I don't want to become a god either, but if everything levels with you, what is the point of levelling? Seriously, answer that.
I love playing the first 10-15 levels of morrowind because it actually is challenging. But then it quickly becomes too easy. Oblivion does not fix that problem at all, it makes it even worse IMO. You take a step forward, so do ALL your opponents. It adds tedium, not challenge.
Someone said that it takes a minute in morrowind to hit someone, and you kill them, while in oblivion it takes 30 seconds with 7 swings. This is simply hypocritical exaggeration. Morrowind does have a terrible combat system, and at the beginning of the game, yes, you land very few hits, and mudcrab battles take 30 seconds.
In oblivion, by level 3, opponents take at least 7 swings with a longsword. By level 30 it takes (very rough guess) over a hundred, and well over a minute. Sorry if that's an exaggeration, but that's how it feels. This is a fact though: after every fight in oblivion I need to go repair Umbra again because it's lost half its condition. That is ridiculous.
And being a god, as it was defined, not having to fear death. Truly you were a god since the sewers in oblivion then. Just because you took forever to kill things does not mean you had to fear dying. At least in morrowind, the first 10-15 levels you had to be careful.
The only way to not become a god in a game would be to impose a skill and level cap. Who seriously wants this? No matter how much I train, that guy over there will always be better than me? How about he does the whole world-saving thing then..
They should definitely make it harder and take longer to reach god-status, but at some point, it HAS to be achievable.. It is inevitable. Unless someone can think of alternatives besides ceasing to improve, becoming a god is inevitable, level scaling or no.
No, you don't have to impose a skill and level cap to prevent becoming a god. Oblivion eliminated becoming a god an easy way. Morrowind and Oblivion were seriously flawed in both aspects, Morrowind was easy all the way through as long as you just did the main quest line first and didn't try to explore until after you finished the main quest. Oblivion went way too far in their brand new system because it was the FIRST TRY and of course things aren't going to be perfect. Fallout and Fallout NV were testing grounds for TES's systems they have used in the past and trying to improve them and Skyrim will be an even more improved version of those systems. People can't expect new systems to work perfectly the first time, a lot of features have several incarnations before they finally tweak it perfectly. People really need to stop complaining saying that that Skyrim is going to be bad because a system that is over 5 years old is somehow going to be the same. Also it would be nice if people would stop asking to take a step back in progress to put back in game breaking features when we should be looking forward and trying to reimplement those features but in a way that isn't overpowered and makes you a god. In a real game, becoming godly powerful is not acceptable, not by the majority of players and definitely not by game developers.
Yeah nobody wanting demi-god powers wants to hear that. They want to be the best at the highest level of difficulty. If it were up to me max difficulty would be just that, maximum difficulty.
The problem with the difficulty slider is it only effects two variables, enemy heath and player damage resistance. For the slider to be effective at increasing difficulty it needs to do more than create pincushion enemies. It needs to scale all of the enemies stats and leave the player's stats alone.
Well that would just end with the same result in the end. What it should be is when you turn up the difficulty slider it turns up a hardcoe difficulty in which the enemies will die if they take wounds that would normally be lethal but so do you, so if you get slammed with by a minotaur with a giant warhammer and you don't block it or dodge it, chances are your going to die or be really close. Also the difficulty slider should make some NPC or creature packs have more enemies in them to make it even more challenging. To make the game more difficult it doesn't mean they have to be harder to kill, it just means that it needs to be more realistic if you or they take damage.