One thing that hit me again is how you can first think that you will make a radical choice that you might follow, but then you realize it is not possible. If your "idea" was too radical. Let me give an example of the previous Bethesda game, Fallout NV. There I did a rather radical thing, I killed Caesar the moment I first came to his tent, wiped out the whole camp. But I was terribly disappointed in how it didn't reflect in the game world at all. It was like it never happened, and did not matter more than killing a camp of bandits.
Earlier in Oblivion, when I first came into contact with the Dark Brotherhood, I kept waiting for my chance to turn on them and wipe them all out, but that was also not possible to do, I had to do all their quests to the end and all that. I was the hero of Cyrodiil, and then suddenly I was a scumbag murderer.
Now in Skyrim, an idea was in my mind when I went to Riften and the whole thieve's guild. I was thinking, ok, I want to become a "thief hunter", wipe out the whole thieves guild from existence. But you can't really do that. You can either go and join them (like I anyway did in the end) or you can ignore them and go away.
It would be very cool IF you also could in this case for example, arrange something with the Jarl to wipe out the thieves guild and work undercover or something. It's silly that you cannot really immerse yourself in your character, I mean first you are the great hero Dragonborn, Thain of 3 cities, the good guy "superhero" but then suddenly you are also supposed to be a lowlife thief. It's cool to play the quests, sure, but it makes your character a bit hard to really "get in to".
Anyone thought of this?