Real Time Training during Conversation

Post » Sun Sep 05, 2010 1:38 am

I was thinking about how conversations are now real time and interactive to some extent, and what this could bring to the game.

I had an idea, which I thought was quite spiffy. Interactive training. You know how you instantly gain an advance in a skill when an NPC trains you, but the conversations are in real time? Or how NPCs are supposed to be able to come up to you for http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx?PostPageIndex=2

Well, my thought was this. Take the block skill as an example. When you ask a block trainer for training, they will give you the "boxing handguards", which are shields which you can duel wield. Then, the trainer hits you a couple of times, giving you some feedback on how you do, and Bobs your uncle. Lesson learned, skill advanced.

Using marksman as an example, the trainer gets you to draw an arrow and then gives you some feedback.

Using destruction as an example, a random NPC approaches you and asks for some training, so you go with him to a target and give him some feedback as he casts a spell.

Liking the idea? It could be implemented for all 18 skills present in the game, EASY.
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sun Sep 05, 2010 7:28 am

We'll have real time animations for all the crafting abilities, and for the side jobs like woodcutting, mining, etc.

I see no reason why this shouldn't be in the game as the new default system for training with trainers and for training others. Bethesda's already boosting their animation work tenfold, according to what they've been showing and telling the public, so this could be among those great new additions like finishers, simple jobs, real time conversations, etc.

Nice suggestion, OP. I say double yes.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Sun Sep 05, 2010 2:19 pm

Definitely sounds ok, as long as it's not too involved or lengthy. There have been threads where it has been suggested that you have to spend hours practicing, or do little quests, every time you want training, but in that case I would pass. Spend a lot of time doing repetitive tasks to get training and pay for it, or practice in a dungeon and get rewarded with loot? Keep it to less than say half a minute and I'm all for it.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Sun Sep 05, 2010 1:20 pm

Sure, as long as it's much faster than actually fighting.
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Sun Sep 05, 2010 3:59 am

that and real dummy training would work a treat.
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Sun Sep 05, 2010 10:44 am

That would get old extremely quickly.

Sometimes you train up to five or so times in a row. Can you imagine sitting through the same animation five times?
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Sun Sep 05, 2010 4:25 pm

The reason why people use training in the first place is to save time.

If I have to wait for my skill anyways i might as well hunt trolls to get the skill.
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Sun Sep 05, 2010 12:10 pm

This reeks of minigames, and as such I'm squarely in the "Nope" camp.
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Sun Sep 05, 2010 2:09 pm

I like minigames... they are far more engaging than dice.

It doesn't have to be long or complex, and should be able to draw on a number of sequences (Not mere animations). I liked the "Training" sequences from Legend of Zelda: Twilight Princess, so something like that could be fun.

The time it would take for such a session would be <10 seconds for beginning levels, and 5-15 seconds at lower levels, while expanding exponentially from there. But, it wouldn't exceed 5 minutes to go from 99 to 100 in a skill. It would still be far, far faster than trying to self-train. It would be possible to outright fail if the training session becomes dangerous to the PC, but for the most part, poor performance would merely lengthen the training time.

I hope they also don't include a cap on the number of times you can train (That really, really bothered me in Oblivion, because the training sessions became "Too Awesome to Use")
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Sun Sep 05, 2010 1:29 pm

Perhaps, if it's optional.
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Sun Sep 05, 2010 9:39 am

http://www.tesnexus.com/downloads/file.php?id=14560 for Oblivion does something like this without minigames, at least for the fighters and mages guilds. You have to get accredited or certified in certain skills to advance in rank. The way you get accredited is by taking tests by using the skill in real time.

The mod also adds a trainer to each of the fighters guilds which train you in real time, by giving you a weapon of your choice that does no damage.

There are also mods for MW and OB which make the training dummies you find everywhere actually usable!

So, real time training is obviously possible, and adds a lot more to the game than just the screen turning black for a second and your skill increasing. Todd has mentioned real time "jobs" that the player can perform, I don't see why they couldn't do something similar with skill training. If not, modders definitely will. :wink:
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Sun Sep 05, 2010 10:29 am

Real time training actually sounds pretty interesting. I have no idea how to implement it though. It's either gonna be a minigame, or it's gonna performing an action that normally raises that skill, but speed of skill growth is now boosted because you have an expert supervising your work.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Sun Sep 05, 2010 3:28 pm

Thanks for the positive feedback guys!

I agree with the minigame concerns

http://www.tesnexus.com/downloads/file.php?id=14560 for Oblivion does something like this without minigames, at least for the fighters and mages guilds. You have to get accredited or certified in certain skills to advance in rank. The way you get accredited is by taking tests by using the skill in real time.

The mod also adds a trainer to each of the fighters guilds which train you in real time, by giving you a weapon of your choice that does no damage.

There are also mods for MW and OB which make the training dummies you find everywhere actually usable!

So, real time training is obviously possible, and adds a lot more to the game than just the screen turning black for a second and your skill increasing. Todd has mentioned real time "jobs" that the player can perform, I don't see why they couldn't do something similar with skill training. If not, modders definitely will. :wink:



To be honest, this is more what I was thinking. Not minigames, that would be truly awful.

Using blade as an example, I was more thinking that you go up to the trainer, ask for training, attack once with your sword, he says "WOW! That was perfect" or "Hold the hilt like this" or something along those lines and BOOM. Skill trained.


Real time training actually sounds pretty interesting. I have no idea how to implement it though. It's either gonna be a minigame, or it's gonna performing an action that normally raises that skill, but speed of skill growth is now boosted because you have an expert supervising your work.


Yep. If it was me developing the game, I'd tend towards the latter. The object being to make the game more interesting and engaging without starting up a minigame.
User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm


Return to V - Skyrim