Real nights

Post » Sat Feb 19, 2011 11:48 am

almost every open world game i've played, i've never liked the nights, mainly because the contrast remained the same. ( not like how a real night should be )

i really prefere if they make the nights in skyrim somewhat more realistic.
so u really have to use torches, and spells too see around you. and that there would be alot of scaries, and stronger creatures out there that u could find only while its dark outside.
so basicly that at nights it would be really dangerous to walk alone in the wilderness. like not knowing what the hell will happen.

i think that would be really cool.
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Mario Alcantar
 
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Post » Sat Feb 19, 2011 2:48 am

Dark unless the moons are out.
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Ashley Campos
 
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Post » Sat Feb 19, 2011 2:30 am

I usually can't stand playing the game if it is too dark, I like to be able to see. But it could be more realistic, and they said the lighting was going to be tons more realistic, maybe this is a part of that.
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Tina Tupou
 
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Post » Sat Feb 19, 2011 8:17 am

Real, actual darkness requiring use of all the light sources (torches, light spells, night-eye spells) that are normally wasted and unnecessary FTW.
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ruCkii
 
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Post » Sat Feb 19, 2011 9:13 am

Real, actual darkness requiring use of all the light sources (torches, light spells, night-eye spells) that are normally wasted and unnecessary FTW.

I agree,lets have a proper use for these spells etc :thumbsup:
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Everardo Montano
 
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Post » Sat Feb 19, 2011 2:42 am

I played Oblivion with a weather mod that makes the nights very dark, and it wasn't particularly enjoyable due to the perishable torches and fairly weak/ugly light spells.

Then, I played Fallout 3 and New Vegas with a similar mod and enjoyed the experience much more. Unlimited light from the pip-boy was nice, but the real improvement was the large number of distinct landmarks that made navigating in the dark more manageable. Plus, the muzzle flare from enemy gunfire made it easier to fight in the dark, which was a pain in Oblivion where you could only tell what random thing was mauling you by the onscreen name label.

If Skyrim has enough unique environments that I can tell where I'm going in the pitch-black night, then I'm all for it. I imagine blizzards will effect visibility too.
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Peetay
 
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Post » Sat Feb 19, 2011 11:07 am

I played Oblivion with a weather mod that makes the nights very dark, and it wasn't particularly enjoyable due to the perishable torches and fairly weak/ugly light spells.


Uh, yeah- that's kind of the point. Tends to motivate you to practice some illusion magic to get brighter and longer-lasting light spells and (if that's your style, which it is mine) longer-lasting night-eye spells.
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Oceavision
 
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Post » Fri Feb 18, 2011 10:32 pm

i guess we will have very light nights in skyrim since there is snow everywhere which should reflect the light of stars etc....
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Enie van Bied
 
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Post » Sat Feb 19, 2011 4:02 am

It would be great if the use of say a torch be real. Sort of the same to what they had for Oblivion. The whole fact that in caves and dungeons had torches on the walls is good, but make it better. Say that there is torch on a wall in a cave, there should be a area around it that is illuminated, anything beyond said area is completely shrouded in darkness. If you had a torch in a hand an tossed it down a hallway it would illuminate small area around it where ever it is that it fell, and also illuminate the small path in which you tossed it through for that short time it is there.
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Neliel Kudoh
 
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Post » Sat Feb 19, 2011 8:19 am

Dark nights and interiors improves the atmosphere of the game for me. makes light and light-related spells useful. not to mention that when darkness falls, it makes me seek out an inn/tavern/city so that im not outside at night. in fact, i think nights should be made more dangerous. have nocturnal animals only come out of their lairs at dusk or make them more passive during the day when its not their peak activity hours.
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Justin
 
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Post » Sat Feb 19, 2011 12:28 am

I tend to agree. Moonless or stormy nights should be dark as pitch. This encourages you to either
1) Use spells to see in the dark, or
2) Stay in a tavern and drink.

Either way, you win.
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Dale Johnson
 
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Post » Sat Feb 19, 2011 11:12 am

Dark contrasts; this will give torches a more effecient use throughout the game.
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Laura
 
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Post » Sat Feb 19, 2011 12:54 pm

I agree with you. It should be more dangerous at night,
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DAVId MArtInez
 
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Post » Sat Feb 19, 2011 3:00 am

i guess we will have very light nights in skyrim since there is snow everywhere which should reflect the light of stars etc....


lol

There isn't snow everywhere in Skyrim.
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Emmie Cate
 
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Post » Sat Feb 19, 2011 3:52 am

Uh, yeah- that's kind of the point. Tends to motivate you to practice some illusion magic to get brighter and longer-lasting light spells and (if that's your style, which it is mine) longer-lasting night-eye spells.


But I can see people just resorting to fast travel to avoid trekking through the dark if it isn't implemented correctly. The point I was making with the Oblivion-Fallout comparison is that Fallout had more elements to enhance the nighttime atmosphere; the muzzle flare, streetlights and murky fog/haze made traveling at night exciting.

In Oblivion, you're trudging through cookiecutter forests aimlessly for an excess of 20 minutes with torches that don't let you see more than the grass 5ft in front of you. The blue-tinted Night-Eye and green-tinted Light spells let you see, but they also completely ruin the atmosphere that makes dark nights appealing in the first place.

More appealing torches + more unique environments are essential to making the process work.
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emily grieve
 
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Post » Sat Feb 19, 2011 12:55 pm

I can't recall, but there wasn't any movement of the moon/sun. Would be nice to see the moon/sun rise and set to signal the beginning and end of the day/night. Might not be implemented simply because of the in-game clock in the menu, but it would be nice. On that note, isn't there multiple moons/suns in TES? I just can't seem to recall lol.
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Bambi
 
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Post » Sat Feb 19, 2011 2:31 am

A thousand times yes. If a game is going for even slightly realistic graphics, then what on earth would possess a game developer to put in fake lighting? I really hope they don't repeat the same kind of no-light-source lighting present in both night time and dungeon's in Oblivion and Fallout 3.
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Jade Muggeridge
 
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Post » Sat Feb 19, 2011 3:25 am

lol

There isn't snow everywhere in Skyrim.


oh... yea you're right...
i ment like the snowy areas like tundra etc... but the forest, cities,... should be really dark not like in oblivion where the only difference between day and night was that almost every NPC slept
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Kristian Perez
 
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Post » Sat Feb 19, 2011 4:41 am

Dark unless the moons are out.

Yeah that.
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Robyn Lena
 
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Post » Sat Feb 19, 2011 3:41 am

Most people could get around during a dark night if they needed to by using more of their senses than just sight (mostly touch), that being said it would probably be too hard to implement very dark nights in a fun way, which is probably why it hasn’t ever really been done, in a game that I know of anyway. Not saying it couldn’t be cool but I doubt we will see it any time soon if ever in an open world game anyway. Plus torches don’t light up a very big area in real life so you would have to use magic to see very far or you would have to hear people complaining about overpowered torches and immersion.
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Kristina Campbell
 
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Post » Sat Feb 19, 2011 6:11 am

Nights in a snowy environment are rarely that dark.
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.X chantelle .x Smith
 
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Post » Sat Feb 19, 2011 9:34 am

almost every open world game i've played, i've never liked the nights, mainly because the contrast remained the same. ( not like how a real night should be )

i really prefere if they make the nights in skyrim somewhat more realistic.
so u really have to use torches, and spells too see around you. and that there would be alot of scaries, and stronger creatures out there that u could find only while its dark outside.
so basicly that at nights it would be really dangerous to walk alone in the wilderness. like not knowing what the hell will happen.

i think that would be really cool.

it depends on the lighting system. if you use lightmaps and dynamic shadows you get what happened in oblivion and most open world games. if you use cascaded shadowmaps and dynamiclights and dynamic shadows you get lighting like crysis and stalker had....and alot of annoyed people with archaic hardware.

it's far too late now to change it no matter which it is so polls are useless.
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michael danso
 
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Post » Sat Feb 19, 2011 2:53 am

In Finland during the summer the sun is up for about 3 months without ever going down
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Angel Torres
 
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Post » Sat Feb 19, 2011 12:12 am

Nights in a snowy environment are rarely that dark.


Mostly only when the cloud cover is heavy. :) What they are, though, is lacking colours, besides from things which make their own light - like camp fires.
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Curveballs On Phoenix
 
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Post » Sat Feb 19, 2011 7:15 am

I tend to agree. Moonless or stormy nights should be dark as pitch. This encourages you to either
1) Use spells to see in the dark, or
2) Stay in a tavern and drink.

Either way, you win.


Ha ha
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Yonah
 
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