Real-time Carriage Travelling

Post » Thu Oct 21, 2010 11:58 am

I have a good feeling that they are in real time with skip-button and that the horses are in the game and awesome for that matter. Todd is toying with us so as not to reveal too much too fast.
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Keeley Stevens
 
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Post » Thu Oct 21, 2010 11:40 am

I always thought that fast travel had no in-game mechanics, it was just a real world concern to save the player time, your character has ridden from dungeon to town, and you the player have better things to do with your time and life that watch it. I was quite happy with that.
I appreciate that this is just my opinion, but seems to me this is effectively adding a long and boring cutscene for every journey, something I definitely won't use in TES, and I have a sneaking suspicion that anyone who does want it will get very bored, very quickly, five minutes of view from a carriage that you the player could have spent dungeon crawling or exploring a town.
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Antony Holdsworth
 
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Post » Wed Oct 20, 2010 11:46 pm

So i'm pretty sure the carriage system has been confirmed. Would any of you like to have an option of sitting through travelling in a boat etc? I believe it makes the game more immersive IMO. We may also have an option to skip through it too. This makes more opportunities for 'random encounters' eg. bandit attack if we use the land carriage system? Or perhaps we'll experience the wrath of a kraken (LOL) if we travel by sea? Or pirates, what about them? That would be cool. Haha. Thoughts?

Well boats will be but they will not usable for sailing at last in realtime, random encounters on traveling will be really welcome in game, about kraken well such creature was really fearsome in according to Norse mythology maybe devs will something like this, before there was Grendel and Grendel mother as inspiration for Uderfrykte and Uderfrykte Matron, I'd like to see more water enemies not only slaughterfishes at this time, maybe some Cephalopods and return of water Dreughs at last, about pirates well Vikings was famous pirates so they also can be.
Yep. That's actualy extremely logical

How about no, Daggerfall has also carriages :tongue:
Having transport is better then having simplified fast travel without consequences like in Oblivion.
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Amy Gibson
 
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Post » Wed Oct 20, 2010 10:39 pm

The cutscene is not boring as long as the roads are populated and there may be random events (ie thieves attacking a caravan) where you want to get off the carriage. I think it's damn cool if it is in real time.
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sam westover
 
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Post » Thu Oct 21, 2010 5:41 am

The cutscene is not boring as long as the roads are populated and there may be random events (ie thieves attacking a caravan) where you want to get off the carriage. I think it's damn cool if it is in real time.



Having the Stage Coach get held up by a gang of robbers is a very standard Western cliche - a good reason for them to include it in RDR. Not a good reason to include it in Skyrim. :shrug:
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Amy Siebenhaar
 
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Post » Thu Oct 21, 2010 9:57 am

Real time sounds like 2011 :rock: and like the others said, with an option to skip to destination. I haven't played RDR yet but sounds great.
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Add Me
 
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Post » Thu Oct 21, 2010 8:51 am

It'd be nice, really awesome, but really, I doubt it. They have other things to look at and it doesnt feel like an elder scrolls thing to do....
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Elina
 
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Post » Thu Oct 21, 2010 8:08 am

I don't see real time fast travel happening at all.

If they can't make horses right, how would they make moving carriages right?

Also, events during fast travel, kinda ruins the reason of using fast travel in the first place. If you want events on the road, go by foot yourself.

How about no, Daggerfall has also carriages :tongue:
Having transport is better then having simplified fast travel without consequences like in Oblivion.

Except those carts in Daggerfall were extremely simplistic. It was just a head of a horse put before your screen and it made cart noises. You couldn't see any other carts in the game.

Not to mention you could just put them into your pocket...
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Nany Smith
 
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Post » Thu Oct 21, 2010 5:09 am

I like the option of real time travel, but it would have to be optional. Sometimes I'm focused on some quest and I just want to get somewhere to continue it. In those situations the real-time travel would be a major pain. But if I'm just exploring or in no hurry, real-time travel would be pretty cool.
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Laura Elizabeth
 
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Post » Thu Oct 21, 2010 5:38 am

I would like to see a 'real time' travel mechanic. I doubt it will be done that way, of course, but my preference would be for a real time view of the road as you take a carriage from one major city to the other.
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Justin Hankins
 
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Post » Thu Oct 21, 2010 7:01 am

I would love a real time option.
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lacy lake
 
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Post » Wed Oct 20, 2010 10:20 pm

Load up Oblivion, ride your horse from Leyawiin to Bruma, then, allowing for the more varied scenery in Skyrim, tell me honestly how many times you would sit and watch a carriage journey that long in real time, before you got bored of the feature.
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Chenae Butler
 
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Post » Thu Oct 21, 2010 10:20 am

I appreciate that this is just my opinion, but seems to me this is effectively adding a long and boring cutscene for every journey, something I definitely won't use in TES, and I have a sneaking suspicion that anyone who does want it will get very bored, very quickly, five minutes of view from a carriage that you the player could have spent dungeon crawling or exploring a town.


Hence the option to skip the journey if desired.

Hard to say if it'll be in the game though. In RDR it seemed that all the random encounters and enemies were suspended from the game world while you were in the carriage. But in that it was a cutscene rather than actually still in control of your player. Unless you were walking around the train, but that never got held up by bandits.
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Carys
 
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Post » Wed Oct 20, 2010 10:43 pm

im trying to remember assassins creed had a carriage system but cant remember if it was real time or you just got in and warped there.... RDR had it and it was cool but i think i watched it once... after that i just skipped it... so like if they arleady did it great, if they made the game so awesome already and are looking for stuff to add in (lol) then go for it...but id rather have them spend time on other stuff.
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Amelia Pritchard
 
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Post » Thu Oct 21, 2010 10:54 am

I don't see real time fast travel happening at all.

With certain consequences like inability fast travel to places what was not visited before and fee for traveling by transport in places what was no visited before, I believe there can be more consequences like really visible difference in spend time, possibility of random encounter or event.

If they can't make horses right, how would they make moving carriages right?

What stop them from this? realtime carriages was possible even in Oblivion
http://www.youtube.com/watch?v=qF2oa80k7Ms
http://www.youtube.com/watch?v=lFHO6MfBQbM
http://www.youtube.com/watch?v=BW47-kDtue0
Modders have limited access to engine and can do it, experienced devs team have full access and cannot?

Also, events during fast travel, kinda ruins the reason of using fast travel in the first place. If you want events on the road, go by foot yourself.

So fast travel again will no have any consequences like in Oblivion?
Except those carts in Daggerfall were extremely simplistic. It was just a head of a horse put before your screen and it made cart noises. You couldn't see any other carts in the game.

Well visual appearance has something with game mechanics? And does we not see our wagon at entrance of dungeon?
Not to mention you could just put them into your pocket...

Alteration is powerful magic school :tongue:
Actually thats is not your cart in inventory think about keys for car or similar anology.
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Crystal Clarke
 
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Post » Thu Oct 21, 2010 2:36 am

So fast travel again will no have any consequences like in Oblivion?


If you have both systems (both click-on-the-map-and-go and carriage/boat/subway/whatever) and you implement a random encounter system, it would only make sense for the pay options to be safe from those encounters. That gives a real concrete difference between the two FT choices, and gives people who couldn't care less about silly "but I need carriage for immersion?!" a reason to use the pay services.
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dell
 
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Post » Thu Oct 21, 2010 4:34 am

As much as I state an opposite opinion to the "Morrowind was the best ever" crowd, I don't think it's only about pleasing the hardcoe Morrowind fans in this case.

I'm a fan of fast travel, and even I think being able to select any major city from the start is kind of wonky. This provides an a paid alternative to that. I doubt I will use the carriage system until I've already traveled on foot. It's what I did if I recall in Oblivion. I recall being rather shocked that it actually let me fast travel to a far off city right at the start. Like I said I'm a fan of fast travel after I've already gone somewhere on foot, but this option is nice too.

I think it would be neat if you could optionally stay along for the ride, but if that saps resources that could be used for other game play options I can't say I'd be thrilled. I could just imagine the flurry of "wow carriage animation is horrible" threads, as others have pointed out.

As for the small crowd still complaining about fast travel not having "consequences" at this point I'm firmly in the "if you don't like it, then don't use it" camp. The consequence is that time passes. Done. It's a feature meant to save real life time when people have a destination to go to and they've already traveled there. Throwing in frankly unrealistic random encounters all the time really wouldn't make sense to me. I'd support that kind of shenanigans only if the destination is off the main path. The main paths from city to city should be relatively safe, otherwise why would the NPCs ever travel to begin with?
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Nicholas
 
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Post » Thu Oct 21, 2010 5:51 am

Having the Stage Coach get held up by a gang of robbers is a very standard Western cliche - a good reason for them to include it in RDR. Not a good reason to include it in Skyrim. :shrug:


He said "attacking a caravan" and he also said you would have the choice to step in and help if you like. That sounds like a good idea to me to make for a more interesting ride, or you could see some guy trying to defend himself from a few wolves or w/e you like.

But i wouldnt say "Thieves attacking a caravan" as he put it, something that only happens in the west....or even most of the time in the west, just because it was in rdr doesnt make an exclusively wild west style theme. Im pretty sure in other parts of the world there are still theives wanting to take your crap.

EDIT: just read zeopards
I think it would be neat if you could optionally stay along for the ride, but if that saps resources that could be used for other game play options I can't say I'd be thrilled. I could just imagine the flurry of "wow carriage animation is horrible" threads, as others have pointed out.

As for the small crowd still complaining about fast travel not having "consequences" at this point I'm firmly in the "if you don't like it, then don't use it" camp. The consequence is that time passes. Done. It's a feature meant to save real life time when people have a destination to go to and they've already traveled there. Throwing in frankly unrealistic random encounters all the time really wouldn't make sense to me. I'd support that kind of shenanigans only if the destination is off the main path. The main paths from city to city should be relatively safe, otherwise why would the NPCs ever travel to begin with?


I personally dont fast travel, but time passing sounds like a good enough consequence to me....and i agree with him also that it should have a skip feature to it so that it could be more like a silt strider when you choose to click skip.
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Sylvia Luciani
 
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Post » Thu Oct 21, 2010 3:51 am

If it was real time, and remain real time while reading books I would definitely be for it. Boarding a boat, relaxing on deck while reading to pass the time during transit would up my enjoyment and immersion factor immensely.
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Tessa Mullins
 
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Post » Thu Oct 21, 2010 4:16 am

If it was real time, and remain real time while reading books I would definitely be for it. Boarding a boat, relaxing on deck while reading to pass the time during transit would up my enjoyment and immersion factor immensely.


I like that idea a lot...maybe they could even have a small case of books at your feet in the carriage for you to pick up and go through, with maybe a few books unique only to that specific carriage. Could be kinda cool
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Stu Clarke
 
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Post » Thu Oct 21, 2010 4:32 am

If you have both systems (both click-on-the-map-and-go and carriage/boat/subway/whatever) and you implement a random encounter system, it would only make sense for the pay options to be safe from those encounters. That gives a real concrete difference between the two FT choices, and gives people who couldn't care less about silly "but I need carriage for immersion?!" a reason to use the pay services.

Indeed pay fee and travel on carriage or with merchant caravan in any place and be guarded by Fighter Guild members who work with travelers guild, Carriage Traveling is comfortable and fast you even can restore health and magicka easily just like in rest in inn,
or use fast travel and thats will have consequences unlike of Oblivion FT, traveling will take more time there is chance thats you will ambushed or robbed or catch disease, character will able to travel only in know places, FT will not restore health and magicka and even more can add Fatigue of traveler curse thats reduce maximum of fatigue until rest at normal bed,.so fast treveling at long distances can be but will have consequences and requirements, for example having horse and ride it during FT decrease chances being robbed as well visibly reduce time usage.

As well there can be ships thats have the same as Carriage traveling function and can do routes to even more distant places.
Another thing Mage Guild can also provide teleportation service and unlike Carriage or FT it completely has no time usage at all can have more routes from then Carriages and move to places where is Carriage in unaccessible to travel and FT too dangerous, but such advantages will have requirements like good reputation with mage guild or high costs.
.
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MR.BIGG
 
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Post » Thu Oct 21, 2010 10:23 am

Animating a four wheeled vehicle to travel over uneven terrain and look good doing it is no small task.


Except it probably won't be over uneven terrain. No doubt the carriages will only be using roads as they only take you between settlements. So that would make it alot easier to animate.
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El Goose
 
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Post » Thu Oct 21, 2010 2:31 am

The more I think about it the more I support the fast travel system working like a GPS that tries to take the safe paths. They could even show your marker moving along the map, and as you pass through wilderness it could perform checks based on what that cell is meant to spawn, randomly making you defend yourself. Perhaps characters with high levels of sneak would be stopped without foes being aware of them, in sneak mode. Perhaps characters with invisibility spells could fast travel this way undetected, etc. I absolutely feel the main paths should be mostly safe for fast travel though. Otherwise it wouldn't make sense for citizens to wander from city to city or village to village on their own.

Granted the civil war shakes things up a bit too.
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Arnold Wet
 
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Post » Thu Oct 21, 2010 3:20 am

As much as I state an opposite opinion to the "Morrowind was the best ever" crowd, I don't think it's only about pleasing the hardcoe Morrowind fans in this case.

I dont think Morrowind was best but it was better then Oblivion FT
I'm a fan of fast travel, and even I think being able to select any major city from the start is kind of wonky. This provides an a paid alternative to that. I doubt I will use the carriage system until I've already traveled on foot. It's what I did if I recall in Oblivion. I recall being rather shocked that it actually let me fast travel to a far off city right at the start. Like I said I'm a fan of fast travel after I've already gone somewhere on foot, but this option is nice too.

Indeed thats was wrong idea allow player travel to any places from beginning thats greatly reduce exploration, but I don't think carriages will limit your on foot travel, they just provide safe and fast route for fee, when you open city gate or read road sign or just come closer city you will receive your FT marker.

I think it would be neat if you could optionally stay along for the ride, but if that saps resources that could be used for other game play options I can't say I'd be thrilled. I could just imagine the flurry of "wow carriage animation is horrible" threads, as others have pointed out.

Did you think thats realtime travel is optional and more likely will not to be done by devs?

As for the small crowd still complaining about fast travel not having "consequences" at this point I'm firmly in the "if you don't like it, then don't use it" camp.

In such cases if you dont like other features from previous games continue to stay in your if you don't like it, then don't use it" camp, I will demand return of features thats was axed from game because cheap Procrustean solutions must not have place in well done product, I pay money for it I deserve better quality at last return of axed features.

The consequence is that time passes. Done. It's a feature meant to save real life time when people have a destination to go to and they've already traveled there.

Well how game time passes have consequences in Oblivion?
There is was consequences in Daggerfall which one also have FT as well as traveling service's
Throwing in frankly unrealistic random encounters all the time really wouldn't make sense to me. I'd support that kind of shenanigans only if the destination is off the main path. The main paths from city to city should be relatively safe, otherwise why would the NPCs ever travel to begin with?

Thats realistic enough
FT from city to city can have reduced chances of unlucky encounter but not remove it completely robbers use public roads for ambushes thats why there is patrolling guards also travel by such roads,
FT from dungeon to dungeon or from dungeon to city must have larger chances of unlucky consequences thats unsafe places you cannot just go to dungeon like everyday into city mall for loot.
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Brandon Wilson
 
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Post » Thu Oct 21, 2010 10:15 am

To me it just seems like it would be similar to an overly long elevator ride in Half-life or Mirror's Edge.

There is a http://www.youtube.com/watch?v=PhFKhuSXTdkp:// for Morrowind that looks well made, but I don't think that I could endure it. I would expect that this is similar to how carriages could work ~but I hope not.
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Tina Tupou
 
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