[RELz] Real Sleep Extended

Post » Mon May 02, 2011 10:59 pm

hmm wouldnt want earlier attribute reduction either. i actually used jtrealexhaustion with real fatigue.seeemed to me the two worked quite well.complimented each other even.thanks for considering it though! this is an excellent mod that can only get better.
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Mrs Pooh
 
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Post » Tue May 03, 2011 8:05 am

I have upgraded to this newer version of the realsleep mod. I was reading the portion of the readme about coffee which got me to thinking (dangerous in close quarters but safe enough from a distance). This mod http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4513 has been out for a while now. It's made by a fellow named Jannix Quin and is a very well done mod. It adds coffee shops and vendors throughout Cyrodiil. It would be super neat to see some integration or perhaps a compatibility esp allowing Azura's coffee's to work with RealSleep. These two mods would compliment each other nicely IMO. I'm not saying it has to be done, I'm just putting it out there.

Cheers
zedas
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Ross Thomas
 
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Post » Tue May 03, 2011 2:41 am

TheNiceOne,

Your mods are excellent. I am wondering, can I install only the bedroll (I use SeeYouSleep and want the bedroll animations) without using the Real Sleep part?

TIA!
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Ron
 
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Post » Tue May 03, 2011 9:22 am

Your mods are excellent. I am wondering, can I install only the bedroll (I use SeeYouSleep and want the bedroll animations) without using the Real Sleep part?
Clearly, I am not TheNiceOne, but in this post: http://www.gamesas.com/bgsforums/index.php?s=&showtopic=881496&view=findpost&p=15277460

He said " I want to keep "See You Sleep"-compatibility" (emphasis mine), which kinda implies that the mod is compatible with See You Sleep as it is.
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darnell waddington
 
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Post » Mon May 02, 2011 8:21 pm

What would be cool is if you could add random dream sequences, like Addiktive did in his UL: The Dark Forest.
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Alba Casas
 
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Post » Tue May 03, 2011 6:52 am

I have upgraded to this newer version of the realsleep mod. I was reading the portion of the readme about coffee which got me to thinking (dangerous in close quarters but safe enough from a distance). This mod http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4513 has been out for a while now. It's made by a fellow named Jannix Quin and is a very well done mod. It adds coffee shops and vendors throughout Cyrodiil. It would be super neat to see some integration or perhaps a compatibility esp allowing Azura's coffee's to work with RealSleep. These two mods would compliment each other nicely IMO. I'm not saying it has to be done, I'm just putting it out there.

That would make good sense, so I will probably look into it when I get ready to update RSE again.


Your mods are excellent. I am wondering, can I install only the bedroll (I use SeeYouSleep and want the bedroll animations) without using the Real Sleep part?
Currently no, the bedrolls get disabled if you disable the sleep part. You can trick yourself pretty well around it by tweaking the ini though:

set RSE.minWake to 8
This is the minimum number of hours you can go before getting tired. I don't think there's anything in my code preventing you from setting it to some insanely high value.

set RSE.maxSleepNeeded to 12
This is the maximum number of hours of effective sleep needed to become fully rested. 0 doesn't work, but 1 will.

With the first high (1000), and the second low (1), you can go 1000 hours before getting sleepy, and then become fully rested after a couple of hours' sleep.


He said " I want to keep "See You Sleep"-compatibility" (emphasis mine), which kinda implies that the mod is compatible with See You Sleep as it is.
What I think he want, is my mod for the bedrolls, but not for the sleep requirements. RSE is the only bedroll mod (AFAIK) that is fully compatible with See You Sleep.
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SaVino GοΜ
 
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Post » Tue May 03, 2011 9:09 am

Does anyone know what this error message means?

ini\realsleepextended is not part of this plugin on line 1321

I keep getting it when I try and install Real Sleep Extended 2.3.4 (omod scripted install)

This sounds like an amazing mod so I hope someone can help!
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Fanny Rouyé
 
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Post » Mon May 02, 2011 8:26 pm

Does anyone know what this error message means?
I know. It unfortunately means that an error has scrept in the install script. Strange, because the latest version have had more than 1000 downloads, and no such error report until yours.

This sounds like an amazing mod so I hope someone can help!
You have (at least) three options:

1. Choose to install the ini file to the "Data\ini" folder instead of "Data" folder, as the script error only affects the latter.

2. Before (re-)activating the omod, right-click on it and select "view script", go down to line 1321 or so (I think the OBMM script viewer is one line off), look for the line
	CopyDataFile "Ini\\RealSleepExtended" "RealSleepExtended.ini"

...and change it to:
	CopyDataFile "Ini\\RealSleepExtended.ini" "RealSleepExtended.ini"
i.e. add ".ini". Then close the window and answer "Yes" to save it.

3. Wait for me to fix it.


Option 3 is the worst, as I have a few other tweaks for RSE that I was going to add, and now is a good time.


Anyway, thanks for the interest and for reporting it, and kudos for finding the release thread which haven't had a post in more than 2 months :)
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Queen of Spades
 
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Post » Tue May 03, 2011 3:36 am

I'm using this mod with quite hard settings, nevertheless I noticed it "do nothing" (at least harm) unless he remember you that beds and inns serve to something in Oblivion. Which is a good point.
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Nathan Barker
 
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Post » Tue May 03, 2011 7:13 am

2. Before (re-)activating the omod, right-click on it and select "view script", go down to line 1321 or so (I think the OBMM script viewer is one line off), look for the line
	CopyDataFile "Ini\\RealSleepExtended" "RealSleepExtended.ini"

...and change it to:
	CopyDataFile "Ini\\RealSleepExtended.ini" "RealSleepExtended.ini"
i.e. add ".ini". Then close the window and answer "Yes" to save it.


This option worked a treat! Thank you!

Can't wait to try your mod...it seems wrong that you modders don't get paid!
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Madeleine Rose Walsh
 
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Post » Tue May 03, 2011 8:51 am

I'm using this mod with quite hard settings, nevertheless I noticed it "do nothing" (at least harm) unless he remember you that beds and inns serve to something in Oblivion. Which is a good point.

That is my feeling too. You can suffer some stat reduction without much harm, so the main effect of this mod is that it makes you feel you need sleep, not that it hurts the game much if you don't. Which is good I guess, but it is of course possible to set it to really hardcoe in the ini settings.

This option worked a treat! Thank you!

Can't wait to try your mod...it seems wrong that you modders don't get paid!
But I do - I'm getting paid for what I'm doing right now - just don't tell my boss :P
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Trish
 
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Post » Tue May 03, 2011 1:44 am

That is my feeling too. You can suffer some stat reduction without much harm, so the main effect of this mod is that it makes you feel you need sleep, not that it hurts the game much if you don't. Which is good I guess, but it is of course possible to set it to really hardcoe in the ini settings.


And I find this very immersive for a sleep mod. The goal is not to wear you out completely, just to slowly make you more and more tired. As I noted a couple of months ago, I love this mod - still do. However, I would like to add a bit of an exhaustion factor to my game. I used to play Realistic Fatigue, which if you completely used up your fatigue, you would collapse onto the ground. I installed the latest version but now when my player's fatigue is gone, I'm still going. It's as if fatigue still has no effect.

Is there a recommended fatigue mod to play with Real Sleep Extended?

Thanks.
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Lucy
 
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Post » Tue May 03, 2011 4:05 am

And I find this very immersive for a sleep mod. The goal is not to wear you out completely, just to slowly make you more and more tired. As I noted a couple of months ago, I love this mod - still do. However, I would like to add a bit of an exhaustion factor to my game. I used to play Realistic Fatigue, which if you completely used up your fatigue, you would collapse onto the ground. I installed the latest version but now when my player's fatigue is gone, I'm still going. It's as if fatigue still has no effect.

Is there a recommended fatigue mod to play with Real Sleep Extended?

Thanks.

Are you saying you installed the latest version of Realistic Fatigue and it isn't working? Or are you saying that you are unsatisfied with how RSE affects fatigue? If the former, you may have needed to install via .omod, or simply do some .ini tweaking on your own until the values make sense.
I don't mean to put words in TheNiceOne's mouth, but I seem to recall him in the past endorsing Realistic Fatigue as one of his must-haves, and it is for me as well. It works perfectly well alongside RSE, and is well customizable and compatible. Others, though, I can't say.
By the way, I love .ini files, thanks for always making things customizable :)
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i grind hard
 
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Post » Tue May 03, 2011 9:08 am

Is there a recommended fatigue mod to play with Real Sleep Extended?

I have used Deathless Aphrodite's http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1974 for years and love it. Using Running Revised the player begins to walk when Fatigue hits zero. At about 25% Fatigue the player begins to run again. Comes with sprint and backwards-running options also. I like this particular mod because it introduces a mild but noticeable penalty for burning Fatigue. I don't have any patience for encumbrance mods.
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Rozlyn Robinson
 
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Post » Tue May 03, 2011 1:47 am

Are you saying you installed the latest version of Realistic Fatigue and it isn't working? Or are you saying that you are unsatisfied with how RSE affects fatigue? If the former, you may have needed to install via .omod, or simply do some .ini tweaking on your own until the values make sense.
I don't mean to put words in TheNiceOne's mouth, but I seem to recall him in the past endorsing Realistic Fatigue as one of his must-haves, and it is for me as well. It works perfectly well alongside RSE, and is well customizable and compatible. Others, though, I can't say.
By the way, I love .ini files, thanks for always making things customizable :)


Nope, it just works a bit different than it used to. :) I used a much older version on my previous machine. It seems to be working well now.

BTW, should I be playing these with nGCD/Progress installed?

Thanks. :)
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Sophie Louise Edge
 
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Post » Tue May 03, 2011 8:35 am

...should I be playing these with nGCD/Progress installed?

Speaking for myself, I can't imagine playing anything unless I also have nGCD/Progress or Realistic Leveling/Progress installed.
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Kortniie Dumont
 
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Post » Mon May 02, 2011 9:47 pm

Hi,

I definitely support the use of Realistic Fatigue with Real Sleep Extended. RSE does not (directly - but indirectly by reducing Endurance) affect fatigue, so any fatigue mod of your choice should be 100% compatible. I have a confession to make though - I have never upgraded from v 1.13 (I think). The idea of it affecting NPC has never really seemed something I want. So I use the old version where neither your horse nor NPCs are affected, only yourself.

As for nGCD/Progress, yes I heartily recommend them, or at least in theory, because I'm using neither. I use Realistic Leveling, and a home made mod instead of Progress. It works very much like Progress, but is a tad easier to set up exactly as you like. I assume I would be just as happy with nGCD as with Realistic Leveling, but never seen any reason to switch - but I would really not play Oblivion without a natural leveling mod.
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Yonah
 
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Post » Mon May 02, 2011 7:56 pm

Hi:

Sorry to be a pest, but I'm the latest version of RSE (Oct 2009) and I can't pick up the bedrolls. Also, some of the beds cannot be slept in, even thought they're not owned by someone else. You click on the bed and nothing happenes (the sleep window doesn't open).

It could be possible this is a confict, but I went through and disabled every possible mod that might effec it without success.

On the up side, I like this mod so much that I'm willing to overlook these problems. :)

Thanks for all your work on this.

Dani
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Zosia Cetnar
 
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Post » Tue May 03, 2011 4:36 am

Not sure if this has been brought up before, and I'm also not sure if it is technically a fault of the mod, but this happened to me twice while playing today so I figured I'd ask... What's been happening is I've been setting out my bedroll, sleeping and waking up to find somebody else sleeping on the bedroll. The message box pops up asking if I want to pick up the bedroll, clicking yes crashes the game. One time I woke up next to a bandit :unsure: (how much did I drink last night??) and the other time it was a khajiit outside of Bravil.
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Hearts
 
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Post » Tue May 03, 2011 12:21 am

Ah good, this thread came up. I ran into a situation awhile back with the quest in Bruma where you have to get yourself tossed in jail to find some hidden loot. Two Sides of a Coin IIRC. Even though I was using a bedroll to do my time, the mod didn't consider that I was sleeping during my lockup, and when I got out of jail I was completely exhausted. Maybe you should set up a condition that if you're in jail and serving your sentence, your sleep needs are taken care of. There's not much else to do in jail but sleep after all.

BTW The Nice One. I meant to install the latest version of this mod but I didn't like the idea of having bedrolls and Kaffe in my game. While you provided an option for having bedrolls or not, you didn't include one for the Kaffe.
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Kim Bradley
 
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Post » Tue May 03, 2011 1:24 am

Not sure if this has been brought up before, and I'm also not sure if it is technically a fault of the mod, but this happened to me twice while playing today so I figured I'd ask... What's been happening is I've been setting out my bedroll, sleeping and waking up to find somebody else sleeping on the bedroll. The message box pops up asking if I want to pick up the bedroll, clicking yes crashes the game. One time I woke up next to a bandit :unsure: (how much did I drink last night??) and the other time it was a khajiit outside of Bravil.


This is a problem with the AI. NPCs with Sleep Packages will home in on the nearest available bed or bedroll. Unfortunately the game only checks if there are other NPCs on the bed or bedroll, but ignores the PC.
It would be great if someone could come up with a solution to this problem, as it breaks immersion.
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Sunnii Bebiieh
 
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Post » Tue May 03, 2011 12:59 am

Hi:

Sorry to be a pest, but I'm the latest version of RSE (Oct 2009) and I can't pick up the bedrolls. Also, some of the beds cannot be slept in, even thought they're not owned by someone else. You click on the bed and nothing happenes (the sleep window doesn't open).

It could be possible this is a confict, but I went through and disabled every possible mod that might effec it without success.

On the up side, I like this mod so much that I'm willing to overlook these problems. :)

Thanks for all your work on this.

Dani


Are you using See You Sleep, perchance? I think it conflicts with bedrolls in such a manner as you mention.
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Sam Parker
 
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Post » Tue May 03, 2011 12:39 am

See You Sleep is fully compatible. Just tested it a few days ago and it worked fine.
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Kortniie Dumont
 
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Post » Tue May 03, 2011 10:20 am

Are you using See You Sleep, perchance? I think it conflicts with bedrolls in such a manner as you mention.


No. I'm using Real Sleep Extended (the bedroll edition).

To answer my own question, I went to TESNexus and read the most recent comments. Looks like this - the inability to pick up bedrolls - is a known problem and The Nice One is already working on it. Hopefully, there will be fix soon.

Out of curiosity, is anyone using the latest version AND can pick up bedrolls? You sleep, you get the pop-up window (Pick Up Bedroll) and when you click yes, the bedroll is added to your inventory? 'Cause that is my bug or problem.

Also, it seems the narrow green beds (green cover, single bed) are the ones that will not let you sleep. You click on the bed but the activator message asking you now long you wish to sleep doesn't come up. You do get the little circular sleep icon. All other beds seem to work ('course I haven't slept in ever bed in Cyrodill...not that kind of girl).

Still, this is a great mod, one of my favorites. :)

Dani
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Killah Bee
 
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Post » Mon May 02, 2011 10:14 pm

Sorry to be a pest, but I'm the latest version of RSE (Oct 2009) and I can't pick up the bedrolls. Also, some of the beds cannot be slept in, even thought they're not owned by someone else. You click on the bed and nothing happenes (the sleep window doesn't open).
No pest, this thread could was in real need of a bump anyway :)

The fact that you cannot pick up the bedrolls is of course some problem with RSE, the fact that nothing happens when you click on the bed is not something I would think RSE affects at all, but I can of course not guarantee something. In both cases, I would very much appreciate if you could turn debug on in RSE's ini file, and then post what RSE writes to the console when this happens.

I plan to update RSE after I release Enhanced Economy 4.0, and then I will completely change the way bedrolls are picked up. When you click on a bedroll, you will get a messagebox asking if you want to pick it up, or go to sleep (or neither). By doing it this way I will avoid a lot of potential problems, among them yours, I believe. But I still would appreciate the console log with your problems.


Not sure if this has been brought up before, and I'm also not sure if it is technically a fault of the mod, but this happened to me twice while playing today so I figured I'd ask... What's been happening is I've been setting out my bedroll, sleeping and waking up to find somebody else sleeping on the bedroll. The message box pops up asking if I want to pick up the bedroll, clicking yes crashes the game. One time I woke up next to a bandit :unsure: (how much did I drink last night??) and the other time it was a khajiit outside of Bravil.
This happens because: 1, as PetrusOctavianus says, the engine is a little bugged in allowing NPCs to go to sleep in a bed where the player sleeps, and 2: because when you pick up the bedroll, the engine probably has a reference to the bedroll an NPC sleeps in, and cannot handle the fact that the reference gets disabled/deleted when the NPC sleeps there. For now, you must just not answer "Yes" when an NPC sleeps there.

If there is a way to check whether someone sleeps in a bed, I can check for that before attempting to remove the bedroll, but I'm not aware of such a possibility in the CS (or OBSE).


Ah good, this thread came up. I ran into a situation awhile back with the quest in Bruma where you have to get yourself tossed in jail to find some hidden loot. Two Sides of a Coin IIRC. Even though I was using a bedroll to do my time, the mod didn't consider that I was sleeping during my lockup, and when I got out of jail I was completely exhausted. Maybe you should set up a condition that if you're in jail and serving your sentence, your sleep needs are taken care of. There's not much else to do in jail but sleep after all.
Maybe the engine handles sleep to do your time in jail differently than normal, and thereby confuses RSE. I will look at it.

BTW The Nice One. I meant to install the latest version of this mod but I didn't like the idea of having bedrolls and Kaffe in my game. While you provided an option for having bedrolls or not, you didn't include one for the Kaffe.
I didn't, because the Kaffe is completely ignorable. The only thing that happens is that some merchants (inn owners mainly) will have a couple of Kaffe drinks for sale among all the beer and wine. You would probably not even notice it if you didn't look for it.
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helen buchan
 
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