As much as I state an opposite opinion to the "Morrowind was the best ever" crowd, I don't think it's only about pleasing the hardcoe Morrowind fans in this case.
I dont think Morrowind was best but it was better then Oblivion FT
I'm a fan of fast travel, and even I think being able to select any major city from the start is kind of wonky. This provides an a paid alternative to that. I doubt I will use the carriage system until I've already traveled on foot. It's what I did if I recall in Oblivion. I recall being rather shocked that it actually let me fast travel to a far off city right at the start. Like I said I'm a fan of fast travel after I've already gone somewhere on foot, but this option is nice too.
Indeed thats was wrong idea allow player travel to any places from beginning thats greatly reduce exploration, but I don't think carriages will limit your on foot travel, they just provide safe and fast route for fee, when you open city gate or read road sign or just come closer city you will receive your FT marker.
I think it would be neat if you could optionally stay along for the ride, but if that saps resources that could be used for other game play options I can't say I'd be thrilled. I could just imagine the flurry of "wow carriage animation is horrible" threads, as others have pointed out.
Did you think thats realtime travel is optional and more likely will not to be done by devs?
As for the small crowd still complaining about fast travel not having "consequences" at this point I'm firmly in the "if you don't like it, then don't use it" camp.
In such cases if you dont like other features from previous games continue to stay in your if you don't like it, then don't use it" camp, I will demand return of features thats was axed from game because cheap Procrustean solutions must not have place in well done product, I pay money for it I deserve better quality at last return of axed features.
The consequence is that time passes. Done. It's a feature meant to save real life time when people have a destination to go to and they've already traveled there.
Well how game time passes have consequences in Oblivion?
There is was consequences in Daggerfall which one also have FT as well as traveling service's
Throwing in frankly unrealistic random encounters all the time really wouldn't make sense to me. I'd support that kind of shenanigans only if the destination is off the main path. The main paths from city to city should be relatively safe, otherwise why would the NPCs ever travel to begin with?
Thats realistic enough
FT from city to city can have reduced chances of unlucky encounter but not remove it completely robbers use public roads for ambushes thats why there is patrolling guards also travel by such roads,
FT from dungeon to dungeon or from dungeon to city must have larger chances of unlucky consequences thats unsafe places you cannot just go to dungeon like everyday into city mall for loot.