I should state again, the concept of realism in games to me, to me, I stress, is as alien as the surface of Mars.
Yup, you made that abundantly clear, multiple times.
It has also been made extremely clear that many other people feel differently - just as it has been said repeatedly that you realize people have different tastes, and that how one plays the game comes down to a matter of personal choice. Yet your posts come across as if they are one arguement after another about why the point of view other than yours, is flat out wrong - even if it is only in your opinion.
Even if you don't intend it to be, that does come across as insulting --- much like repeated statements of, "If you want {insert type of gameplay}, then go play {insert some other game}" - seemingly suggesting that people are in the wrong by modding their own FO3 to be more to their liking, rather than going and playing some other game that (in your opinion) would be better suited to their wants and desires.
That having been said, your apology is noted, and accepted. Please take the above as an observation of how insult that you never intended, was taken from your words - for the sake of hopefully improving communication here in general... rather than as a slight or accusation against you.
As to the actual topic at hand, I will say this much:
You play a game to escape from reality. Anyone who plays a game with realism added affects isn't actually escaping from reality, and let's face it, your character in all games, even Duke Nukem 3D, and I loved that part by the way, , doesn't suffer from the petty problems of Real Life.
I agree that, sometimes, I play games to escape from reality - though that is not necessarily the main goal. The main goal for me is always "to have fun". Sometimes that is accomplished by escaping reality. But I also enjoy chess - and I cannot say that I have ever garnered any enjoyment from chess due to its ability to help me "escape from reality". The enjoyment there is purely in the thrill of a challenge - and possibly (hopefully) - overcoming that challenge.
I disagree however, that playing Fallout3 with realism changes like the need to eat/sleep/drink, means I am not escaping from reality -- or that my in-game experience comes anywhere close to "suffering from the petty problems of Real Life".
The petty problems of Real Life for me, have nothing to do with the need to eat/sleep/drink. No, the petty problems of my life are dealing with the dramatic personalities that I have to, in order to collect on money that my business is owed. Or hand-holding my boss at my day-job, through obvious things that he can't understand no matter how hard he tries. Or worrying about my girlfriend's continued unemployment, or my not having enough money right now to get the new computer I want, a 50" plasma TV, and a new couch all at the same time. Those are the things I play games to escape from.
My reality does not include shooting super mutants, looting raiders, wandering a wasteland looking for things to scavange, or sneaking around ruined buildings hoping not to get ambushed. Entering a world where all of those things are part of "daily life", makes for pretty substantial escapism for me.
Where do I find the enjoyment in that? More than anything else, in the challenge, and the feeling of accomplishment and pride in overcoming said challenge. That is why I am always finding myself wanting to play the game with more and more difficult settings. Does the need to eat/sleep/drink add much to the difficulty? No hugely. But it does add another aspect of peril in some cases - especially if you add it to NoFastTravel. If I get bogged down fighting a huge lengthy battle that I can't break away from for a while? Suddenly I find my performance degraded by lack of sleep. Sooner or later, I'll find I'm hungry/thirsty and have run out of things to eat/drink. So now the challenge becomes to either fight through several more super mutants in order to get into the abandoned grocery store behind them, or duck down into a nearby metro station and deal with ghouls or raiders standing between me and an old abandoned water fountain - hoping I grab some food from a fallen enemy along the way.
Why is this fun for me? Because it is the challenge and sense of accomplishment that I find fun. Not the challenge and accomplishment of killing things - if that was all I wanted, I'd go play a real FPS. No, it is the challenge and accomplishment of surviving in an otherwise inhospitable wasteland - in enforcing my will, and making a change in my surroundings - in besting what is thrown at me.
Why do I play Fallout 3 (an incredibly easy game, out of the box) instead of something more difficult then? Largely because I adore the genre - it is something my imagination can reall "sink its teeth into". But my imagination is always focused on the complex challenge of surviving and thriving in a harsh wasteland - not in a single-minded focus on combat, or tactics, or any other single task - most of which I have other games that focus on those individual areas.
...and for me at least, having no fear of being spotted by a sniper first, because that critical head-shot means nothing more than a stimpack to me, is the opposite of challenging and enjoyable. Having there be no cost to using the "wait" command repeatedly so that I can hit up my favorite vendors every respawn-cycle, until I've purchased everything that my heart desires... isn't fun for me.