» Fri May 14, 2010 10:43 pm
Realism in a RPG equals Enjoyment for me. But we're taking about a fantasy game here, so the meaning of the word is not the same as it is used in real life . . . at least not for me. I define "realism" in a fantasy RPG as immersive and believable within the context of the game's alternate reality.
I don't want at god-like character, no matter how much I've leveled up . . . because that is not realistic, not challenging, and not fun. The favorite part of most RPGs for me is the early part of the game, before my character has leveled up much. That is when the game is the most challenging, because my character is just an average person, who is struggling to survive. But after a few levels, she ends up being better at most skills than most of the NPCs/Creatures, with better weapons, and with better armor. At that point the game becomes a LOT less fun for me. The main reason that I began making my own mods was that I wanted my game to be more realistic (which is why I named my overhauls my Realism Tweaks), and I wanted to see if I could keep my game challenging and fun, as I leveled up. It's a tough balance to achieve, but the end result is a much more enjoyable game for me.