Realism? Really?

Post » Tue May 17, 2011 3:46 am

If you're able to get so overpowered, then I would be as well.
If I would be able to get so overpowered in my game, then I wouldn't take it seriously at all anymore.
Achieving a demi-godlike level is something that even a game like Skyrim would not be capable of simulating in a credible way.


Then don't make your character overpowered; free will exists for a reason you know..
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Ashley Campos
 
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Post » Tue May 17, 2011 3:28 am

I want to be able to basically become a demi god.


After investing so many hours into the game I want to be rewarded with achieving a godlike status.


Why not use console commands to accomplish this?
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Tina Tupou
 
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Post » Tue May 17, 2011 9:15 am

I'd prefer to be able to become "overpowered" in the end. At level 50 or so I want to feel like an unmatched champion of some sort.
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ruCkii
 
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Post » Tue May 17, 2011 10:11 am

Why not use console commands to accomplish this?

You're missing the point entirely.

I wouldn't have to earn that.
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Everardo Montano
 
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Post » Tue May 17, 2011 3:40 am

A lot of arguments seem to follow the logic of "if something is possible, I must experience it in my game; therefore no one should be able to experience it in their game." That doesn't make any sense. Just apply it to any of the vast number of things it's possible, but not compulsory, to do or be in TES games.

-Killing every NPC in the world
-Stealing every tangible object in the world
-Permanently failing the main quest, usually dooming the world in the process
-...

Certainly, no one expects the game to be designed around these events, but should they be made impossible just to prevent those who don't want them to happen, doing them anyway?
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Peetay
 
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Post » Tue May 17, 2011 12:05 pm

Why not use console commands to accomplish this?


I guess when you say something like that it's a shortcut to thinking.
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Oceavision
 
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Post » Mon May 16, 2011 11:30 pm

Why not use console commands to accomplish this?


Not everyone plays on the PC.
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Enie van Bied
 
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Post » Tue May 17, 2011 5:00 am

I think that was one of the biggest problems in Oblivion. So realistic, it became unrealistic. (Level scaling between guards and whether or not they could have just been sent to close the gates).

But on topic, I will try to find ways to break the game. In morrowind, enchanting your armor with hp regen on constant pretty much was god mode, especially when you could get up to 15-20 hp/sec regen with legendary armors.


That wasn't realism it was a botched attempt to balance the game and make it chalenging to all levels. It was ridiculously unrealistic to see bandits with 15,000 gold each worth of armor and equipment seemingly scraping by in some abandoned mine.
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Neliel Kudoh
 
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Post » Tue May 17, 2011 9:17 am

Games shouldn't be done for the power-player public...
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Justin
 
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Post » Tue May 17, 2011 1:26 am

Unless you become an actual God, you should still be less powerful than a God.

Win by superior skill or planning, not because you are stronger than anything else ever.
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Dale Johnson
 
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Post » Tue May 17, 2011 12:10 pm

That wasn't realism it was a botched attempt to balance the game and make it chalenging to all levels. It was ridiculously unrealistic to see bandits with 15,000 gold each worth of armor and equipment seemingly scraping by in some abandoned mine.


Not to mention how all the weaker enemies/creatures vanished as you progressed.
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Laura
 
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Post » Tue May 17, 2011 1:53 pm

Then don't make your character overpowered; free will exists for a reason you know..


Are you expecting me to purposefully avoid anything that makes my character stronger at a certain point?
This has nothing to do with free will. I would have to impose restrictions on myself which wouldn't let the game feel natural anymore.
Should I stop using skills to prevent them from leveling?
Should I throw away parts of my equipment because they are too imbalanced?

Seriously, the Don't-like-it-don't-look-at-it argument is getting annoying.
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DAVId MArtInez
 
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Post » Tue May 17, 2011 3:58 am

Then don't make your character overpowered; free will exists for a reason you know..

How can I avoid becoming overpowered when it's an inevitability inherent to leveling? Self gimping is the worst concept in video game history.
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Emmie Cate
 
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Post » Tue May 17, 2011 4:50 am

Don't like being godlike? Don't do it. Why play a game in a way that isn't even fun (for you) ?


It's not like there is a switch to turn off not becoming godlike... How about, if you want to become godlike, you turn down the difficulty instead of trying to make the game inherently unrealistic and broken. It's not good game design to make an RPG where you can annihilate anything and everything at the same time. This isn't a game like Destroy All Humans, this is TES and being a god is not supposed to happen.

How can I avoid becoming overpowered when it's an inevitability inherent to leveling? Self gimping is the worst concept in video game history.


Well said.
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emily grieve
 
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Post » Tue May 17, 2011 1:53 pm

this is TES and being a god is not supposed to happen.


And yet it did in morrowind and oblivion ?
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Bambi
 
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Post » Tue May 17, 2011 3:29 am

When I'm level 50, the only thing that should be a threat are dragons and other demi-gods *shrug*
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Jade Muggeridge
 
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Post » Tue May 17, 2011 4:23 am

I cant belive people are complaining about becoming more and more powerful as they put more and more time into their games. At the end of the story you are most likely the most accomplished persona live in the continent the game takes place. Why? Because no other would be able to do the things you did in the gameworld. Why? Because they were not as powerful as you.

People seem to forget that they are playing a person who changes history - people like that tend to be powerful.
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Kristian Perez
 
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Post » Tue May 17, 2011 5:39 am

Are you expecting me to purposefully avoid anything that makes my character stronger at a certain point?
This has nothing to do with free will. I would have to impose restrictions on myself which wouldn't let the game feel natural anymore.
Should I stop using skills to prevent them from leveling?
Should I throw away parts of my equipment because they are too imbalanced?

Seriously, the Don't-like-it-don't-look-at-it argument is getting annoying.



So instead you expect mine and many other peoples characterx to be limited because you couldn't stand to limit yourself a little bit of self restraint.


Seriously, the Omg-its-too-unbalanced-for-my-type-of-gaming-lets-nerf-it-for-everyone arguement is already annoying as it is.
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Robyn Lena
 
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Post » Tue May 17, 2011 4:40 am

I cant belive people are complaining about becoming more and more powerful as they put more and more time into their games. At the end of the story you are most likely the most accomplished persona live in the continent the game takes place. Why? Because no other would be able to do the things you did in the gameworld. Why? Because they were not as powerful as you.

People seem to forget that they are playing a person who changes history - people like that tend to be powerful.


And you must be powerful. VERY powerful, after all, you are the chosen by the gods. But not a damn god.

So instead you expect mine and many other peoples characterx to be limited because you couldn't stand to limit yourself a little bit of self restraint.


Seriously, the Omg-its-too-unbalanced-for-my-type-of-gaming-lets-nerf-it-for-everyone arguement is already annoying as it is.


What he wants it's the normal thing. C'mon, no matter how powerful you are four or five guards should be enough to kill you. If you want to be the damn god of everything and be able to destroy the world... games should not be done for power-players. That fault of difficulty is not entertaining at all.
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Kristina Campbell
 
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Post » Tue May 17, 2011 7:09 am

I want no level scaling. I want some areas where I whup ass and I want some areas where my butt gets slapped.
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.X chantelle .x Smith
 
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Post » Tue May 17, 2011 10:32 am

Seriously, the Omg-its-too-unbalanced-for-my-type-of-gaming-lets-nerf-it-for-everyone arguement is already annoying as it is.


I can say the same thing about the "If I want to do it I should be able to argument".
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michael danso
 
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Post » Tue May 17, 2011 3:51 am

None of this godlike verses imbalance debating changes the fact that level scaling is incredibly unrealistic and childish.
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Angel Torres
 
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Post » Tue May 17, 2011 1:10 am

So instead you expect mine and many other peoples characterx to be limited because you couldn't stand to limit yourself a little bit of self restraint.


Seriously, the Omg-its-too-unbalanced-for-my-type-of-gaming-lets-nerf-it-for-everyone arguement is already annoying as it is.


Yes, of course I am expecting that. I have the same right to get the game I want, as you do.
The devs will do whatever they want in the end - but I feel very entitled to voice my opinion just like others.
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Curveballs On Phoenix
 
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Post » Tue May 17, 2011 8:13 am

The problem with the "leveling system = inevitable god character" argument is that the way that system works is to make characters become better at what they repeatedly do (especially taking into account the sharp decrease in the rate of skill increases Skyrim features after level 50), and so how you play and what sort of character you want to play is completely at odds.

You want to run, jump, hack, slash, and mix potions constantly, repeatedly, for months on the same character, and yet you also want to never improve beyond a certain point, a point that stops far short of "demigod" levels of power in-setting. If your playing style reflects a godlike character, perhaps you should be playing one. It would be far easier to prevent excessive level gain post-50 than it would be to overcome an arbitrary cap (at least for those who play on consoles).

And to enforce this cap on everyone else's game as well as your own, in the name of in-lore realism, is absurd (see my previous examples of mortals becoming beastly powerful in the TES setting).

And if that's not enough, consider just how powerful your character already is: those who claim not to want to become extraordinarily powerful may want to stop at level 10 or so, and never complete the main quests of Morrowind or Skyrim, at least.
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Yonah
 
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Post » Tue May 17, 2011 5:44 am

None of this godlike verses imbalance changes the fact that level scaling is incredibly unrealistic and childish.

Well, more or less every single RPG uses level scaling. Some more noticeable than others (Im looking at you Oblivion)
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Tanya Parra
 
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