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Also, Oblivion is more tedious in combat than Morrowind? lol? Here, I'll swing at the same person for a minute until I finally hit them once.... That's how combat for a large part of Morrowind is. It's all roll of the dice and it's tedious to the extreme. Oblivion actually made sense in it's combat. I here people complain that you keep hitting someone over and over again for a minute. I just have to ask one thing, what did you do to your character? I've played Oblivion on highest difficulty and less than half a minute beating on people to kill them, I don't even see how you could spend a minute on one creature on normal difficulty unless you were like extremely low on the weapon skill you were trying to use. If that is the case then, your just fishing for issues with the game. I've already said that Oblivion's level-scaling system was too much but Morrowind's was just as flawed, it made the game too easy.
If you intentionally made a non-combat character in MW, then you could stand there for a minute or two of ineffectually swinging a weapon around like an idiot without hitting, but if you managed to accidentally connect, you'd do serious damage with that big chunk of hurtling metal. If, on the other hand, you took a weapon skill as a MAJOR, and USED that type of weapon, you'd hit about 1/4 to 1/2 the time right off the boat. With a few hours of play, your skills would improve to the point of hitting more often than not. After about Level 5-8, it should rarely be an issue. Failure in MW was a bit too brutal at the start, but that made it more rewarding when you became powerful. Having success just handed to you from the start made the next game fell pointless, in my opinion. Something in the middle might have been better.
In OB, you could automatically use a weapon with unerring accuracy with no skill or training, but when you hit something with that slashing blade or massive hammer, it somehow barely scratched the target because of your lack of skill. Worse, killing certain enemies at high levels became a chore. Sure, you could kill a goblin in the starting dungeon with just a jab or two from a cheezy iron dagger, but by Level 30, the same goblin took nearly forever to die, even while beating on it with a high-power weapon taken from some "poor" Marauder or Bandit with Daedric or Glass equipment.
Scaling was only one of several "realism" points that OB backpedalled on. The realtive "nerfing" of skills in general meant that your ability as a player determined how easily you could open a lock, or convince an NPC of something. No matter how untrained and inept the character, any ham-fisted barbarian brute could pick a "Hard" lock with only 5 skill, if the player's dexterity and reactions were good, where the most nimble and intelligent thief with 75 Skill in Lockpicking would still fumble and break picks if the player wasn't very good at it. Failure was poorly implemented; in fact it wasn't implemented at all: at 24 skill, you weren't even allowed to attempt a task, but at 25 skill, you couldn't possibly fail at it. That's realistic, right?
Not that MW got it right, but it was a good first approximation. Rather than fix the mistakes and tweak the rest, the developers went to the opposite extreme, with the result that the game was just as broken, if not more so, but in a totally different way. At least MW felt somewhat more "realistic" in the RESULTS of its game mechanics, although OB's combat and game world "looked" more real, but often worked in a counter-intuitive manner. Please, Bethesda, a few less "that's just stupid" moments in the next game.