Is it real in mod?

Post » Sat May 28, 2011 5:19 pm

1. Remove messages like [Locked - Very Hard] near the objects
2. Remove parts of dialogs lines like [Speech 38%] [Success] [Intelligence] and so on
3. Some changes with mini-games

I never saw this before in mods and decide to ask.
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Sat May 28, 2011 7:13 pm

Are you asking if there is a mod or how to do it?
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Sat May 28, 2011 12:51 pm

1. That is hard coded
2. There are far too many lines of dialog to search through just to remove all of those.
3. As in what? Chances are no.
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Sat May 28, 2011 9:27 pm

1. That is hard coded


You would think you could get rid of this...You can rid of [Detected]
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Sat May 28, 2011 8:43 am

1. Yes, I can remove only "Very Hard" and "Locked", so [ - ] still remain. Hardcoded :(
2. How do it? I'll be glad if speech challenge or av\perk checks working properly but in silent mod, like F1/F2(or whatever)
3. What chances? I'd like to change parameters what are accessible with debug mode - Sweet Spot, Concentrics, Attempts...
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Sat May 28, 2011 12:02 pm

2. You'd have to open up every line of dialogue and edit them out (I think - it might be even more annoying), very tedious.
3. Be more specific.
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Sat May 28, 2011 6:49 pm

1. Yes, I can remove only "Very Hard" and "Locked", so [ - ] still remain. Hardcoded :(
The hyphen is hardcoded, but it might be possible to prevent that UI element from appearing at all by editing the XML file(s). I think your best bet would be to have a look around at the config file of DarN's UI. This would not require you to edit any game settings.

Cipscis
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Sat May 28, 2011 5:34 pm

2. You'd have to open up every line of dialogue and edit them out (I think - it might be even more annoying), very tedious.

If I do this the normal work of conditional jumps would broken, as far as I understand. But I'd like that is working properly but in silents mod.

3. Be more specific.

Ok. With that http://fallout3nexus.com/downloads/file.php?id=44 I can manualy change sweetspots and concenctrics http://img-fotki.yandex.ru/get/4603/whspr.2/0_38b01_4e98c10b_orig

But is it possible make script that set up sweetspots and concenctrics depending on lockpick skill and lock level?
User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Sat May 28, 2011 12:44 pm

The hyphen is hardcoded, but it might be possible to prevent that UI element from appearing at all by editing the XML file(s).

Yes, I guess so and all I can do is remove all info:( So I compromised to replace all locked messages to [ - Locked - ]
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm


Return to Fallout 3