» Tue May 17, 2011 8:13 am
The problem with the "leveling system = inevitable god character" argument is that the way that system works is to make characters become better at what they repeatedly do (especially taking into account the sharp decrease in the rate of skill increases Skyrim features after level 50), and so how you play and what sort of character you want to play is completely at odds.
You want to run, jump, hack, slash, and mix potions constantly, repeatedly, for months on the same character, and yet you also want to never improve beyond a certain point, a point that stops far short of "demigod" levels of power in-setting. If your playing style reflects a godlike character, perhaps you should be playing one. It would be far easier to prevent excessive level gain post-50 than it would be to overcome an arbitrary cap (at least for those who play on consoles).
And to enforce this cap on everyone else's game as well as your own, in the name of in-lore realism, is absurd (see my previous examples of mortals becoming beastly powerful in the TES setting).
And if that's not enough, consider just how powerful your character already is: those who claim not to want to become extraordinarily powerful may want to stop at level 10 or so, and never complete the main quests of Morrowind or Skyrim, at least.