Well, too much Epi gives you a heart attack.
I'll grant that.
However, I have to thank everyone for keeping it clean, and not trying to burn the heretic, me.
I wasn't expecting having to reply to 11 replies. So, bare with me if I missed something.
The bullet weight was just one tiny thing, and the only thing at the time I can think of. Also, the whole realism of bullets weighing things is horribly negated by the Force Actor Value command. Now you can carry a harriet jet in your inventory with the Force AV.
Yes, it's a RPG, a role playing game. However, wmi, the definition of RPG, is role Playing game. You play a role.
Realism doesn't really need to be added to qualify as a RPG.
Which is kind of what I got from your post earlier. I apologize if that's not what you intended.
Another thing about realism being added, artificial difficult ramping. Now, this isn't going to make me popular, but
a game like Fallout 3 doesn't really need added realism to make it slightly more difficult.
There's a whole range of games, from Easy, to Wow, this makes I wanna be the guy, played by Helen Keller(I'm aware she's been dead for a while) look easy.
Fallout 3 may go towards Easy, but some of the arguments for realism to me, ramp it up towards the other side of the scale.
I suppose it boils down to a simple statement.
I play games to have fun. If you play games to have fun by making the difficulty really high, that's fine too. I just don't see the point. I can go and get shot in the face in real life, but I don't see the point in that either.
After all, since I play games to have fun, why can't you? The answer is yes you can.
However, I understand and I appreciate the hard work into mods, I do, but some ideas for realism, just don't mesh with how I play games, and that kind of makes me go, Lol, wut, when people like it.
I apologise for that, because I have made some people angry on this forum over my stubborn refusal to accept certain things.
For that, I apologize.
"It's a gaem!!" arguments are wearing thin, really. I like "realistic" games, and it seems to me an rpg is the best place to have "realism", rather than some half-baked FPS.
Your argument against It's a game arguments is flawed, because it's a game, Phoshi.
I'm being silly here, by the way.
RPGs are good for realism, however, every game I gave an example of in my first post, is an FPS game.
The penultimate Action/RPG series of games, System Shock and Dues Ex, those were the perfect games designed for realism. IMO.
Fallout 3 doesn't strike me as the type of game that needs realism though. But again, that's just me.
As I've said, don't take anything I say as offensive, I don't mean it.
I guess, to boil it down simply, I play games to relax and have fun, not have massive heart failure because of lots of high damaging attacks, and instant killing tricks and traps. (not to be confused with map 08 of Doom 2, Tricks and Traps)
After all, I'm not playing a game where one hit kills you.
That to me, ruins the fun out of things. Again, that's just me.
Oh, if any of you have taken a look over a certain couple threads I've posted in, you'd realize that sometimes I say things that aren't taken well, and it leads to miscommunications. Which leads to hatred against me.
Realism mods are about each individual finding the level of play that works for them. You should try some and you might be pleasantly surprised.
I agree with the first part, however, I seriously doubt I'll ever find a realism mod that works for me.
One final note: I would probably enjoy the concept and use of realism mods more, if I didn't get attacked by some people over my views. Which has happened here on this forum.
No one likes being called a troll. Even Trolls...
Edit for mouse0270.
Good points, but I don't see the reason for playing on ultra hard in the first place. That's just me though.