Real time conversations.....good or bad?

Post » Fri Nov 27, 2015 3:45 am

Remember Oblivion, Fallout 3 and New Vegas when you entered dialogue it would crash zoom up close to the NPC and time was frozen still outside the conversation?

In Skyrim they changed all this and acted as though the background carrying on in real time during the conversations was a step forward.

This also presented a major problem though. I clearly remember when out in the wilderness I had one of those random encounters where a stranger approached me and was asking me to hold onto an item that he will try and collect back from me at a later point.......however during the conversation a sabre cat came and mauled him to death before the conversation concluded. And during the conversation you are still unable to perform any combat moves......so it was literally impossible to stop him from getting killed during the conversation.

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Dean Ashcroft
 
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Post » Fri Nov 27, 2015 5:59 am

Just look upon it as being in shock!

I agree that having real-time conversation are not without its problems - primarily have mobs jump your back because you're currently incapable of looking behind you - but I prefer that realistic approach over the Obv/FO3/NV freeze-frame. You get cool screenshots that way of people picking their noses or juuuuust about to step on a landmine, but it creates an odd effect of everyone being marionettes waiting for your attention, or that ghosts are practising flash-taxidermy on yao guai.

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Tiffany Holmes
 
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Post » Thu Nov 26, 2015 6:51 pm

Both. Good for immersion on your first game, bad for repeat playthroughs that have you groaning as you listen to the same npc's quest dialog repeatedly.
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Jeff Tingler
 
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Post » Thu Nov 26, 2015 5:57 pm

Real time-conversations feel more realistic, but they usually have too many problems. On Skyrim, dragons appearing mid-conversation were the problem.

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Naomi Lastname
 
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Post » Fri Nov 27, 2015 9:10 am

Terrible for reasons mentioned several times before.

There already is a http://www.gamesas.com/topic/1520898-mass-effect-style-dialogue-discussion about it, you know?

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Danel
 
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Post » Fri Nov 27, 2015 1:03 am

That's not regarding real-time conversations, but the voiced dialogue wheel.

The voiced dialogue wheel bothers me a lot because it means there are going to be vastly reduced dialogue options.

Honestly, I don't care either way about whether conversations pause the action.

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Antony Holdsworth
 
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Post » Thu Nov 26, 2015 4:32 pm

On PC at least that'll be modded out eventually to shut the voice down. Might even be an option in game to turn voice off,to early to tell.
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Dark Mogul
 
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Post » Thu Nov 26, 2015 11:19 pm

Impossible, you can't have in-between lines just with text, that would just be weird.

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Robert DeLarosa
 
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Post » Fri Nov 27, 2015 2:40 am

As long as you can quickly back out when danger is coming, I'm OK.
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NIloufar Emporio
 
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Post » Thu Nov 26, 2015 6:32 pm


Nothing to do with in between lines, like I said to early to tell. They best offer an option to disable voice though in game or via mod.
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Peetay
 
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Post » Thu Nov 26, 2015 11:34 pm

My honest opinion is, I didn't like the actors voice that much. Sorry I know Todd said they took a long time to get the right sounding voice and the actor is probably very good at his job, I mean no offense, but we all have different tastes right? and the actors voice just didn't feel right for the type of Fallout characters that I like to play. So just like Mass Effect there is gonna be this dissonance between the way I am trying to role-play my character and the way that the actor is portraying him.

Its just that it's a lot harder to give a [censored] when its a character that's not truly your own. So I hope we can switch it off and make it feel more like Fallout 3.

The other problem with the new dialogue system is the limited choice simplistic responses. It feels like i'm reading from a rather limited playbook, rather than actually being involved in a conversation, because my character never says what is written. You just cant convey complicated responses and get the player feeling involved with two word phrase responses. It just doesn't work. It's for those gamers that would rather be passive observers of the story rather than get right down into the grit of it.

Also it's gonna make voiced quest mods a lot more problematic and less enjoyable due to the inconsistency.

Just my 2cents on the matter.


EDIT: And I just realised the thread title wasn't what I thought it was.
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cutiecute
 
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Post » Fri Nov 27, 2015 3:33 am

Please tell me how would you do that, I'm really curious.

Let's simulate a dialogue:

At this point the player would have to answer a question they had no context with. Do you or do you not see the problem yet?

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LuBiE LoU
 
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Post » Fri Nov 27, 2015 2:36 am

I like both systems, Real time is more realistic but freezing does mean you won't lose the NPC to an enemy attack. I've had a number of situations in Skyrim where I'm talking to somebody and then an enemy would come in and just interrupt the conversation.

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Bones47
 
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Post » Fri Nov 27, 2015 6:57 am


lol....I'm sure dialogue will be the same as in all other FO games, will just be a technical matter in the end how easy it'll be to accomplish it. If it can be modded it'll be done some way.
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Lillian Cawfield
 
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Post » Thu Nov 26, 2015 10:52 pm

That's easy. Replace the text option with what they actually say.

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Svenja Hedrich
 
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Post » Thu Nov 26, 2015 5:09 pm

Maybe you might want to re-watch the videos then.

Mate, please. There is no option. None. The protagonist talks without the player's input. Why is that so difficult to understand? The only text thing that could replace it would be a single text "option" that would just move the conversation forward.

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Lifee Mccaslin
 
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Post » Fri Nov 27, 2015 1:35 am

I like it, just like I will everything else in the game so far. To each their own though. I personally hated the fallout speech, or "speech" if you can even call it that. This game is made for more casual gamers who probably won't play it numerous times and won't play it as an RPG. If you hate it so much then get a PC and mod it yourself, because you are a minority. And all gamers should know how it goes for a minority...

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Strawberry
 
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Post » Thu Nov 26, 2015 10:41 pm

I was killed by a dragon while stuck in a discussion once, so that is something they are going to have to fix, but overall I do like real-time talking much better.

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Kyra
 
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Post » Fri Nov 27, 2015 5:28 am

You're acting as off NV and 3 had a ton of dialogue options for every conversation

4 choices is probably the average, and there is 13000 lines of dialogue from the protagonist alone. All voiced.

That's a substantial chunk of entire past games for one person.

He did say we could leave them at anytime so that's nice, no more having to have a jarring stop every time someone says a word to the PC, and if I don't want to listen to some guy I'm going to kill, I can shoot him while he's chatting.
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renee Duhamel
 
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Post » Fri Nov 27, 2015 1:24 am

Really? Maybe that's because FNV, F1 and F2 did have a ton of dialogue options in most conversations. 13000 lines is supposed to be a lot? The fact that they're voiced is supposed to be a good thing?

If I recall correctly, you can leave a conversation in Skyrim as well. They haven't really shown it in the F4 videos, so we have no idea if it's going to be as unnatural.

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Patrick Gordon
 
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Post » Fri Nov 27, 2015 5:51 am

This is not an major issue if you can just repeat the discussion afterward.

This might be an problem in FO4 as you only have four options one of the is unlikely to be repeat that you said.

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Iain Lamb
 
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Post » Fri Nov 27, 2015 6:24 am

All you would need is subtitles.

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Rebekah Rebekah Nicole
 
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Post » Fri Nov 27, 2015 4:49 am


You are wrong about NV. 1 and 2 had almost no voiced dialogue so of course it's going to be wordy but I don't recall more than 4 choices in every conversation constantly.

And 13,000 for one PC is a lot.

Maybe you misread it as the entire game, which is not accurate. That's 13000 lines from the protagonist.

That's a lot more than NV had for the courier, and I'd wager more than 1 or 2.
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Robert Devlin
 
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Post » Thu Nov 26, 2015 6:24 pm

Do you know how many dialog options in the other Fallouts you had in total? Maybe 13,000 sounds less for you... but's not.

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Hayley O'Gara
 
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Post » Fri Nov 27, 2015 4:28 am

I prefer real time dialogue, but it really isn't that big of a deal. The voiced protagonist has me concerned as well as the cinematic dialogue. I don't mind that style in dragon age or mass effect, but I'm not sure I'm on board with it for fallout. It has made me curious though, and I'm interested to see what they do with it.
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[ becca ]
 
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