Realism? Really?

Post » Tue May 17, 2011 6:53 am

We all want realism in our games. Its a definate must. But to what extent? Personally, I would like my character to be able to do demigod abilities, but also to have NPCs who act normal/are at my level.
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Stephani Silva
 
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Post » Tue May 17, 2011 8:03 am

I think that was one of the biggest problems in Oblivion. So realistic, it became unrealistic. (Level scaling between guards and whether or not they could have just been sent to close the gates).

But on topic, I will try to find ways to break the game. In morrowind, enchanting your armor with hp regen on constant pretty much was god mode, especially when you could get up to 15-20 hp/sec regen with legendary armors.
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Nick Pryce
 
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Post » Tue May 17, 2011 1:44 pm

I want balanced realism. There should always be more powerful foes to face so no matter how high your level is you can always find a challenge.
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Noraima Vega
 
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Post » Tue May 17, 2011 4:40 am

I want balanced realism. There should always be more powerful foes to face so no matter how high your level is you can always find a challenge.


Noooooo! That's the mentality that led to Oblivion's level scaling! There will come a time when your character is no longer challenged, accept it.
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Matthew Aaron Evans
 
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Post » Tue May 17, 2011 3:16 am

I don't get it... Is this thread about realism or level scaling ?
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elliot mudd
 
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Post » Tue May 17, 2011 6:54 am

I think that was one of the biggest problems in Oblivion. So realistic, it became unrealistic. (Level scaling between guards and whether or not they could have just been sent to close the gates).

But on topic, I will try to find ways to break the game. In morrowind, enchanting your armor with hp regen on constant pretty much was god mode, especially when you could get up to 15-20 hp/sec regen with legendary armors.


I want that option though, to be able to become a demi-god. I want to be able to accept and acknowledge that I am undefeatable if I want to. My goal with my wizard-characters is to attain power. To be able to solve any problem with a flick of the wrist. Do I want god'dom on them? No. Do I want to be nearly untouchable? Oh yes.

This is different than we'lls ay my warriors. They love the thrill of a fight, and I never try to become a god on them.

Rogueish characters tend to be very mortal as well.
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Dj Matty P
 
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Post » Tue May 17, 2011 4:39 am

"Realism" doesn't mean "Just like real life", or anything else so clear cut. It's about consistency in-world. Oblivion's magic is unrealistic, because gameplay and lore clash horribly, with one defining a predictable, safe mechanic and the other defining a chaotic hard to control force. Money was unrealistic, as lore and conversation defined a few septims as a lot of money, and yet even those complaining of being penniless had several septims (previously shown to be a reasonable period of time's wages for regular folk), and weaponry and clothes worth dozens. Weaponry was unrealistic relative to our own world, however I don't recall ever seeing references to the relative deadlyness of weaponry, so that's fine.

However, NPCs have to eat, drink, and sleep - so you should too. Truly powerful warriors and mages are spoken of, so your skill ceiling needs to be at least so high.
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Kira! :)))
 
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Post » Tue May 17, 2011 10:33 am

Noooooo! That's the mentality that led to Oblivion's level scaling! There will come a time when your character is no longer challenged, accept it.

The problem with Oblivion was that the level scaling always made it too easy. No challange was presented. Level scaling implimented properly with a 50/50 challange or simple fight would be perfect.
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Jade Payton
 
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Post » Tue May 17, 2011 1:42 pm

The problem with Oblivion was that the level scaling always made it too easy. No challange was presented. Level scaling implimented properly with a 50/50 challange or simple fight would be perfect.

Lol yes, I forgot that everything growing stronger with you made things easier..
You silly.
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TOYA toys
 
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Post » Tue May 17, 2011 11:29 am

Noooooo! That's the mentality that led to Oblivion's level scaling! There will come a time when your character is no longer challenged, accept it.


Yes but there shouldn't be a time where your flying over Morrowind laughing while dropping fireballs from the sky leveling all civilization on Vvardenfell....

The problem with Oblivion was that the level scaling always made it too easy. No challange was presented. Level scaling implimented properly with a 50/50 challange or simple fight would be perfect.


lol? Everyone that liked Morrowind complained that things didn't die easily enough when you leveled up. Morrowind was the easy game, you just go through the main quest line and you won't have any issue with it and once you finished the main quest line you could do any of the side quests without ever being in danger of dying. Oblivion got harder as you got higher levels, thus everyone that wanted to make the game easy just picked skills they didn't level up as Major Skills so that they could get their god mode. Oblivion did go over board with their level-scaling but Morrowind did too little level-scaling. They needed to find a balance of it and after Morrowind, Oblivion and both fallout games, I think the latest incarnation in Skyrim will be as close to perfect as possible.
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Vicky Keeler
 
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Post » Tue May 17, 2011 9:37 am

I want balanced realism. There should always be more powerful foes to face so no matter how high your level is you can always find a challenge.

EXACTLY!!

RPGs have a tendency to get easy and thus boring in the later levels. I'm not really a fan of personally making the game harder (i.e. using crappy armor or weapons) as I feel the game should be hard for me, but in the end, if the game isn't hard, I'll find ways to make it so. Something that's not always possible though.
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Alexx Peace
 
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Post » Tue May 17, 2011 5:30 am

I want that option though, to be able to become a demi-god. I want to be able to accept and acknowledge that I am undefeatable if I want to.


If you play Skyrim on PC, you will most likely be able to type "TGM" in the console and your wish will be granted.

For non-demi-god play, enemies will scale in each dungeon within a limited range, so there should still be some difficult higher level areas with better loot and some slightly easier areas.

I would prefer the New Vegas or Morrowind type of level scaling, which is to say, no scaling at all, but it has already been confirmed that we will see limited level scaling along the lines of FO3 scaling.

Regarding other aspects of realism in Skyrim, obviously, it is a fantasy setting with dragons, sorcery and swordplay. However, I'm hoping that we will encounter believable characters with compelling stories. The concept art and screenshots that have been released suggest a more detailed and realistic depiction of NPCs and creatures than what we encountered in Oblivion, albeit with a somewhat darker and more mature tone.
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Charlotte Buckley
 
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Post » Tue May 17, 2011 4:52 am

Preferably, I would like no level scaling at all. It would be nice to all be able to come back here and talk about Wraith Mountain, or say "The ice fields" and have everyone know you are talking about the one with infamously high amounts of sabertooth cats.

Sort of like "Old Oilney" in fallout, only regional instead of locational.


It really is fun (and sometimes terrifying) to step out of a forest and find yourself in bad land. General purpose creatures(the ones you come across every day) SHOULD NOT be so frusteratingly difficult to kill as Albino scorpions, unless they are in a designated area, such as a haunted mountain or a particular tundra, reguardless of one's level. There were more than a few times I would just want to go kill some mole rats(Fallout 3) for mindless fun, so out of megaton I'd step only to be brutalized by an albino scorpion because I was level 30.
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Schel[Anne]FTL
 
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Post » Tue May 17, 2011 5:08 am

I like being overpowered when I reach a high level with the majority of my skills being 100 or higher.

I loved that feeling of godlikeness in Oblivion when I could run faster than a horse, stealthier than a nightkin and stronger than several ogres and still be able to throw off overpowered fire spells without a dent to magicka. That's why I take balancing on single player games with a pinch of salt because if someone wants to be overpowered; they aren't affecting anyone elses gameplay by being so unlike MMORPG's for example.

There should be that feeling of uberness when you're high level and while there should be a challenge still to some extent; I don't want it to be like Oblivion where all my opponents are equipped in high level equipment and the only wildlife seemingly left in Cyrodiil were Minotaur Lords and the like.

For me that ruined the immersion much more than being overpowered was. It's more realistic for Lord Sheogorath to be very powerful than every bandit to be equipped in Daedric armour and Minotaurs being the entire extent of an ecosystem.
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jessica sonny
 
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Post » Tue May 17, 2011 11:59 am

because if someone wants to be overpowered; they aren't affecting anyone elses gameplay by being so


The inherent ability to become overpowered is not exclusive to your game. If you can do it then so can everyone else and that is affecting other's game play.
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saxon
 
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Post » Tue May 17, 2011 6:11 am

Yes but there shouldn't be a time where your flying over Morrowind laughing while dropping fireballs from the sky leveling all civilization on Vvardenfell....


Err, if I want to do this, why shouldn't I be able to?
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Averielle Garcia
 
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Post » Tue May 17, 2011 10:06 am

I like the lack of level scalling in New Vegas because I prefer to have some really difficult areas that are almost impossible to beat at low level. Getting payback on those cazadores was sweet! (even though they were still difficult at high leve)! There were enough powerful enemies around to provide some challenge even at the higher levels.

Games become extremely boring for me if the PC gets to be overpowered. I understand there are folks who want a completely different type of experience where the PC is overpowered. If you are playing on PC, you can use console commands or mods to make your character overpowered. Alternately, maybe there will be a wide range in the difficulty slider so that if you want to experience total-god mode or almost total-god-mode you can adjust the slider to the easiest setting, while the hardest difficulty setting should be extremely challenging even for veteran TES players.
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-__^
 
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Post » Tue May 17, 2011 4:30 am

"Realism" doesn't mean "Just like real life", or anything else so clear cut. It's about consistency in-world.

Yeah. Pretty much that.

I don't see how realism is directly related to the limits (if any) of character power - if you're going by real life limitations, the first monster you meet would leave your character permanently maimed or dead-

If you're going by TES lore limitations, then there really aren't that many I'm aware of...
The four friends of a war hero stole deific power from the heart of a dismembered super-powerful spirit, two of whom were later slain, as living gods, by the reincarnation of the war hero as a mortal whose adventures started as a penniless prisoner/agent in a little place called Seyda Neen. A mortal named Tiber Septim more or less made himself a god by his own hand. A Dunmer mage has been able to live for millennia and create clones as companions. The founder of the Empire started life as a slave and her uprising was aided by a demi-god hero.

Or is the argument that only NPCs should be allowed to be, for lack of a better word, awesome?

Anyway, I think realism should serve fantasy, and not the other way around; and it's best used to create convincing and sympathetic conflicts for and between characters, not to force us to play peasants or arbitrarily limit gameplay possibilities.
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KRistina Karlsson
 
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Post » Tue May 17, 2011 11:45 am

The inherent ability to become overpowered is not exclusive to your game. If you can do it then so can everyone else and that is affecting other's game play.


And those who don't want to become overpowered don't have to become so.

It's like those who didn't want to complete the mages guild series because the Bruma guild was unuseable, they aren't forced to continue it and "ruin" an aspect of the game in their point of view but those who wanted to finish it, could.
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Reven Lord
 
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Post » Tue May 17, 2011 12:35 pm

The inherent ability to become overpowered is not exclusive to your game. If you can do it then so can everyone else and that is affecting other's game play.


This. It's okay to become more powerful than other people after you've reached the "end" of the game but not to the extent where your wiping out entire cities. There has to be reasonable limits on your power. I mean, it's fine if you run really fast or can knock someone 10 feet with a single swing but not running cheetah speed or hitting someone with enough force to send them half way across tamriel. You just don't have that kind've power. It's not realistic in the realm of TES and it trivializes the rest of the game.
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Lovingly
 
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Post » Tue May 17, 2011 12:44 pm

I dont want relaism in my games, but I want the world I am in to feel real. If I`m playing a game in outer space I do not want complete silence, as it would be in real life, but I would like the sound to be muffled when I put on a suit and walk outside, Its not reality I want in my games, but for the world to feel believeable.
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GabiiE Liiziiouz
 
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Post » Tue May 17, 2011 9:36 am

I hope there is a wide range in the difficulty slider so that if you want to experience total-god mode or almost total-god-mode you can adjust the slider to the easiest setting, while the hardest difficulty setting should be extremely challenging even for veteran TES players.


In order for that to be a viable option the difficulty slider needs to be more dynamic than just altering damage and damage resistance.
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Steph
 
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Post » Tue May 17, 2011 8:54 am

I want to be able to basically become a demi god.


After investing so many hours into the game I want to be rewarded with achieving a godlike status.
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Fiori Pra
 
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Post » Tue May 17, 2011 8:03 am

Err, if I want to do this, why shouldn't I be able to?


If you're able to get so overpowered, then I would be as well.
If I would be able to get so overpowered in my game, then I wouldn't take it seriously at all anymore.
Achieving a demi-godlike level is something that even a game like Skyrim would not be capable of simulating in a credible way.
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Gen Daley
 
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Post » Tue May 17, 2011 12:46 pm

The inherent ability to become overpowered is not exclusive to your game. If you can do it then so can everyone else and that is affecting other's game play.


Don't like being godlike? Don't do it. Why play a game in a way that isn't even fun (for you) ?
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Lloyd Muldowney
 
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