» Sun Mar 08, 2009 9:40 am
Would be cool to have both in some form.
What if, instead of one reactor/mine per level, we had large, tiered mines, with seperate (though large) sub-mines arond differing mineral deposits. That would make for complexity. You can have a load of objectives for destroying or acquiring items, and you would have to deterimine whether or not it was necessary to destroy a target, or let the reactor in that area do the work for you. Then you would also have to make sure you didn't leave behind items you needed to get, either to keep or use with others in other areas. Then, there would be the question of whether or not the "destroy" targets would make destroying the reactor easier in some way by inhibiting certain sytems or enemies. Or perhaps as such targets are destroyed, stolen, or otherwise compromised, others in that sub mine might become further locked down to force you to go after the reactor directly, or another objective altogether, to get access to them again. Objectives housed in that other mine down that accelerator exit over there. Yeah. Go fetch.
And then, if we have luck, someone will make a bonus level where you control the robots like a 3d strategy game, with the option of taking control of one directly. Then we can have fun defending all that lithosphere we have fun raiding.
If that doesnt show up, then maybe a mod for it would.