Real Puzzles confirmed.

Post » Fri Oct 08, 2010 1:00 pm

I had forgotten this was a topic of complaint, there not being any real puzzles in oblivion, well you don't need to worry anymore because real puzzles like in the books you read in oblivion have been confirmed in a gamespot article linked http://www.gamespot.com/pc/rpg/elderscrollsvskyrim/news.html?sid=6308882&mode=previews&page=2
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Captian Caveman
 
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Post » Fri Oct 08, 2010 5:08 pm

Well, yeah. We've known this for a long while now. They solve the puzzle using a hint located on the dragon claw object.

Regardless of that, its still cool. I think TES has been seriously lacking in actual puzzles for a long while now. I'm glad to see they're trying harder on that front.
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Jessica Lloyd
 
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Post » Fri Oct 08, 2010 3:45 pm

I'm happy they are including puzzles! Btw didn't you notice the April 18 posting date on that article? That's like equal to a decade old on these forums :)
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Eileen Collinson
 
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Post » Sat Oct 09, 2010 5:13 am

I'm happy they are including puzzles! Btw didn't you notice the April 18 posting date on that article? That's like equal to a decade old on these forums :)


I know ^_-. Like I said, I had forgotten it was an issue, back when I was on regularly about 2 months ago (maybe longer) so it occured to me while rereading old articles to be able to "source some things" at the request of some friends. So I was like, I better make sure everyone knows (because I think it was even in a resent thread I read someone mentioned it) that there are puzzles, and so here we are now :) and I feel like I've done my civic duty.
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Margarita Diaz
 
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Post » Fri Oct 08, 2010 7:27 pm

My life will be complete as long as I see at least one block puzzle.
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Mike Plumley
 
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Post » Fri Oct 08, 2010 11:27 pm

I am glad. Nuff' said
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Mrs. Patton
 
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Post » Fri Oct 08, 2010 7:52 pm

I'm definitely glad to see puzzles again - after the riddles in Arena's dungeons and even the switch hunts in Daggerfall, I'd been hoping that Bethesda would eventually return to dungeon puzzles once they had the manpower to take a more sophisticated approach. Copying patterns off of a quest item doesn't sound like anything particularly profound, but I'm sure there'll be even more complex puzzles and it'd be cool if there were dungeons where you had to, say, remove the correct book from a shelf and then copy its pattern. Something in order to make the pace of dungeons slightly less linear and give you a reason to explore a bit more in between fights. :read:
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Cedric Pearson
 
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Post » Sat Oct 09, 2010 5:02 am

I'm definitely glad to see puzzles again - after the riddles in Arena's dungeons and even the switch hunts in Daggerfall, I'd been hoping that Bethesda would eventually return to dungeon puzzles once they had the manpower to take a more sophisticated approach. Copying patterns off of a quest item doesn't sound like anything particularly profound, but I'm sure there'll be even more complex puzzles and it'd be cool if there were dungeons where you had to, say, remove the correct book from a shelf and then copy its pattern. Something in order to make the pace of dungeons slightly less linear and give you a reason to explore a bit more in between fights. :read:


can you explain that? I mean it sounds good, I just don't know what you mean.
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nath
 
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Post » Sat Oct 09, 2010 5:33 am

can you explain that? I mean it sounds good, I just don't know what you mean.

Directly taken out of Myst, actually. Among the books in a library, there's a "book of patterns" (generally overlooked, because it is hidden amongst a bunch of identical burned books which cannot be read) that has 100 different patterns of squares. One of them comes in handy later on in the game, when you have to replicate it on a grid, http://en.mystlore.com/images/2/28/Pattern_book_sample.jpeg.
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jenny goodwin
 
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Post » Sat Oct 09, 2010 1:05 am

Directly taken out of Myst, actually. Among the books in a library, there's a "book of patterns" (generally overlooked, because it is hidden amongst a bunch of identical burned books which cannot be read) that has 100 different patterns of squares. One of them comes in handy later on in the game, when you have to replicate it on a grid, http://en.mystlore.com/images/2/28/Pattern_book_sample.jpeg.


Aha, I know what you mean, like that one elevator, where that guy who stole the book and you're trying to find him and you have to fiddle with the elevator to match the book you found in the hammock exactly! :D that would be interesting, however I must say some of those puzzles were a little too complex for me, which makes sense since that was the focus of the game. Though I agree puzzles of that sort should be included, just not to the point where it becomes unbearably frustrating
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Charlie Ramsden
 
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Post » Sat Oct 09, 2010 3:39 am

Aha, I know what you mean, like that one elevator, where that guy who stole the book and you're trying to find him and you have to fiddle with the elevator to match the book you found in the hammock exactly! :D that would be interesting, however I must say some of those puzzles were a little too complex for me, which makes sense since that was the focus of the game. Though I agree puzzles of that sort should be included, just not to the point where it becomes unbearably frustrating

Dunno about you, but that point is about the same point that I go on the internet looking for a walkthrough.
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Harry Hearing
 
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Post » Sat Oct 09, 2010 12:10 am

Dunno about you, but that point is about the same point that I go on the internet looking for a walkthrough.


In cases such as myst sometimes the walkthroughs can be just as confusing as the game itself :P usually only end up solving the puzzle by accident. Anyhow I'm fine with whatever the difficulty and amount of puzzles Bethesda adds, as long as the rewards of solving the puzzle has a proper ratio to the difficulty of the puzzle. Also we'll know how successful Radiant AI is by seeing how difficult it will be for people to write a walkthrough for the game.
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SWagg KId
 
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Post » Sat Oct 09, 2010 2:39 am

Aha, I know what you mean, like that one elevator, where that guy who stole the book and you're trying to find him and you have to fiddle with the elevator to match the book you found in the hammock exactly! :D that would be interesting, however I must say some of those puzzles were a little too complex for me, which makes sense since that was the focus of the game. Though I agree puzzles of that sort should be included, just not to the point where it becomes unbearably frustrating



I Love puzzles!

Myst was really hard. I don't think I ever finished it actually. I have Riven lying around somewhere. Maybe not as hard as Myst puzzles, and I don't want them in every dungeon, but making the player think in some way or another is really a good thing that a lot of developers seem to have forgotten. Games like that get cult followings. The Elder Scrolls has such a following because we have a detailed open-world experience that makes us think differently about how we're playing, and with such a complex canon of lore, it's easy to get lost in it and have a lot of fun. Adding puzzles and problems to solve, maybe some revolving around lore for the hardcoe fans to enjoy, would really add depth to that great foundation. Let's go beyond the enter Dungeon, Kill stuff, get loot" scenario, on occasion though, that can be quite enjoyable. But you'll never forget the frustrating experience of getting lost in a maze, trying to find that blasted part for that Dwemer machine, or trying to open that giant door that needs a Deadric code. Because once you do figure it out, you feel pretty good about yourself, and you get a rewarding artifact or item at the end of it all.
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Lalla Vu
 
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Post » Fri Oct 08, 2010 10:03 pm

Glad to see so many are glad to see it, sad to see some people can't feel :(
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Josh Dagreat
 
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Post » Fri Oct 08, 2010 10:23 pm

This is really old.
Still, puzzles are good. I really missed them in Oblivion.
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Paula Ramos
 
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Post » Fri Oct 08, 2010 2:37 pm

I don't really care. If anything i am actually not that crazy about it. I am terrible to that kind of things... seriously i would never have beaten Twilight Princess without YouTube, that's how much i svck at puzzles. Luckily there is no doubt i'll buy the official guide to Skyrim so help isn't that long away if it gets too frustrationg.
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Roanne Bardsley
 
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Post » Sat Oct 09, 2010 3:23 am

There was a really good one in OB in a fort where you had to shoot the eyes of a statue with a bow to continue onward.

I was stumped by that thing for sooooooooo long lol... but it was very satisfying when I figured it out though.
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Hannah Barnard
 
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Post » Fri Oct 08, 2010 2:19 pm

there were puzzles in OB and MW but too simple I want something good this time
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Izzy Coleman
 
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Post » Fri Oct 08, 2010 8:55 pm

I think puzzles should be an important part of the game.

Otherwise it becomes solely about combat. Which would make it more a First Person Shooter (FPS) type game. Which is not what I'm looking for in Skyrim.

I suspect that combat (ie fighting) will be a central aspect of Skyrim, but it should involve more than that.

In previous games, like Oblivion and Morrowind, it was always refreshing to me to find a quest or a part of a quest that required thought, and not just killing someone or something.
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Amy Siebenhaar
 
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Post » Fri Oct 08, 2010 5:19 pm

FINALLY!! I get to use my head again :D. I hope it has not degraded since last time. (wait a minute did I just feed the trolls?).
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Terry
 
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Post » Fri Oct 08, 2010 3:30 pm

There were puzzles here and there in Oblivion, but I always thought “What was that last trap stopping me from anyways?” as I soon find nothing ahead.
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Lyndsey Bird
 
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Post » Fri Oct 08, 2010 7:07 pm

I fell nothing.
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Rebecca Clare Smith
 
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Post » Fri Oct 08, 2010 11:30 pm

It's about time.
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asako
 
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Post » Fri Oct 08, 2010 3:35 pm

It's about time.

Ditto!
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Laura-Jayne Lee
 
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Post » Sat Oct 09, 2010 12:04 am

I'm not a fan of these puzzles, for one reason. I'm led to believe that these puzzles will end up being memorized by those like myself who go through the game multiple times... I'm just afraid they wont be complex enough to make me think more than once.
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Enie van Bied
 
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