Realism mode suggestion

Post » Mon Dec 12, 2011 7:14 pm

It would be great if there was a realism mode to Skyrim.

Some of the things that is could include are:
1- Need for sleep. You stats go lower if you don't get enough sleep (at least 5-6 hours a day)
2- Need to eat. Your stats go lower if you don't eat every 6-8 hours.
3- No reading or eating during combat.
4- Potions are not consumed immediately (consuming potion is happening outside of frozen time which happens when dealing with inventory)
5- No crosshair.
6- Quest markers are not placed on objects beyond high level maps. (Need to find a person? there could eb a marker for the city, and for the door of that person's house (regardless of whether he is in or not), but not on the person when you can't see him)

This needs to be optional of course, but I believe a lot of people would use this mode.

I'm aware there are some modding attempts to do some of these, but I'd expect them to hit some limitations. Also official support is always better.
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ezra
 
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Post » Tue Dec 13, 2011 8:20 am

I think the game is fine as it. Realism is too subjective...I mean most of the game is not realistic. Your character does not have to go to the bathroom or bathe, so would I want that added to make it more realistic? NO! So I would not want to have to eat or sleep, cause that is boring to me... but I know many people would love more realism.

The most unrealistic thing though has to be how your character can carry all those hundreds of potions, weapons, books, food, etc... haha
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Vicky Keeler
 
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Post » Tue Dec 13, 2011 2:19 am

I wouldn't use such a mode, not with the implementation suggested here. The problem I have with so-called "realism" mods is this: they merely penalize my character. If I'm going to pay attention to all this stuff I want to be rewarded for my effort as well as penalized. If a system liked this included bonuses for certain types of sleep as well as penalties for not sleeping...now that would be my kind of "realism" mode.

Another problem I have: these systems tend to only affect the player character. Personally, I don't like being the only actor in the game who has to play by these special rules. If I have to do it, then I think everyone should have to do it.
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Amanda savory
 
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Post » Tue Dec 13, 2011 10:10 am

No eating during combat?!
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Ross Zombie
 
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Post » Tue Dec 13, 2011 5:56 am

Don't forget getting rid of fast travel.
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Catherine Harte
 
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Post » Mon Dec 12, 2011 8:52 pm

majority of the above can be accomplished by you, it is a single player game. you choose what happens during it
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Mylizards Dot com
 
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Post » Mon Dec 12, 2011 9:36 pm

Indeed, Skyrim should have some kind of hardcoe mode like in Fallout New Vegas.
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Adam
 
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Post » Tue Dec 13, 2011 4:27 am

Kind of interested in seeing how this poll does - I made one of the major realism mods for FO3 and New Vegas (eat/drink/sleep mostly), and while the people that use it seem to really like it, it's not a particularly popular type of mod. Incidentally, it does reward you for doing a good job of taking care of your needs, both with short term bonuses that could change throughout the day, and longer term bonuses like muscle and body fat percentage that accrued over time. For potions, I'd probably want the game to still pause while I pick them out, but then play a drinking animation once you've selected that ties you up for a second or so, only letting you drink one potion at once.
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Lauren Dale
 
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Post » Tue Dec 13, 2011 10:02 am

For potions, I'd probably want the game to still pause while I pick them out, but then play a drinking animation once you've selected that ties you up for a second or so, only letting you drink one potion at once.


Exactly what I mean. We're all aware that this is still a game, there will be UI, magic, dragons etc. when we play it. But there are some of us who want a deeper experience with the game.
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Matt Bee
 
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Post » Mon Dec 12, 2011 7:01 pm

I used a realism mod on Fallout 3 and loved it!

It made trekking across the wasteland so much more engaging... Knowing I had to ensure I had enough water and food, and that I slept every day or so.

Right now, food is a bit of a waste in the game. You don't really need it... Sure you get some health, but you certainly don't need to go to an inn to buy anything.

Bring it on!
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Terry
 
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Post » Mon Dec 12, 2011 8:39 pm

I would only play realism mode.
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Wayne W
 
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Post » Tue Dec 13, 2011 12:05 am

I'd be all for it if it was optional like in New Vegas.
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Penny Wills
 
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Post » Tue Dec 13, 2011 6:14 am

Exactly what I mean. We're all aware that this is still a game, there will be UI, magic, dragons etc. when we play it. But there are some of us who want a deeper experience with the game.


I do have plans to reproduce the mod for Skyrim, wasn't sure I was going to but now that I've played the game and really liked it, and seen that the new scripting language will support some more sophisticated coding techniques, it seems like a must. From my point of view, Bethesda did a great job setting it up (good food models, wide selection, well placed in the world, built in recipe/cooking system, etc). Starting to look forward to getting the creation kit.
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Jacob Phillips
 
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Post » Tue Dec 13, 2011 1:49 am

For anyone working on such a mod: it would attract more players if the additional challenges can be configured. For example, someone may want the hunger aspect, but they may still want to fast travel.
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Jah Allen
 
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Post » Tue Dec 13, 2011 5:24 am

I support this idea.

I know it will come with mods later on, but I really wanted the "vanilla" feel that only Bethesda can give.
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Sophie Louise Edge
 
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Post » Mon Dec 12, 2011 10:59 pm

You can already turn off the crosshair, at least.
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Love iz not
 
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Post » Tue Dec 13, 2011 10:05 am

Played it in FNV, hardcoe mode = irritation mode once the novelty wore off.
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Miss K
 
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Post » Mon Dec 12, 2011 7:04 pm

Sorry to up this topic, but that's a great idea a hardcoe mode like Fallout New Vegas. Eating or sleeping is useless now...

Do you think Bethesda will implement this optional mode via a future patch?... let's hope!
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Latino HeaT
 
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Post » Tue Dec 13, 2011 7:17 am

Absolutely I would want this, and I'd use it all the time. It's ridiculous that beds are around but there's no actual need to sleep in them, and food only gives a small (very small) health bonus, but our characters don't actually have to ever touch food if they don't want to.

I would pay for this as DLC if it ever were brought officially to the PS3. No problem.


5- No crosshair.


This can be turned off in the options.

6- Quest markers are not placed on objects beyond high level maps. (Need to find a person? there could eb a marker for the city, and for the door of that person's house (regardless of whether he is in or not), but not on the person when you can't see him)


Quest markers can also be turned off. Go into your menu screen and un-check all your quests. Compass can also be faded or completely turned off.
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Alessandra Botham
 
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Post » Tue Dec 13, 2011 2:49 am

I'd try it, out of curiosity sake.

Like "Supersonic Mega hardcoe MegaMaster" difficulty, I simply don't understand why I need a developer to tell me how to roleplay within strict rules.

This is the same problem, from the extreme opposite side of game approach compared to people moaning that they created gods because they want a hardcoe gaming mode, is that they want the developer to tell them how to play a freeform(ish) game.

Seriously, the game is a tool, you make your own rules.. you don't NEED the developer to tell you how to play. Every time Bethseda implement something to pacify a hardcoe gamer, or hardcoe roleplayer, other elements crucial to the feel of the game get sacrificed.
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Lizbeth Ruiz
 
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Post » Mon Dec 12, 2011 9:40 pm

I'd try it but probably get bored of it rather quickly.
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Julie Serebrekoff
 
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Post » Tue Dec 13, 2011 2:10 am

Just like HC mode in FNV

Cheers
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Josh Trembly
 
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Post » Mon Dec 12, 2011 10:48 pm

I'd take it a step further, making it so that you can only carry a certain amount of gold at a time (maybe a couple thousand, probably less) and your character has only about 40 pounds of space to carry. Equiped weapons and armor don't take up this space, but they do weigh down your character. It would make it so that dead people don't get completely looted like they do now. I think it looks funny when I kill someone with good armor taht I strip them completely naked.

On my "dead is dead" character saves I usually play like this anyway, never going over 40 pounds of inventory over my equipped weapons and armor (40 lbs is the magic number for being able to carry and move, proven by many special forces members). I eat twice a day at least, and sleep once a day. I never take people's armor off their corpses unless I plan to use it. Not only does this increase immersion, it also makes it harder to farm gold... buying a house is a difficult achievement and purchasing a new peice of armor is an investment. I also don't reload saves, EVER. You get caught pickpocketing you deal with the consequences, you go into a dungeon that's too hard you better be able to run away before it's too late.

But I don't expect others to play like this, and the choice is there to play like that if you so choose... I don't see teh point of the mode when you can restrict yourself just fine without it.
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Milagros Osorio
 
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Post » Tue Dec 13, 2011 6:28 am

I'd take it a step further, making it so that you can only carry a certain amount of gold at a time (maybe a couple thousand, probably less) and your character has only about 40 pounds of space to carry. Equiped weapons and armor don't take up this space, but they do weigh down your character. It would make it so that dead people don't get completely looted like they do now. I think it looks funny when I kill someone with good armor taht I strip them completely naked.



Yup. I do all this stuff anyways, but I would welcome it also in hardcoe mode, especially now that gold can be stored. It's stupid a single PC can carry tons of weapons, tons of armor sets, etc.
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Kelly John
 
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Post » Mon Dec 12, 2011 6:56 pm

i will start my role playing character soon... it will be my first experience in the hardcoe mode... i think it will be very funny... some of the conditions i will follow:

-no fast travel
-eat 2 times a day
-sleep 7-11 hours a day (only in my house, guild, or tavern)
-Dead is dead
-Bad relation with Dunmers (im a breton)
-Master difficulty


Keep on adding tips in order to us (the novices ones), can take some to enhance the experience...

PD: sorry for my very basic english
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leni
 
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