Realism Poll

Post » Sat Sep 11, 2010 3:44 pm

I was just wondering here what you all want in the realism area? It also can be role play customization what ever you interpret it as. I am a fan of unlimited in all 3 areas.
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Sat Sep 11, 2010 1:21 pm

None of the options you have presented appeal to me, as I would like some more realism in it, but you only present the options of two vague extremes and leaving the game alone, which I do not want.

Also, mixed races is a no no for me
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Sat Sep 11, 2010 11:54 am

I always feel compelled to answer these polls but I picked the last choice. Really none of the options appeal to me much for the same reasons as Hellmouth. I could do with more realism but not complete realism either. That'd remove the RPG aspect of it and much of the character creation.
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Sat Sep 11, 2010 7:16 pm

Poles have to be realistic, given their troubled history.
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Sat Sep 11, 2010 6:16 pm

Poles have to be realistic, given their troubled history.

Or goegraphic location ;)

Erm, I don't want to have to activities of daily living, but having to hunt or purchase food that the game uses up would be nice (yes, mods, etc.)
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Sat Sep 11, 2010 4:43 pm

I didn't vote in the pole because none of the answers applied to me.

However, I do want a good amount of "role play stuff" and customization. And I'll say this on realism; As long as there's a consistency to the in game logic, I don't need realism, nor do I want it. Some people on this forum have lost sight of the fact that The Elder Scrolls is a role-playing GAME, but they seem to want it to become some kind of bizarre fantasy simulator, and that really doesn't sound appealing to me in the least.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Sat Sep 11, 2010 2:05 pm

This poll is extremely vague I just voted for the last option, but I do have some to say about realism.

I think realism is good only up to a certain point, but there really has to be a balance between realism and fun. To me realism is really only useful for immersing the player and suspending disbelief. If it gets to be too realistic and drags the fun down than it's not really worth it. The con's would then outweigh the pro's. Another part of it really is how much the player allows the realism add to immersion. It's hard to explain, but if people don't really see the point than they are really not even going to get the pro's out of it. That is why I think it is done best the way they did it in FO:NV making it optional in hardcoe mode.

Me personally, I'm just interested to see if they are going to try to add onto that since realism and immersion are pretty popular topics when concerning these games.
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Sat Sep 11, 2010 6:11 pm

This poll is extremely vague I just voted for the last option, but I do have some to say about realism.

I think realism is good only up to a certain point, but there really has to be a balance between realism and fun. To me realism is really only useful for immersing the player and suspending disbelief. If it gets to be too realistic and drags the fun down than it's not really worth it. The con's would then outweigh the pro's. Another part of it really is how much the player allows the realism add to immersion. It's hard to explain, but if people don't really see the point than they are really not even going to get the pro's out of it. That is why I think it is done best the way they did it in FO:NV making it optional in hardcoe mode.

Me personally, I'm just interested to see if they are going to try to add onto that since realism and immersion are pretty popular topics when concerning these games.
Instead of saying that realism makes the game less fun, you could have said that realism is good as long as it doesn't get in the way of a fun game. A game can't be too realistic, but realism can get in the way of good gameplay like anything else.
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Sat Sep 11, 2010 11:51 am

TES can never be realistic if it has orcs and magic, so no, I don't want "realism". However I want things to behave and work out just as in the real world. But htere is nothing wrong with the way it is right now, maybe just some minor tweaks here and there.
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Sat Sep 11, 2010 7:33 pm

Many sorts of realism and realism are used in a game to make it more immersion, more interesting and more balanced. Better AI and graphic makes npc more realistic and increases immersion.
Weapon and armor with different effects like blades does less damage to good plate armor than blunt while doing more damage to an unarmored enemy is realistic and will probably make the game better, this does not have to be real world realistic only logical like fire elementals are immune to fire and weak to frost is logical.

Things like making potions heal over time and take time to drink is realistic, it also makes the game harder and nerfs potions compared to spells making strong healing spells in combat more useful, so this is mostly a balancing question.

Last you have realism that is added to make the game harder but unlike a potion that heals over time is just annoying instead of increasing immersion and difficulty. Example: You have to drink water regularly fair enough however any stream or river will not do you have to get water from a well in a town and get nagging messages to drink every hour.
Another classic is gold in Daggerfall, gold have weight everybody know that however then 1 gold weight 0.1 so gold has the same value as cheap and light items, then you start running into things like elven weapons who was mort more then 10 gold/ weight you pressed the drop gold button. After some time you simply stopped to pick up gold because it had low value for it weight.
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Sat Sep 11, 2010 7:25 am

Somehow I fail to see the connection between "combos" and "realism". The other options are just as bad, or worse. What I consider "real", and would like to see, is probably just about the direct opposite of "arcade-style" combat. Beyond combat, I'd like to see more "realism" aspects to the game, without having them become tedious or an absolutely necessary part of the game. Not all players want them, but those who do really miss it when the game doesn't even make allowances for it.

By the way, is that a "North Pole" or a "South Pole", or is it something we shouldn't touch with a 10 foot Pole (who might make one AWESOME basketball player)?
User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Sat Sep 11, 2010 4:36 pm

Yeah, this poll's way too extreme. Can't really vote, here. I mean, I love realism. I've always felt the more realistic (gameplay-wise) a game is, the better. May just be me. I love when a game has the need to eat and drink, or when a game has a working economy, or when a game has anything that makes me feel like I'm in a living, breathing world. But I don't want to have to answer a call of nature every 5 minutes, or fall over rocks whenever I run over them, or anything that just takes it too far (though, some games, ala The Sims, aer actually better with this). Really can destroy a game.
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Sat Sep 11, 2010 1:16 pm

TES V only :obliviongate:
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Sat Sep 11, 2010 5:12 am

"Realism Pole"?

Realism Pole Def.: A object used to strike game characteristics until they mimic reality. Similar to the "Ugly Stick", see illustration.


Illustration: :brokencomputer:



...I just couldn't stop myself.


On topic: I think Morrowind had a realism that Oblivion lacked. I think the multitude of joinable faction resulted in more than just more gameplay, it made a world you could engage or ignore. I've done most everything in Oblivion, but I have never come close to doing everything in Morrowind. In Morrowind choices mattered, not just because of some conflicts with other factions, but because it took a while to finish a path. In Morrowind, role-playing involved making life-choices for the game. In Oblivion, you finished one relatively short faction quest line and then went to the next relatively short faction quest line.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Sat Sep 11, 2010 8:33 am

Could you please change the realism 'pole' so that it is a bit more indepth than

A:Race 'Combos'? (Are we talking about the same thing as '10-hit combo', or am I missing something?)
B:No
C:The same
D: OMGGZZZZZZ!!!!! TESV!!!! NAO!!!!!
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Sat Sep 11, 2010 2:29 pm

None of the options you have presented appeal to me, as I would like some more realism in it, but you only present the options of two vague extremes and leaving the game alone, which I do not want.

Also, mixed races is a no no for me


Within reason obviously I am not talking about a bosmer and an orc!! Like half elvs and stuff like that you pick the elf race and the human race.
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Sat Sep 11, 2010 5:48 am

Fine fine tell me what you think would be ok to ad no more than one sentance. No i do not mean the post. :)
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Sat Sep 11, 2010 6:56 am

"Realism Pole"?

Realism Pole Def.: A object used to strike game characteristics until they mimic reality. Similar to the "Ugly Stick", see illustration.


Illustration: :brokencomputer:



...I just couldn't stop myself.

:rofl:
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Sat Sep 11, 2010 5:27 pm

Within reason obviously I am not talking about a bosmer and an orc!! Like half elvs and stuff like that you pick the elf race and the human race.

:shrug: To be fair, Bretons are part elf.

Also, according to TES lore, people of mixed races usually take on the trait of the mother with one or two very small leftover traits from the father. You probably couldn't tell the difference between a Dark Elf woman's baby and any other Dark Elf, even if the father was a Nord. He might be a little taller or stronger, but other than that, there really wouldn't be much of a difference.

You can, technically, make a mixed race character as of now in Oblivion. They had a few of 'em in that game.
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Sat Sep 11, 2010 11:48 am

That sounds dumn I prefer half and half.
User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Sat Sep 11, 2010 6:04 am

Very realistic effects but still fantasy. Tons of races, spells and mythical creatures but with very real effects.



(I hate to say this, I have an illness to correct people, but it's spelt poll not pole.)
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Sat Sep 11, 2010 8:07 am

I still meant for it to be fantasy.
User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Sat Sep 11, 2010 5:25 pm

Some games have been realistic without detracting from the experience. Say you have to carry food, have the game automatically eat if for you. You use up 3 ration packets per day sort of thing. Have your character slow down if he doesn't sleep based on his fatigue stats. Run out of sleep or food and you fall down, get eaten by wolves etc. Personally I would like to see damage effect the area that is damaged. Take an arrow to the arm and your arm doesn't work until healed. Take an arrow to the head and you're done.
There are other things I would like to see, like feeling cold when travelling through cold areas (a big thing if we're going to Skyrim), and you shouldn't be able to swim while wearing armour. A lot of these would put the thread into the suggestion range though. I haven't played FONV yet but it sounds like they're on the right track with their hardcoe mode. Making it optional just convinces me that they've thought this through.
By the way, doesn't a Pole also refer to a person from Poland?
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Sat Sep 11, 2010 8:28 am

I liked the way NoM and Crafting handled some of the realism aspects of the game, though I thought that they could have taken it a step further. I would also like to see weather effect the PC, and having to remove armor (and anything else that would weigh you down in water) in order to swim. They also need to make gold weigh something again, and add banks in addition to a working economy. Basically, I'd like anything that would add to the feeling of a living, breathing world, without making gameplay stale and tedious. I think they would do well to add a hard-core option to future ES titles. That way the game can still appeal to those who wouldn't enjoy those features while staying true to the genre for the RPG 'aficionados'.
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Sat Sep 11, 2010 2:02 pm

That sounds dumn I prefer half and half.


http://www.google.com/imgres?imgurl=http://www.bonappetit.com/images/tips_tools_ingredients/ingredients/2008/11/ttar_half_and_half_v.jpg&imgrefurl=http://www.bonappetit.com/tipstools/ingredients/2008/11/half_and_half&h=344&w=310&sz=22&tbnid=4KCGo7kS41U9RM:&tbnh=120&tbnw=108&prev=/images%3Fq%3Dhalf%2B%2526%2Bhalf%2Bcream&zoom=1&q=half+%26+half+cream&hl=en&usg=__y8CWhEHoJDlfYIQ7Z16piTVC1Cc=&sa=X&ei=I3b6TImxFpPmsQOxya33DQ&ved=0CC4Q9QEwBQ
User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Next

Return to The Elder Scrolls Series Discussion