latest version of this mod and i have an issue I cant figure out how to open the hatch. I have the key but it says the hatch is opened elswhere and I can't wsee a switch
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Wed Oct 28, 2009 10:40 pm

Unless it moved from version 10, the switch is to the left of the folding doors by where the wrecked car is. That's the same place the switch has been for nearly all versions (except for the Gnome experiement :) )
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Thu Oct 29, 2009 1:27 am

Your welcome...though I'm uploading a fixed version (in a FOMM file format for easy install, that fixes the problem).

Its here: http://www.filefront.com/14026851/MiniHideout-011M-Fixed.7z/

Note: this is the male version, so it should upgrade from the previous version with no issues....hopefully.


Thanks for doing that compuguy1088...appreciate it.

jarheadtsm
If I could add tissues in the next version I might... :lmao:

Liquidpinky
Thank you very much for taking a moment to let me know you like the update...appreciated. ^_^

jimbow86
Thank you. Glad you like the updates. :) Sorry to hear the companion mod isn't working for you but let Earthbind the maker of the mod know, he's a very helpful guy.

Bane
Jotting down your suggestions...will look into it for version 11. Glad you liked the Lucy West Companion mod too...Earthbind did a great job. Thanks again for the feedback and support. ^_^

tnu
Ashya is right, it's on the left hand side as you approach the hatch doors...along the side rail. Let me know if you still have problems finding it.

Ashya
Thanks for helpin out! :D

Thanks all...
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Thu Oct 29, 2009 9:16 am

I do think it's possible and it was suggested on the Nexus forums as well. If I can find a way to do it without causing problems I'll add it for version 12.

Great idea and thanks for sharing. :)


Rayek,

ill have to verify, but i think you can drop it in the ammo sorter terminal as an option. a quick enable/disable flip and a removeallitems call should do the trick (not to mention putting it on the terminal will keep the jarring model flip out of view). we can play with it tomorrow.

Also, i got my mannequins mostly debugged (i think) ill let you take a look at those too to see the shadyness i pulled if you want to try to work weapons into them.

-edit, ya it worked like i thought.

if you drop the female version in matching the males coords and set it to initial dissable ill show you how to flip them quick and easy without a chance to mess up the inventories : )
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Thu Oct 29, 2009 11:11 am

Rayek,

ill have to verify, but i think you can drop it in the ammo sorter terminal as an option. a quick enable/disable flip and a removeallitems call should do the trick (not to mention putting it on the terminal will keep the jarring model flip out of view). we can play with it tomorrow.

Also, i got my mannequins mostly debugged (i think) ill let you take a look at those too to see the shadyness i pulled if you want to try to work weapons into them.

-edit, ya it worked like i thought.

if you drop the female version in matching the males coords and set it to initial dissable ill show you how to flip them quick and easy without a chance to mess up the inventories : )


Awesome...Wyked or "master of scripts". Will talk with you tomorrow.

You should really stop helping me and finish your mod :P

But I'll take what I can get. ;)
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Thu Oct 29, 2009 4:37 am

Post limit
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Previous

Return to Fallout 3