Realism? Really?

Post » Tue May 17, 2011 3:49 am

I personally love realism and I welcome hardcoe mode, while I respect your opinions I prefer my game to always give me a challenge if you want to be a demigod at a high level just turn the difficulty down seriously, I died like twice in Oblivion not counting falls...

Edit:
Also I just wanted to say that I shouldn't have to limit my self to a dagger like I would in Fallout if I wanted difficulty, don't make TES that way, seriously just lower the difficulty.
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danni Marchant
 
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Post » Tue May 17, 2011 9:26 am

Actually, Oblivion is the only game where I actually did become a God. Sheogorath. Ironic, isn't it?
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michael flanigan
 
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Post » Mon May 16, 2011 11:16 pm

By having "Normal" and "Realistic" mode, they can satisfy everyone. Realistic mode can contain eating, sleeping and such (similar to hardcoe mode in New Vegas), lack of fast travel and quest markers, more challenging combat etc etc.
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Lori Joe
 
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Post » Tue May 17, 2011 12:23 pm

Actually, Oblivion is the only game where I actually did become a God. Sheogorath. Ironic, isn't it?


Har har. But yes lol.
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Jon O
 
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Post » Tue May 17, 2011 12:49 pm

By having "Normal" and "Realistic" mode, they can satisfy everyone. Realistic mode can contain eating, sleeping and such (similar to hardcoe mode in New Vegas), lack of fast travel and quest markers, more challenging combat etc etc.

No seriously lol difficulty slider although I like hardcoe mode I know plenty of people who enjoy difficulty combat while not enjoying realism like I. Why does anyone not notice the slider??
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Jennifer Rose
 
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Post » Tue May 17, 2011 6:20 am

If you play Skyrim on PC, you will most likely be able to type "TGM" in the console and your wish will be granted.

TGM is Toggle GOD Mode. No health loss, infinite magic and fatigue, arrows, etc.

Ironcially enough there was and probably will be a TDM which stands for Toggle Demi-god Mode. No health loss, but you still burn through consumables like magic and magic potions.
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Scarlet Devil
 
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Post » Tue May 17, 2011 6:59 am

No seriously lol difficulty slider although I like hardcoe mode I know plenty of people who enjoy difficulty combat while not enjoying realism like I. Why does anyone not notice the slider??

OK, exclude "more challenging combat" from what I said. Realistic and Normal mode plus difficulty slider.
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LijLuva
 
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Post » Tue May 17, 2011 3:49 am

annihilating a whole village while hovering over it and destroying it with a firestorm is being a god. Destroying a village while on the ground by setting the buildings on fire with spells and killing any villagers that attack you or try to flee is acceptable in the range of powerful, but doing it while hovering over the village with one spell is god-like and doesn't belong.

Now, lets ignore all the reasons already given in this discussion, just let me ask you one thing: Why would you care? I like roleplay a totally weak pilgrim who runs away most of the time...would you tell me to stop also because I am too weak?

The only freedom Oblivion cut was the freedom of becoming a god when it doesn't belong in the game. There is a reason that games that allow you to become a god usually score average to low, because they are a NOVELTY and novelties get old quick while a real game lasts for a long time.


Are you serious? If this is the only difference you can see between those two games than I won't argue with you about that. Oblivion was a good game and I won't be bashing it here just to counter your arguments...
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Amie Mccubbing
 
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Post » Tue May 17, 2011 10:54 am

TGM is Toggle GOD Mode. No health loss, infinite magic and fatigue, arrows, etc.

Ironcially enough there was and probably will be a TDM which stands for Toggle Demi-god Mode. No health loss, but you still burn through consumables like magic and magic potions.



OK, exclude "more challenging combat" from what I said. Realistic and Normal mode plus difficulty slider.


We have that.
/thread
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stacy hamilton
 
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Post » Tue May 17, 2011 12:38 am

Now, lets ignore all the reasons already given in this discussion, just let me ask you one thing: Why would you care? I like roleplay a totally weak pilgrim who runs away most of the time...would you tell me to stop also because I am too weak?


No because roleplaying a weak coward is completely within the realm of realism within the TES mythos.

Are you serious? If this is the only difference you can see between those two games than I won't argue with you about that. Oblivion was a good game and I won't be bashing it here just to counter your arguments...


It is the only "freedom" they took for you. If you want to give examples, feel free. I don't see why your making this about whether one game was better than another, I was telling you why god mode doesn't work in a TES game and told you what they removed from Morrowind to help eliminate god mode.
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Wayland Neace
 
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Post » Tue May 17, 2011 3:45 am

No because roleplaying a weak coward is completely within the realm of realism within the TES mythos.


So is roleplaying a levitating mage shooting fireballs.

It is the only "freedom" they took for you. If you want to give examples, feel free. I don't see why your making this about whether one game was better than another, I was telling you why god mode doesn't work in a TES game and told you what they removed from Morrowind to help eliminate god mode.


Again, if you didn't see how level scaling, essential NPCs, taking away of spells, weapons, armors etc. limited the possibilities of role playing, there is no use in arguing here.
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Juliet
 
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Post » Tue May 17, 2011 9:18 am

Morrowind's leveling system had flaws because indeed once past the lvl 20 mark enemies stopped lvling. (By that I mean, at level 1 you would NEVER encounter a golden saint:: enemies should have become fully static around lvl 35-40 only as thats around where it became incredibly difficult to continue leveling up without exploits)

You can not argue against Morrowind's system pointing out the incredible exploits in the game. Those were not intended. And if for some reason, you looked them up before experiencing your first playthrough, that's your own darn fault. I only started discovering/learning of, major exploits around my third playthrough and it was FUN to do so, it made the game different. Because I had already played through 2 full playthroughs without them. I'm not saying games should have exploits, just saying people arguing morrowind was too easy because of multiple enchanting max gear or soultrapping glitching etc... have weird issues...

Oblivion's leveling system, was as said before , incredibly LAZY. It had awesome potential, and was implemented like crap. Oblivion lvl1 = Mehrunes Dagon's forces of invasion are... scamps and they burned Kvatch entirely on their own. Oblivion lvl 20 = who cares about the daedric invasion when people cant walk from one major city to another without encountering a dozen minotaur lords. nDaedric clad bandits jeaslously guard a very hard locked chest containing 20 gold pieces....

Fallout3's was better, made early lvls hard because of your lack of equipment (getting stuck in the bottom of the subway on way to 3dog with nearly no more bullets etc...) And harder lvls ... harder in certain areas (old olney was something indeed....) but the dlc that added the albino scorpions was just a %@$#*&, every 3 mins in the wasteland you spent 5 mins shooting one down and having to repair your gear afterwards because you emptied 25 clips from your gun...

From what I've heard of new vegas, sounds like a mix of Fallout3 and MW which sounds perfect to me.
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Sam Parker
 
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Post » Tue May 17, 2011 2:42 pm

I couldn't disagree more, seriously I've said it enough but lower your difficulty man and you can be an OP mage.
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electro_fantics
 
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Post » Tue May 17, 2011 8:59 am

Morrowind's leveling system had flaws because indeed once past the lvl 20 mark enemies stopped lvling. (By that I mean, at level 1 you would NEVER encounter a golden saint:: enemies should have become fully static around lvl 35-40 only as thats around where it became incredibly difficult to continue leveling up without exploits)

You can not argue against Morrowind's system pointing out the incredible exploits in the game. Those were not intended. And if for some reason, you looked them up before experiencing your first playthrough, that's your own darn fault. I only started discovering/learning of, major exploits around my third playthrough and it was FUN to do so, it made the game different. Because I had already played through 2 full playthroughs without them. I'm not saying games should have exploits, just saying people arguing morrowind was too easy because of multiple enchanting max gear or soultrapping glitching etc... have weird issues...

Oblivion's leveling system, was as said before , incredibly LAZY. It had awesome potential, and was implemented like crap. Oblivion lvl1 = Mehrunes Dagon's forces of invasion are... scamps and they burned Kvatch entirely on their own. Oblivion lvl 20 = who cares about the daedric invasion when people cant walk from one major city to another without encountering a dozen minotaur lords. nDaedric clad bandits jeaslously guard a very hard locked chest containing 20 gold pieces....

Fallout3's was better, made early lvls hard because of your lack of equipment (getting stuck in the bottom of the subway on way to 3dog with nearly no more bullets etc...) And harder lvls ... harder in certain areas (old olney was something indeed....) but the dlc that added the albino scorpions was just a %@$#*&, every 3 mins in the wasteland you spent 5 mins shooting one down and having to repair your gear afterwards because you emptied 25 clips from your gun...

From what I've heard of new vegas, sounds like a mix of Fallout3 and MW which sounds perfect to me.

New Vegas has the best system, but unfortunately it's far from perfect. The game is still not challenging enough, which means that you die in combat only a few times during 50 hours of gameplay. Which is better than Fallout 3, but far from perfect.
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megan gleeson
 
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Post » Tue May 17, 2011 6:15 am

No because roleplaying a weak coward is completely within the realm of realism within the TES mythos.It is the only "freedom" they took for you. If you want to give examples, feel free. I don't see why your making this about whether one game was better than another, I was telling you why god mode doesn't work in a TES game and told you what they removed from Morrowind to help eliminate god mode.


God mode doesnt work in TES?

Can't say for Daggerfall and Arena, only played an hour or so of Arena and I stopped because my DOS emulator was tearing my pc apart.... (dunno why...)

Morrowind:: You are a reincarnation of the most badass general the Chimer's had. You acquire 3 tools made from the power of a GOD. And are Azura's favourite. And your sent to take down Dagoth Ur (the fortress and the guy) ALONE. Makes perfect sense to me why you can end up godllike. Not to mention you pick off 1 if not 2 , demi-gods afterwards. Nerevar was one kickass character they developped.

Oblivion:: you are nobody. thats it. nothing else. Just some bloke who had some old creepy rich guy fantasize of in his dreams.... Ahhh but wait. in DLC shivering isles you become Sheogorath's champion and eventually become.. you know... and oddly enough I did feel stronger and more god-like than in Oblivion, while keeping the same amount of "challenge" ... maybe it was the lack of overpopulation of Minotaur Lords.
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Catherine N
 
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Post » Tue May 17, 2011 12:12 pm

The problem with Oblivion was that the level scaling always made it too easy. No challange was presented. Level scaling implimented properly with a 50/50 challange or simple fight would be perfect.

....I think you have the wrong game. In Oblivion, every enemy leveled up with you, and you never felt stronger, even at level 40 with full daedric armor.
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Blessed DIVA
 
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Post » Tue May 17, 2011 7:34 am

God mode doesnt work in TES?

Can't say for Daggerfall and Arena, only played an hour or so of Arena and I stopped because my DOS emulator was tearing my pc apart.... (dunno why...)

Morrowind:: You are a reincarnation of the most badass general the Chimer's had. You acquire 3 tools made from the power of a GOD. And are Azura's favourite. And your sent to take down Dagoth Ur (the fortress and the guy) ALONE. Makes perfect sense to me why you can end up godllike. Not to mention you pick off 1 if not 2 , demi-gods afterwards. Nerevar was one kickass character they developped.

Oblivion:: you are nobody. thats it. nothing else. Just some bloke who had some old creepy rich guy fantasize of in his dreams.... Ahhh but wait. in DLC shivering isles you become Sheogorath's champion and eventually become.. you know... and oddly enough I did feel stronger and more god-like than in Oblivion, while keeping the same amount of "challenge" ... maybe it was the lack of overpopulation of Minotaur Lords.



Morrowind: Your a reincarnation of a mortal mer that was strong but not a god. The tools were created by the dwemer to be able to use the power of the heart of Lorkhan, not by a god. Your sent to take down Dagoth Ur alone, making you a powerful person, not a god. You can only beat Dagoth Ur, who is a god, by destroying his source of power and immortality with Kagrenac's tools. Without the Heart of Lorkhan you could kill Dagoth Ur. You kill an ex-god afterward because she is no longer a god but she is still a powerful person such as yourself. Within the story, you in no way become anywhere near the power of a god...

Oblivion: You are nobody that unlocks your true potential and become a powerful person. You become a Daedric Prince after you defeat Jyggalag but it doesn't make you god-like within the gameplay of the game.

The game isn't on the premise of becoming a god within a lore standpoint or a gameplay standpoint. You are definitely supposed to become the strongest or one of the strongest people in the world but that doesn't make you a god or give you the ability to fly around destroying everyone with impunity.

So is roleplaying a levitating mage shooting fireballs.


Levitation has always bothered me in the games because in the lore, people are basically the same as they would be in real life just being normally able to just walk around with a few instances of being able to fly such as the Ministry of Truth hovering because of the power of the god-king Vivec and then after that the Ingenium that uses souls to power it. Then a powerful potion that allows them to fly for a short time. If levitation was used before by so many powerful mages at the extent that you wished, then the fact that the flying potion was so powerful and unique would be worthless. Flying around everywhere with magic and raining destruction on everyone with impunity is being a god and doesn't fit in the lore and by proxy, doesn't fit in the game. If you want to be a god, mod it in, because it is inevitable that it will happen.
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Kira! :)))
 
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Post » Tue May 17, 2011 2:45 pm

I like Borderlands leveling. Even at level 54 I can still be killed no matter where I am. I want a slight challenge when I'm higher up where I can't just let someone attack me, where I actually have to fight back even if it only take three hits.
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Madeleine Rose Walsh
 
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Post » Tue May 17, 2011 2:28 pm

I don't want to become a god either, but if everything levels with you, what is the point of levelling? Seriously, answer that.

I love playing the first 10-15 levels of morrowind because it actually is challenging. But then it quickly becomes too easy. Oblivion does not fix that problem at all, it makes it even worse IMO. You take a step forward, so do ALL your opponents. It adds tedium, not challenge.

Someone said that it takes a minute in morrowind to hit someone, and you kill them, while in oblivion it takes 30 seconds with 7 swings. This is simply hypocritical exaggeration. Morrowind does have a terrible combat system, and at the beginning of the game, yes, you land very few hits, and mudcrab battles take 30 seconds.

In oblivion, by level 3, opponents take at least 7 swings with a longsword. By level 30 it takes (very rough guess) over a hundred, and well over a minute. Sorry if that's an exaggeration, but that's how it feels. This is a fact though: after every fight in oblivion I need to go repair Umbra again because it's lost half its condition. That is ridiculous.

And being a god, as it was defined, not having to fear death. Truly you were a god since the sewers in oblivion then. Just because you took forever to kill things does not mean you had to fear dying. At least in morrowind, the first 10-15 levels you had to be careful.

The only way to not become a god in a game would be to impose a skill and level cap. Who seriously wants this? No matter how much I train, that guy over there will always be better than me? How about he does the whole world-saving thing then..

They should definitely make it harder and take longer to reach god-status, but at some point, it HAS to be achievable.. It is inevitable. Unless someone can think of alternatives besides ceasing to improve, becoming a god is inevitable, level scaling or no.
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maria Dwyer
 
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Post » Tue May 17, 2011 12:29 pm

I couldn't disagree more, seriously I've said it enough but lower your difficulty man and you can be an OP mage.


Yeah nobody wanting demi-god powers wants to hear that. They want to be the best at the highest level of difficulty. If it were up to me max difficulty would be just that, maximum difficulty.
The problem with the difficulty slider is it only effects two variables, enemy heath and player damage resistance. For the slider to be effective at increasing difficulty it needs to do more than create pincushion enemies. It needs to scale all of the enemies stats and leave the player's stats alone.
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Ezekiel Macallister
 
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Post » Tue May 17, 2011 6:09 am

I don't want to become a god either, but if everything levels with you, what is the point of levelling? Seriously, answer that.

I love playing the first 10-15 levels of morrowind because it actually is challenging. But then it quickly becomes too easy. Oblivion does not fix that problem at all, it makes it even worse IMO. You take a step forward, so do ALL your opponents. It adds tedium, not challenge.

Someone said that it takes a minute in morrowind to hit someone, and you kill them, while in oblivion it takes 30 seconds with 7 swings. This is simply hypocritical exaggeration. Morrowind does have a terrible combat system, and at the beginning of the game, yes, you land very few hits, and mudcrab battles take 30 seconds.

In oblivion, by level 3, opponents take at least 7 swings with a longsword. By level 30 it takes (very rough guess) over a hundred, and well over a minute. Sorry if that's an exaggeration, but that's how it feels. This is a fact though: after every fight in oblivion I need to go repair Umbra again because it's lost half its condition. That is ridiculous.

And being a god, as it was defined, not having to fear death. Truly you were a god since the sewers in oblivion then. Just because you took forever to kill things does not mean you had to fear dying. At least in morrowind, the first 10-15 levels you had to be careful.

The only way to not become a god in a game would be to impose a skill and level cap. Who seriously wants this? No matter how much I train, that guy over there will always be better than me? How about he does the whole world-saving thing then..

They should definitely make it harder and take longer to reach god-status, but at some point, it HAS to be achievable.. It is inevitable. Unless someone can think of alternatives besides ceasing to improve, becoming a god is inevitable, level scaling or no.


No, you don't have to impose a skill and level cap to prevent becoming a god. Oblivion eliminated becoming a god an easy way. Morrowind and Oblivion were seriously flawed in both aspects, Morrowind was easy all the way through as long as you just did the main quest line first and didn't try to explore until after you finished the main quest. Oblivion went way too far in their brand new system because it was the FIRST TRY and of course things aren't going to be perfect. Fallout and Fallout NV were testing grounds for TES's systems they have used in the past and trying to improve them and Skyrim will be an even more improved version of those systems. People can't expect new systems to work perfectly the first time, a lot of features have several incarnations before they finally tweak it perfectly. People really need to stop complaining saying that that Skyrim is going to be bad because a system that is over 5 years old is somehow going to be the same. Also it would be nice if people would stop asking to take a step back in progress to put back in game breaking features when we should be looking forward and trying to reimplement those features but in a way that isn't overpowered and makes you a god. In a real game, becoming godly powerful is not acceptable, not by the majority of players and definitely not by game developers.

Yeah nobody wanting demi-god powers wants to hear that. They want to be the best at the highest level of difficulty. If it were up to me max difficulty would be just that, maximum difficulty.
The problem with the difficulty slider is it only effects two variables, enemy heath and player damage resistance. For the slider to be effective at increasing difficulty it needs to do more than create pincushion enemies. It needs to scale all of the enemies stats and leave the player's stats alone.


Well that would just end with the same result in the end. What it should be is when you turn up the difficulty slider it turns up a hardcoe difficulty in which the enemies will die if they take wounds that would normally be lethal but so do you, so if you get slammed with by a minotaur with a giant warhammer and you don't block it or dodge it, chances are your going to die or be really close. Also the difficulty slider should make some NPC or creature packs have more enemies in them to make it even more challenging. To make the game more difficult it doesn't mean they have to be harder to kill, it just means that it needs to be more realistic if you or they take damage.
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JUDY FIGHTS
 
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Post » Tue May 17, 2011 1:14 am

Yes, Morrowind had many ways to gain godlike powers but as you said, most of them were exploits. They were not intended by the devs. You were not supposed to use them.
There are ofc ways to become very very powerfull without exploiting things but you would have to invest a lot of time and effort to achieve that goal. And really...if you dedicate yourself so much, why shouldn't you be able to gain godlike power?

If people actually stopped powergaming Morrowind, they would see, it is a more challenging game than they think. Just because you can do something doesn't mean you should do it.

Also saying that people preferred Morrowind over Oblivion because they couldn't become god in the latter is just ridiculous...


This is my view.
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Louise Lowe
 
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Post » Tue May 17, 2011 11:46 am

This is my view.


Well no matter how much time and dedication I put in the real world I'm not going to become a god because I am restricted by the laws of reality and the same applies in a fantasy world. Just because you run around and get good at using spells and swinging a sword doesn't make you able to become a god because you are restricted by the laws of reality of the TES world. You can't just do ridiculous things just because you want it, that's the realm of modding. Otherwise it degrades the TES mythos if they purposely let you become god-like. Sure, you can become extremely powerful and become the most powerful person in the world but that's not god like and as long as your not flying around Skyrim laughing and destroying everything and there is nothing anyone can do about it. Your powerful but if say, a legion of soldiers come after you to capture you, you either have to flee or get captured, it's not realistic to just wait for them and then annihilate them all, that is the realm of a god...
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kelly thomson
 
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Post » Tue May 17, 2011 10:09 am

Really? Because I remember only Morrowind allowed you to be. There were so many exploits to make you overpowered. That's why all the people that like Morrowind better didn't like Oblivion because there were only two ways to become a god in Oblivion and they were purposely exploiting things such as 100% chameleon or picking all the skills you didn't use for Major skills so that all the mobs stayed weak while you got stronger. As for precedence, Daggerfall and Arena didn't allow you to become a god either, especially not Arena. Morrowind is the odd duck and that's why I didn't like it as much as Daggerfall or Oblivion, Morrowind had a really amazing main story but overall, it was just had too many exploits.



Don't get me wrong, Daggerfall is my favorite game, but If you ask me, with its advantages/disadvantages system, Daggerfall allowed you to be well on your way to godhood from the very start. Train that destruction enough (or even not too much because you can basically cast for free. All you needed was the recast button) and AoE + spell absorption = walking death machine.
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Cathrine Jack
 
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Post » Tue May 17, 2011 10:28 am

Worm I see what you're saying but I don't see why they don't understand, they are asking for stronger characters and they dislike the difficulty of the enemies when they are of later levels while we don't, is this not what the slider is for? Maybe suggest an improved slider but I would hate to see TES change the difficulty of the game to make it similar to FO3, I like FO3 btw but seriously I beat the game with the 10mm pistol on hard and hunting rifle on very hard. The direction of realism is something I seriously appreciate, as well as an appropriate constant difficulty level.
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Lady Shocka
 
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