Aha, I know what you mean, like that one elevator, where that guy who stole the book and you're trying to find him and you have to fiddle with the elevator to match the book you found in the hammock exactly!
that would be interesting, however I must say some of those puzzles were a little too complex for me, which makes sense since that was the focus of the game. Though I agree puzzles of that sort should be included, just not to the point where it becomes unbearably frustrating
I Love puzzles!
Myst was really hard. I don't think I ever finished it actually. I have Riven lying around somewhere. Maybe not as hard as Myst puzzles, and I don't want them in every dungeon, but making the player think in some way or another is really a good thing that a lot of developers seem to have forgotten. Games like that get cult followings. The Elder Scrolls has such a following because we have a detailed open-world experience that makes us think differently about how we're playing, and with such a complex canon of lore, it's easy to get lost in it and have a lot of fun. Adding puzzles and problems to solve, maybe
some revolving around lore for the hardcoe fans to enjoy, would really add depth to that great foundation. Let's go beyond the enter Dungeon, Kill stuff, get loot" scenario, on occasion though, that can be quite enjoyable. But you'll never forget the frustrating experience of getting lost in a maze, trying to find that blasted part for that Dwemer machine, or trying to open that giant door that needs a Deadric code. Because once you do figure it out, you feel pretty good about yourself, and you get a rewarding artifact or item at the end of it all.