Realism mods

Post » Fri Feb 18, 2011 7:25 pm

Im rebuilding my GOTY with and OOO+MMM combo, an Alternative arrival by ship (for ignore the main quest), Oblivion XP (my favorite level system), KDQ and some quests more and around 50 mods more.

My problem: which combo for realism and combat mods? Im thinking in this:

COMBAT
Deadly Reflexes (250% damage)
Duke_Patricks_Near_Miss_Magic_And_Arrows_Alert_The_Target_Rev_7p1-16150
Duke_Patricks_Fresh_Kills_Now_Alert_The_NPCs_Rev_4-18065
Duke_Patricks_Basic_Script_Effect_Silencer-15677
Duke_Patricks_Smash_of_the_Titans_2-23541
NoBackwardsRunning-1_2-10901

REALISM
Dominics_Real_Hunger_Update_By_Thingamajig-10798
Real_Sleep-3816
aaaBorsbedrolls
FF_Real_Thirst_v120_Full-14214
Encumbering_loot_armour_and_weapons_0p54_reupload-22193
Gold_is_an_inventory_item_0p58-21881


1.- I would like to have opinions about compatibility and / or playability. For exemple, I fear that fatigue mods and DR (250 damage) + DP Smash of the Titans could be imposible to play in a OOO+MMM combo.
2.- I like very much the idea of Vim and Vigor but I have seen at lots of people have problems and I have read that is not compatible with Alternative arrival by ship. What do you think about compatibility with my other mods if I change Realistic fatigue, Real sleep and Real hunger for Vim and Vigor?


EDIT: posting my first choices.

COMBAT - No changes

REALISM
SM Encumbrance and Fatigue
Real Sleep Extended
Dominics_Real_Hunger_Update_By_Thingamajig-10798
FF_Real_Thirst_v120_Full-14214
Encumbering_loot_armour_and_weapons_0p54_reupload-22193
Gold_is_an_inventory_item_0p58-21881
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Stat Wrecker
 
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Post » Sat Feb 19, 2011 6:47 am

For Realism get The Nice One's http://www.tesnexus.com/downloads/file.php?id=24649, which includes the bedrolls mod and even is compatible with See You Sleep.
For Real Hunger, I personally prefer the newer http://www.tesnexus.com/downloads/file.php?id=21106
You may also want to include http://www.tesnexus.com/downloads/file.php?id=10925 or http://www.tesnexus.com/downloads/file.php?id=12074
I have no experience with Vim and Vigor, but Real Thirst, Real Hunger and Realistic Fatigue has worked well for me with hundreds of other mods.
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Kayla Keizer
 
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Post » Sat Feb 19, 2011 4:51 am

For Realism get The Nice One's http://www.tesnexus.com/downloads/file.php?id=24649, which includes the bedrolls mod and even is compatible with See You Sleep.
For Real Hunger, I personally prefer the newer http://www.tesnexus.com/downloads/file.php?id=21106
You may also want to include http://www.tesnexus.com/downloads/file.php?id=10925 or http://www.tesnexus.com/downloads/file.php?id=12074
I have no experience with Vim and Vigor, but Real Thirst, Real Hunger and Realistic Fatigue has worked well for me with hundreds of other mods.

I think you should go with SM Enc & Fatigue since you are interested in realistic encumbrance as well. You can also configure its fatigue settings to match RF's, but I like the defaults.
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Dan Wright
 
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Post » Sat Feb 19, 2011 1:34 am

I think you should go with SM Enc & Fatigue since you are interested in realistic encumbrance as well. You can also configure its fatigue settings to match RF's, but I like the defaults.

http://www.tesnexus.com/downloads/file.php?id=10925 includes everything fatigue related, including encumbrance and wounding. The more encumbered and wounded you are, the more fatigued you will get. RF also adds all it's affects to NPC's including NPC lip-sync panting so you can tell when they are getting tired. This makes fatigue an important part of combat, so tactics like taking the high ground to make enemies exhaust themselves running uphill become useful. As your enemies are worn down by encumbrance, wounds, and exhaustion they will start to pant, stagger, and trip. AFAIK SM Enc&Fatigue's scripted effects only affect the player.

RF is a very old and mature mod that has evolved and been refined over time. There are probably many people who tried and rejected it a long time ago who would like it now. In particular early versions were often rejected because it was too hard or too easy. It has now been well tuned and is fully configurable. When you install it with OBMM it will prompt and configure it for your easy/normal/hard preferences, and you can then further refine the settings by editing the config file if you wish. Many users have reported that RF works together very well with DR.

For backwards running, my http://www.tesnexus.com/downloads/file.php?id=10901 is probably a better alternative. Some of the other backwards running mods I've seen have minor bugs like making your speed negative, which can sometimes make you run faster backwards. Note that RF also includes an increased chance of tripping when running backwards, particularly when fatigued, so I personally don't use a backwards running mod any more.
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Chica Cheve
 
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Post » Sat Feb 19, 2011 12:37 am

http://www.tesnexus.com/downloads/file.php?id=10925 includes everything fatigue related, including encumbrance and wounding. The more encumbered and wounded you are, the more fatigued you will get. RF also adds all it's affects to NPC's including NPC lip-sync panting so you can tell when they are getting tired. This makes fatigue an important part of combat, so tactics like taking the high ground to make enemies exhaust themselves running uphill become useful. As your enemies are worn down by encumbrance, wounds, and exhaustion they will start to pant, stagger, and trip. AFAIK SM Enc&Fatigue's scripted effects only affect the player.

RF is a very old and mature mod that has evolved and been refined over time. There are probably many people who tried and rejected it a long time ago who would like it now. In particular early versions were often rejected because it was too hard or too easy. It has now been well tuned and is fully configurable. When you install it with OBMM it will prompt and configure it for your easy/normal/hard preferences, and you can then further refine the settings by editing the config file if you wish. Many users have reported that RF works together very well with DR.

For backwards running, my http://www.tesnexus.com/downloads/file.php?id=10901 is probably a better alternative. Some of the other backwards running mods I've seen have minor bugs like making your speed negative, which can sometimes make you run faster backwards. Note that RF also includes an increased chance of tripping when running backwards, particularly when fatigued, so I personally don't use a backwards running mod any more.

I tried it a while ago, but I will look at it again. I liked the Enc&Fatigue combined in SM's mod.


Edit: Is the encumbrance still capped. I really do not like the suddenly running up to an encumbrance limit thing. Is there a way to use both mods?
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Mimi BC
 
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Post » Fri Feb 18, 2011 9:16 pm

I'll put a plug in for Tejon's Fatigue Effects (TFE). Although Kuertee's Eat and Sleep is also quite neat.

gothemasticator
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Charles Mckinna
 
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Post » Fri Feb 18, 2011 7:12 pm

Kuertee's Eat and sleep is simple and it works well. No drinking with it, but cooking is part of it.

Realism mods like that though have loss their appeal with me. Sleeping, drinking, and eating - I don't care right now. I find that they are just reminders to do things.

With FCOM there is never a lack of food even when deep in a dungeon. Put a few levels on your character and he/she will be able stay up past their bedtime. A few points in strength and all that is required to meet the needs of these mods can be carried without breaking a sweat.

Now combat/fatigue realism is another story.

I've used and liked Real injury and Kuertee's take on that with combat fatigue. Make health represent more a combat fatigue factor than a damage till death pool. Health regens over time.

I was thinking of testing out Strategy Masters Combat heal - a simpler regen mod.
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Ludivine Dupuy
 
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Post » Sat Feb 19, 2011 6:23 am

I'll put a plug in for Tejon's Fatigue Effects (TFE).

Thanks. :D But to be honest, I'm not sure it's really what desertor is looking for. TFE is a collection of game mechanics which draw inspiration from realism, but it's not strictly realistic. Eating and sleeping are balanced around making the passage of time feel important, rather than a close reflection of actual natural processes; the effects of fatigue are tweaked to make managing that resource a meaningful part of the game, rather than according to study of human physiology; and so on. While it's obviously more realistic than vanilla Oblivion, the focus is more on fair challenge than visceral simulation.

Of course, I think I did a fine job improving the game. ;) But if you're looking for hardcoe realism, the ones with "Real" in the name are probably better.
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Milagros Osorio
 
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Post » Sat Feb 19, 2011 1:07 am

For backwards running, my http://www.tesnexus.com/downloads/file.php?id=10901 is probably a better alternative. Some of the other backwards running mods I've seen have minor bugs like making your speed negative, which can sometimes make you run faster backwards. Note that RF also includes an increased chance of tripping when running backwards, particularly when fatigued, so I personally don't use a backwards running mod any more.


It is your backwards running. It must be, it was in your colection on the nexus. I have no doubt with this one. Is perfect. Imposible to play afther without.

I've used and liked Real injury and Kuertee's take on that with combat fatigue. Make health represent more a combat fatigue factor than a damage till death pool. Health regens over time.


Do you have MMM? I like the idea but the description says it can conflict with MMM.

Thanks. :D But to be honest, I'm not sure it's really what desertor is looking for. TFE is a collection of game mechanics which draw inspiration from realism, but it's not strictly realistic. Eating and sleeping are balanced around making the passage of time feel important, rather than a close reflection of actual natural processes; the effects of fatigue are tweaked to make managing that resource a meaningful part of the game, rather than according to study of human physiology; and so on. While it's obviously more realistic than vanilla Oblivion, the focus is more on fair challenge than visceral simulation.

Of course, I think I did a fine job improving the game. ;) But if you're looking for hardcoe realism, the ones with "Real" in the name are probably better.


For be honest, Im not sure what really Im looking for... Well, I allways used realistic fatigue and all the other stuff, but is not hardcoe. Realistic Fatigue I have configurated with soft settings. Kuertee encumbrance for weapons is the only I have on hardcoe mode. I dont like to be able of carry my usual weapons and 2 big mauls, for exemple. This way, if I have a bow character, he can carry his bow and a little sword, but not a big one. This improves specialisation play. You choice: a melee warrior or a bow sniper, but not all in one. You can carry sometimes a big weapon for sale or store, but your fatigue is not ok and you must concentrate on run away from danger.

I like the gamplay with sleep and eat mechanics because I have a sense on day and nights and I like the effects or Realistic Fatigue when no in maximal settings but I would like also try something new. I will take a look into your mods.


I think you should go with SM Enc & Fatigue since you are interested in realistic encumbrance as well. You can also configure its fatigue settings to match RF's, but I like the defaults.


I read the description on the nexus and sounds good. Do you use sleep / eat mods? Do you know about compatibility of SM Enc & Fatigue and other realisme mods afecting fatigue?
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Cassie Boyle
 
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Post » Sat Feb 19, 2011 8:04 am

It is your backwards running. It must be, it was in your colection on the nexus. I have no doubt with this one. Is perfect. Imposible to play afther without.



Do you have MMM? I like the idea but the description says it can conflict with MMM.



For be honest, Im not sure what really Im looking for... Well, I allways used realistic fatigue and all the other stuff, but is not hardcoe. Realistic Fatigue I have configurated with soft settings. Kuertee encumbrance for weapons is the only I have on hardcoe mode. I dont like to be able of carry my usual weapons and 2 big mauls, for exemple. This way, if I have a bow character, he can carry his bow and a little sword, but not a big one. This improves specialisation play. You choice: a melee warrior or a bow sniper, but not all in one. You can carry sometimes a big weapon for sale or store, but your fatigue is not ok and you must concentrate on run away from danger.

I like the gamplay with sleep and eat mechanics because I have a sense on day and nights and I like the effects or Realistic Fatigue when no in maximal settings but I would like also try something new. I will take a look into your mods.




I read the description on the nexus and sounds good. Do you use sleep / eat mods? Do you know about compatibility of SM Enc & Fatigue and other realisme mods afecting fatigue?

You can turn off the fatigue part if you need to. I do not use hunger and sleep mods, but I do not think there would be a problem.
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Justin Hankins
 
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Post » Fri Feb 18, 2011 9:32 pm

I read the description on the nexus and sounds good. Do you use sleep / eat mods? Do you know about compatibility of SM Enc & Fatigue and other realisme mods afecting fatigue?

Don't know about the others, but Real Sleep Extended has full compatibility with all of the other realism mods (even other sleep mods if you don't want mind multiple punishments for being sleepy ;)). In RSE I deliberately chose not to target Fatigue, but rather reduce all attributes a percentage of their current values, since I want it fully compatible with fatigue mods (using Realistic Fatigue myself).
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Shannon Marie Jones
 
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Post » Fri Feb 18, 2011 10:10 pm

I used Vim and Vigour for a very long time. It was a great all round mod for sleeping/eating and thirst with an included camp to set up. However it needs total control of your fatigue and will not work properly alongside any other mods that affect fatigue including combat mods. That's the reason I stopped using it. Presently I don't use a hunger mod or thirst mod, but use Real sleep extended with Realistic Fatigue and an alcohol mod called TDDM - The Drunken Dragon Mod. I've not had the time to try that one but I've heard its good.
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Ben sutton
 
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Post » Fri Feb 18, 2011 8:57 pm

Don't know about the others, but Real Sleep Extended has full compatibility with all of the other realism mods (even other sleep mods if you don't want mind multiple punishments for being sleepy ;)). In RSE I deliberately chose not to target Fatigue, but rather reduce all attributes a percentage of their current values, since I want it fully compatible with fatigue mods (using Realistic Fatigue myself).


Is time for download. I dont like however that endurance allows you to sleep less if that means I will be able to sleep only 5 hours / day when I am level 20, for exemple. I want have a normal need between 7 and 10 hours. I guess I can tweak it, ikke sant?

By the way, thanks for your MMM omod Installer. I really apreciate somebody make a mod for at noobs like me have a easier life. That is, how to say... nice :nod:
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Schel[Anne]FTL
 
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Post » Sat Feb 19, 2011 5:51 am

I find in regards to mods that "realistic" can often be translated as "difficult" or "tedious". I generally avoid realism mods for that reason. I like my games to have depth, not tedium.
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Sarah MacLeod
 
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Post » Fri Feb 18, 2011 7:11 pm

Is time for download. I dont like however that endurance allows you to sleep less if that means I will be able to sleep only 5 hours / day when I am level 20, for exemple. I want have a normal need between 7 and 10 hours. I guess I can tweak it, ikke sant?
Ja ;) - fully tweakable, you can make the endurance factor zero if you want. But note that in Real Sleep Extended, you need more sleep than you first think, because if you need 5 hours, that is 5 hours of fully effective sleep. And there's a lot of factors that reduce the sleep effiency, like not sleeping at night, sleeping outside, not sleeping in proper beds, etc.

By the way, thanks for your MMM omod Installer. I really apreciate somebody make a mod for at noobs like me have a easier life. That is, how to say... nice :nod:
You're welcome.


I find in regards to mods that "realistic" can often be translated as "difficult" or "tedious". I generally avoid realism mods for that reason. I like my games to have depth, not tedium.
I can understand that, which is why I have never installed any thirst/hunger mods myself. I think a good encumberance mod (like Realistic Fatigue) is essential though, and since Cyrodiil has day/night cycles and beds, I think having a realistic reason to sleep enhances the immersion, as long as the sleep mod isn't too difficult. My aim with Real Sleep Extended was more to give you the feeling that you need to look for a bed now and then, than to actually punish the player too much.
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Lauren Dale
 
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Post » Sat Feb 19, 2011 10:16 am

I find in regards to mods that "realistic" can often be translated as "difficult" or "tedious". I generally avoid realism mods for that reason. I like my games to have depth, not tedium.


I agree with the "tedium part" but not with the "depth part". I dont find depth that my character can run all the time like "the last mohican" or he can became a "iron transport" and run, jump or fight with 20.000 coins, 2 swords, a bow, hundred potions and a full plate armor. I allways thougt so supid is a horse in this game. If I dont need it, is just cosmetic.


I can understand that, which is why I have never installed any thirst/hunger mods myself. I think a good encumberance mod (like Realistic Fatigue) is essential though, and since Cyrodiil has day/night cycles and beds, I think having a realistic reason to sleep enhances the immersion, as long as the sleep mod isn't too difficult. My aim with Real Sleep Extended was more to give you the feeling that you need to look for a bed now and then, than to actually punish the player too much.


I agree with this. I also find thirst/hunger mods a bit hardcoe, but is so funny when you are near to the limits and you find some beers afther to fight a group of bandits... :celebration:
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Tyrone Haywood
 
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Post » Sat Feb 19, 2011 4:45 am

I agree with the "tedium part" but not with the "depth part". I dont find depth that my character can run all the time like "the last mohican" or he can became a "iron transport" and run, jump or fight with 20.000 coins, 2 swords, a bow, hundred potions and a full plate armor. I allways thougt so supid is a horse in this game. If I dont need it, is just cosmetic.

You hit the nail on the head for my preferences as well. It turns out that I don't care very much at all for game features that are purely cosmetic. If there's a feature, like fatigue or horses, I'd like it to have strategic value. I like evaluating my options in view of what I am trying to accomplish and then making strategic choices. Tejon's Fatigue Effects really succeeded in doing that for me. I had a series of wonderfully skin-of-my-teeth moments when I was penniless, low on arrows and potions, dangerously exhausted and outside in the rain. Trying to find a hidden and safe enough place to sleep (using Roughing It) enough consecutive hours so that I was rested enough to survive a battle. The first time I ran into a troll, I had a very exciting battle in which I was trying very hard not to just drop in a faint from exertion. He was several levels above me, and simply enduring long enough to wear him down was a great challenge.

gothemasticator
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Sian Ennis
 
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Post » Sat Feb 19, 2011 7:17 am

I had a series of wonderfully skin-of-my-teeth moments when I was penniless, low on arrows and potions, dangerously exhausted and outside in the rain.

I was just muttering to someone else about how sometimes it feels like I'm working a second job just because I'm a little crazy, and being reminded that other people use my work by something other than a bug report or installation problem really puts my mind at ease.

Once in a while someone tells a little story like this, and it totally makes my day. For some reason it's never occurred to me to save them somewhere other than the forums, where they get lost and forgotten and eventually purged. But now that the thought's in my head: if you don't mind, you're the first resident of "Testimonials.txt" :D
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Multi Multi
 
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Post » Sat Feb 19, 2011 4:49 am

I'll add another vote for SM Realistic Encumbrance. I tried RF first and didn't like the panting sound or the screen shader; SMRE has an ini file for easy configuration (I have it set to where I can move around without major Fatigue loss, but if I start fighting and/or jumping around, I'll get worn out). There's another mod I have (I don't recall the name, and I can't find it in my LO) that prevents you from regaining health while waiting. If you want something to slow backwards running, why not just get MOBS? It goes great with OOO+MMM, makes weapon damage/speeds more realistic, and the optional part will slow backwards running drastically (about half speed).

Otherwise, I'm not an ultra-realist. I prefer to RP rather than be forced to eat/sleep/whatever; I figure eating is handled "out of game", and I try to catch some Z's when I can, but I don't consider it an absolute must. This is a game, after all, not real life. :)
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NEGRO
 
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Post » Sat Feb 19, 2011 9:21 am

What is MOBS? I did a search but I cant find it.
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rae.x
 
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Post » Sat Feb 19, 2011 7:52 am

Medieval Oblivion Balance System. If you've got OOO, a slightly modified version (OMOBS) is built in.
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Jessie
 
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Post » Fri Feb 18, 2011 7:41 pm

Medieval Oblivion Balance System. If you've got OOO, a slightly modified version (OMOBS) is built in.



Be careful, if you use the latest 3.26 UOP update from the great Arthmor, download the esp replacement from http://www.tesnexus.com/downloads/file.php?id=30142 too.

Also I would recommend Duke Paricks Combat Archery, but you'll probably have to configure it, since it also provides a backward running speed perk,
and together with OMOBS it could reduce it too much overall => you are slower backward, but even more when you have the bow equipped, or readied.
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David Chambers
 
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Post » Sat Feb 19, 2011 9:45 am

Edit: Is the encumbrance still capped. I really do not like the suddenly running up to an encumbrance limit thing. Is there a way to use both mods?

Yes, but in practice you will never really hit that cap unless you are using it with strange custom settings in the config. The cap is set higher than vanilla, and you will be staggering and collapsing whenever you try to move long before you reach it.
I'll add another vote for SM Realistic Encumbrance. I tried RF first and didn't like the panting sound or the screen shader; SMRE has an ini file for easy configuration (I have it set to where I can move around without major Fatigue loss, but if I start fighting and/or jumping around, I'll get worn out). There's another mod I have (I don't recall the name, and I can't find it in my LO) that

Note that RF's panting and blur are both things you can reduce or turn off in it's easy ini config file. All of RF's features can be adjusted or disabled in it's config file.
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Miranda Taylor
 
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Post » Fri Feb 18, 2011 7:25 pm


Also I would recommend Duke Paricks Combat Archery, but you'll probably have to configure it, since it also provides a backward running speed perk,
and together with OMOBS it could reduce it too much overall => you are slower backward, but even more when you have the bow equipped, or readied.



Modifies Duke Patricks Combat Archery much damage with bows? I fear this because I played with "kuertes atribute based skill modifier" and it was cool in the begining. Two arrows and I was down. I had to think hard for every encounter, even with bandits. But when you are near to level 20 you combine your 100 bow ability with your 100 sneak and you became a mortal sniper. Even OOOs bosses felt down with one or two arrows maximum. Still a cool mod, I had fun, but atributes based skill means that you became overpowered. Who in the game can specialize so much but you?
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jeremey wisor
 
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Post » Sat Feb 19, 2011 6:18 am

You can modify combat archery to have no damage boost if you want.

I play with the default setting of 7x and that is combined with MOBS from FCOM and Duke SCA on top of that.

My character is level 19 and has marksman of around 70, but sneak ability (heavy armor tank) and he can drop many critters with one or two shots (realism) but not bosses so much. Even FCOM goblin assassins and champions are tough.

Combined with Realistic Fatigue I reduce the default for risk in backpeddling to half of each of the respective mods recommended settings. Actually thinking of lowering to a third for each.

All this talk of SM fatigue is making me think about trying it out (like many of his other mods) and I just started testing out SM combat regen. But, there are things that RF does that I really like. It contributes to NPCs injury behavior - hit them and their fatigue goes down too - they stumble and fall too. Plus if you run around encumbered you may trip more (and it has great animations for that), but you also build stats like strength - I like that.
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Lily
 
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