Realism

Post » Wed Sep 01, 2010 10:46 am

I prefer realism in games, though it can be carried too far. If my character has to stop to pee, then that is taking it too far. Food, water, sleep are all good in a game though. I also miss the 'grittiness' aspect of most games. That is the realism I miss. I want to see the 'poor seedy' part of towns where people of questionable values reside. Thieves, prosttutes, gangs. Oblivion was far too 'clean'. I want a return to some of the backalley areas where not everyone is wearing a prom dress.


This. You see drugs, drug paraphernalia all over Morrowind, less so in Oblivion but it's there. Why aren't there huge gangs pushing the stuff? Where's the criminal element? Just adding a seedier side to everything would make it all the more realistic as well as give the player more options on how to roleplay. You have the "Thieves Guild" which, IMO, are a bunch of do-gooders. Then it cuts right to hardcoe sadistic murderers (the Brotherhood). There's no in between.
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Lavender Brown
 
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Post » Wed Sep 01, 2010 5:57 pm

Realism in the transport system: I pay, the carriage takes me to the destination in real time, so I could get off anywhere on the way.
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Josh Trembly
 
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Post » Wed Sep 01, 2010 5:41 pm

Lots of different variables but one I'm against is realistic combat.
I don't buy games because I want a real world simulator, I buy games because I want a game.
Realistic combat just get clunky and weird not to mention simple since you'll be better then enemy AI.

I do want a realistic gameworld and a realistic economy.
I think those are very important, when I enter a town in a game and I can't wrap my head around how the people actually can survive then it ruins the experience for me.

Realistic PC behavior: No, god no, I hate it when we run in games and the whole screen gotta wobble like a [censored] jell-o on a truck in the wilds, I hate overused panting from characters, I hate being able to jump the realistic 3 decimeters and I hate climbing up or over stuff and having the entire character feel like a sumo-wrestler the way he wobbles the camera and moves.

Realistic monster design is something I like, when I see a monster I like to understand it, but if it's so ridiculous that I cannot see how this thing actually is able to even live then it ruins the experience for me. (Like if we face some fleshy monster with wings and a giant eye with talons on his feet but with no mouth, like, how does it eat with no mouth?)

So realism, how much do I want, I want the design of the world, of enemies, of factions, of NPC's, of towns, of economy and production to be realistic, everything else I'm either against or don't care about.
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Maria Garcia
 
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Post » Wed Sep 01, 2010 3:41 pm

Realistic monster design is something I like, when I see a monster I like to understand it, but if it's so ridiculous that I cannot see how this thing actually is able to even live then it ruins the experience for me. (Like if we face some fleshy monster with wings and a giant eye with talons on his feet but with no mouth, like, how does it eat with no mouth?)


:lmao:
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StunnaLiike FiiFii
 
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Post » Wed Sep 01, 2010 9:22 am

Lots of different variables but one I'm against is realistic combat.
I don't buy games because I want a real world simulator, I buy games because I want a game.
Realistic combat just get clunky and weird not to mention simple since you'll be better then enemy AI.



Really? Have you played Mount & Blade?
I think that game has some of the most realistic and satisfying combat ever.
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Charlie Ramsden
 
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Post » Wed Sep 01, 2010 9:06 pm

Not too "real".
Indeed.

I'm fine with hitpoints (I really didn't care for all the "but someone shot in the head should die instantly! even me!" threads over on the FO3 forum, for example.)
And it isn't always fatal in real life either, as there are a number of instances where people survived it. The most recent example is that politician woman (whose name escapes me) who was shot in the head in Arizona.
I'm fine with features that reduce some of the tediousness (like fast travel. No need to walk across the areas you've already completely cleared if you don't want to)
Never understood people's beef with that one myself. Fast travel has always been a part of the TES series in one form or another. Before Morrowind you could even fast travel to places you never even been to before... I call that complaining for the sheer sake of complaining.
I'm fine with "unnatural stamina".... forcing someone going on a long on-foot overland trip to walk slowly most of the way is just adding aggravation.
Indeed, also more complaining for the sake of complaining. With a little suspension of disbelief one can even come up with plausible reasons why said character could run like that. Also, it was like that (yet again) before Morowhind (no wonder it's called Morowhine)
I'm fine with not seeing my feet. It doesn't throw me out of the game or make me think that I'm just a floating camera.
Even with that small niggle I prefer the first person view over the third person view. I can't count how often I had a stupid death merely because the camera was in the wrong place ate wrong time and suddenly glitched on me. Or I commit some crime I didn't mean too.


-------
(All the "I want to need to eat/sleep/etc" threads have had me thinking about my ultimate "why the heck did that game series become so popular" example - The Sims. Someone loaned it to me to try, and I just couldn't believe that people would play this "game". Yeah, the "build crap" part is ok, but the actual gameplay..... let's see: I need to get a job, keep my house clean, get enough food & sleep, get up/clean/dressed on time to get to work/school whatever, so that I can get promotions, and earn money, to buy cool stuff like a new computer.
...Seriously, people play a game like that? I'm glad now that I never played it.

...wait, I have to do all that crap in real life. I play games to get away from that. Why the would I want to do that in a game?!?!!?!?? :banghead:

Seriously, I have 150% no clue how the heck that became popular. It's recursive maschism or something.)
Like I said before I never played The Sims or any of the variations (and I'm now glad that I never have) but I can only guess they want a chance at a more glamorous life or somewhat. Honestly though your guess is as mine.
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Robert Bindley
 
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Post » Wed Sep 01, 2010 2:58 pm

Really? Have you played Mount & Blade?
I think that game has some of the most realistic and satisfying combat ever.

Nope, but I'm mostly against realistic combat in RPG's.
I guess I'm one of those that likes numbers to decide things and not that a sword to throat = death. :P
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Prohibited
 
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Post » Wed Sep 01, 2010 1:22 pm

First off, let's define Realism.

Realism, when it comes to video games,is the extent to which gameplay mechanics adhere to our objective reality. Pedestrian examples of realism are 1) gravity, abandined things fall downwards.


Sounds like a fairly good description, for obvious reasons, I think that we should also limit said realism to things that would be applicable in real life. It's silly to ask for realism in magic because we can't use magic in real life, the very presence of magic is unrealistic, and therefore, how exactly do we define what kind of magic is "realistic" and what isn't? On the other hand, gravity is something we do see in real life, and unless we're told otherwise, we can probably assume that gravity in your fantasy setting works like it does in real life. Even if you tell us that gravity is actually earth spirits holding people and objects down to the ground and pulling them back down if they get off of it or something like that, it may not work on the same principles as how gravity is currently scientifically understood to work, but we can probably assume that, as much as it would affect the gameplay and story, it works like in real life. Similarly, we can assume that in the world of Tamriel, getting hit by a sword has roughly the same effect as in real life, of course, the gameplay might not accurately reflect this, but this comes back to a question of just how much realism we want in our gameplay mechanics.

Another factor to consider is internal consistency, if we look at realism as how consistent a work is with real life, then internal consistency is how consistent it is with itself. Internal consistency is what we get when a work defies the rules of real life, but still follows its own rules, and applies to things that depart from real life. Let's say you have a setting where it's established that magic can't bring people back from the dead, then not breaking this rule later on would be an example of internal consistency. Works lacking internal consistency can end up suffering from plot holes or continuity issues, and in fantasy and science-fiction, that can do more to harm suspension of disbelief than lack of realism. That's not to say that in fiction, you can never change things or contradict previously established things, because just as in real life, things can hange over time, in fiction too, things don't need to remain completely the same eternally, and somethings, things that were once established could be proven wrong. In short, internal consistency is important, more so than realism, but it doesn't need to be a strict constraint that limits creativity.

Now, back to the subject of realism, realism in games can be a tricky subject, because a degree of realism can potentially enhance some games, but making the game too realistic will end up making it boring and annoying, thus, the best approach is to find just the right balance of realism. It's important to remember whenever this discussion comes up what video games are about. Video games are a means of entertainment, we play them to be entertained, not to see what life would actually be like in a given scenario. Therefore, how much realim a game should have should be however much is needed to make it as entertaining as it can be. In that respect, how much realism I'd want depends somewhat on the nature of the game. I certainly wouldn't say I'd have enjoyed Just Cause 2 more if the developers had tried to make the physics remotely realisitic, on the other hand, I don't feel that my enjoyment of S.T.A.L.K.E.R. was ever diminished by the fact that I can't jump ten meters into the air or tear bloodsvckers apart with my bare hands. It comes down to a matter of genre. In the case of the Elder Scrolls, I wouldn't mind a degree of realism so long as it doesn't become detrimental to the overall gameplay experience or the escapist fantasy aspect of the series. I wouldn't mind more realistic physics, for example, so long as we're dealing with mundane things. I wouldn't mind a slightly more realistic damage model than past games had, though not completely realistic as allowing level 20 characters to potentially be killed in one hit by level 1 characters if an important part is hit would diminish the impact of characters' abilities on the game, location damage would be perfectly fine with me, I wouldn't even mind a crippling system similar to Fallout, though at this point, that doesn't look likely. On the other hand, needing to eat, drink or sleep is going too far in that direction and would just become annoying, same for not being able to swim in heavy armor. I'd also like to see AI behave realistically, both in combat and otherwise. NPCs shouldn't just throw themselves suicidally at me unless they actually want to die. They should behave intelligently, at leaat within the limits of what the AI is capable of. Outside of combat, NPCs should react logically if they find a body in the middle of the road, for example, and if I enter someone's house and go up stairs without permission, they shouldn't just ignore me. At the same time, they shouldn't go crying "Theif! Thief!" if I try to pick up the item I just accidentally knocked off the shelf and put it back (Now if I take it and walk away, on the other hand, THAN they should call the guards.) Having NPCs behave more intelligently during gameplay not only makes the game more realistic, it can also add additional challenge, and if done well, it can be a good thing, so long as there are constraints to prevent the game from descending into complete chaos as a result of AI being good enough to allow NPCs to be able to mess up the game but not good enough to prevent them from doing so all the time (Like what Radiant AI was in Oblivion before Bethesda decided to limit it.). In general, if adding a trouch of realism to the game could add a new dimension to it and make it more enjoyable as a result, than it's probably a good idea, if it would just become tedious, albeit realistically so, then it's not wanted.

In terms of the design of the game world, graphics, and writing of the game, I'd like a level of realism so long as the designers don't forget that it's a fantasy game. When it comes to equipment, I don't want full realism, having every armor or weapon be completely realistic would get boring after a while, and would just diminish the creativity of the world, and creativity is what fantasy SHOULD be about. Bring on the horned helmets and spiky armor I say, so long as I can still believe that the armor would protect someone and that the weapons could kill someone, so I draw the line at chainmail bikinis, the environments should look believable so long as they don't become boring and uninspiring as a result, Morrowind did a pretty good job at this, I think, showing us a world that felt like it was different from our own, but still felt plausible, from what I've seen so far, while Skyrim is slightly lower on the fantasy scale due to being in a less exotic province, it still seems to be doing a pretty good job at looking believable while still capturing a degree of epicness and creativity in is environments. I still expect to see farms and villages, and cities should still feel like places where people live, ancient ruins should feel like they've been neglected for hundreds or thousands of years, and so on. In terms of the writing, people should act in ways I could see someone behaving in real life where applicable, and react to the differences between our world and Tamriel in ways that are believable. Magic may not exist in real life, but in a fictional world where it does exist and its practice is common, I can believe that people who can use it might make a living offering magical services, just as someone who has learned how to fix cars may make a living doing that in real life. I want to see NPCs with regular lives, they shouldn't just be devices that exist only to provide information on the game world, services, or give quests, in this respect, improving on the AI could also help a lot. When NPCs go somewhere, it should feel like they have a purpose, whether it's to work, eat, drink, paint, or something else. They shouldn't just go somewhere to stare at the wall for several hours before going home. Though in writing having characters act believably is important, the writers also shouldn't forget that they have fantasy elements they can make use of as well, allowing for story telling oportunities that wouldn't exist in a fully realistic setting. Since we have dragons attacking cities, why not show us what the authorities are doing about it? Are the people in charge actively trying to put an end to the dragon threat? Or are they just keeping the guard in the city and hoping that they can protect it if a dragon decides to attack? Are people panicking? Of course, dragons aren't the only fantasy element that writers can use to their advantage.


Toilet stuff are kinda unnecessary and would turn the game into a pain in my opinion (at least I can't think of a way of it working good).


I'd argue mandatory eating, drinking and sleep would be the same. I've yet to play a game that includes such things where it actually added any challenge since they were plentiful enough that you really had no trouble maintaining a good supply of them, thus, it becomes more a chore than an actual meaningful part of gameplay. And if the game made food rare enough that finding it is actually a challenge, then it would become annoying as you'd constantly have your adventures interrupted by trivial things like needing to find food. Just imagine if your nearing the end of an epic final dungeon to confront Alduin, and are just about to go in to face the one behind the whole crisis, and then suddenly, you need food or will face weakened stats, yet you just exhausted all your food supplies, so you have to trek all the way back out of the dungeon to go find more food so that you'll be able to confront Alduin at full strength. That does NOT sound like my idea of fun at all.
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Scotties Hottie
 
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Post » Wed Sep 01, 2010 1:41 pm

I like realism in the physics, armor and weapons, but for the most part I'd have realism when I'm playing IL2 - Sturmovik or Lomac
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FoReVeR_Me_N
 
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Post » Wed Sep 01, 2010 9:39 pm

Realistic PC behavior: No, god no, I hate it when we run in games and the whole screen gotta wobble like a [censored] jell-o on a truck in the wilds, I hate overused panting from characters, I hate being able to jump the realistic 3 decimeters and I hate climbing up or over stuff and having the entire character feel like a sumo-wrestler the way he wobbles the camera and moves.


Oh, yeah.... headbob. Luckily, thanks to the number of people with motion sickness, this will probably always have an option toggle.
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des lynam
 
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Post » Wed Sep 01, 2010 5:59 pm

Then you don t want a RPG you want a hack and slash.

And a game doesn t need to be dumb.


:eek:

Excuse me?

No. Indeed, I do want an RPG. And I want one that's smart. In fact, sir (or madam, whatever the case may be), I do not at all like hack and slash, nor do I get a thrill out of playing dumb games.

But thanks for trying to tell me what I want.
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Jonathan Windmon
 
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Post » Wed Sep 01, 2010 8:27 am

I want the game the feel as realistic as it possibly can. The reason I feel that it should is because there are already so MANY unreal things in the game. Elves, cats that walk around, same with lizards, magic, dragons and the list goes on. The more realism the better.


Very well said! I agree. with those types of things you specified, we do need all the realism we can get.
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Wane Peters
 
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Post » Wed Sep 01, 2010 11:44 pm

All I really want is better gravity, in Oblivion terminal velocity was about 10 mph...
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ruCkii
 
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Post » Wed Sep 01, 2010 7:35 pm

...many words...


Good post. :)


I'd argue mandatory eating, drinking and sleep would be the same. I've yet to play a game that includes such things where it actually added any challenge since they were plentiful enough that you really had no trouble maintaining a good supply of them, thus, it becomes more a chore than an actual meaningful part of gameplay.


Of course, getting back to your "nature of the game" concept, if the game's designed around/for it, food & water can make sense. The post-apocalypse trading/adventure Flash game Caravaneer, for example. Since a central portion of the game is operating a caravan across an apocalyptic wasteland, needing to carry enough water & food for your people & draft animals (or gas if you've gotten a rare vehicle) is really meaningful.

(SImilarly, the Twilight 2000 pen-and-paper RPG, positioned the players as a stranded military unit in Europe, post WW3/nukes. Scavenging enough supplies was an important part of the game. "Yay, we got the M1 tank working! We've got Massive Firepower! ..... wait, it takes how much gas to drive that thing 40 miles? :blink: )


But, like you said - nature of the game. Those games were designed around the "need food/water" concept, it wasn't just added in for kicks.
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Benito Martinez
 
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Post » Wed Sep 01, 2010 10:04 am

I'd like realistic combat without the realistic wounds. I want the fierceness and struggle of each fight, but I don't want to be gutted by a level 2 at level 30 myself. I suppose I want each fight to be interesting and hard, as in a hard fight. Mindlessly killing everything gets old, but a struggle to the death where skill and strength are needed seems pretty good. Obviously magic can't be real, but it can be implemented to be gritty and unforgiving to go with the feel. The magic system looks like thats what its doing to me, no more fireball at lv 1 and 40. Now theres better AoE, flamethrower, rune style mines etc. Hopefully bethesda delivers and it isn't all hype. I enjoy nice views of snowy mountains......but I enjoy lopping off argonian limbs more.
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Spaceman
 
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Post » Wed Sep 01, 2010 5:35 pm

Nope, but I'm mostly against realistic combat in RPG's.
I guess I'm one of those that likes numbers to decide things and not that a sword to throat = death. :P


Yeah, of course I too want some sort of endurance stat. I want the big strong warrior to be able to take a beating but maybe not 29 fireballs in the face.
An old wizard has strong magic that keeps his foes at bay but if they eventually close the distance and plunge their sword into his feeble body I want him to go down in a few hits,
not reveal that he has the toughness of a terminator(well not in tes-terms) even though his endurance is like only 40.

But I like some of the changes they're making in Skyrim, like for example giving backstabs an even bigger multiplier and turning the bow into an actual lethal weapon.
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kyle pinchen
 
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Post » Wed Sep 01, 2010 10:51 pm

I'd like realistic combat without the realistic wounds. I want the fierceness and struggle of each fight, but I don't want to be gutted by a level 2 at level 30 myself. I suppose I want each fight to be interesting and hard, as in a hard fight. Mindlessly killing everything gets old, but a struggle to the death where skill and strength are needed seems pretty good.


I wouldn't say every fight needs to be challenging, I mean, it would be kind of anti-climatic if my level 20 character got bitten to death by a rat :lol: But I think I know what you mean. Combat should be dangerous, that doesn't necessarily mean one head shot, and your dead, but it should feel like you're in a life or death struggle, though really, it's not only a matter of realism, once again, as an element of danger is also important to capture the challenge of combat. Combat is easy if you can just wade through enemies without needing to pay any attention to your own safety, and while there are times when that can work well as a way to show how powerful you've become, when every fight is like that, it becomes boring and tedious, especially if you're doing it a lot. Cliffracers in Morrowind are a perfect example of how a large amount of easy enemies can become annoying.

Of course, getting back to your "nature of the game" concept, if the game's designed around/for it, food & water can make sense. The post-apocalypse trading/adventure Flash game Caravaneer, for example. Since a central portion of the game is operating a caravan across an apocalyptic wasteland, needing to carry enough water & food for your people & draft animals (or gas if you've gotten a rare vehicle) is really meaningful.


That might be worth considering too, though I can't really name many games I've played where finding food and water was a central part of the game and it just wouldn't work if it was taken out (Though I haven't played either of the games mentioned.) but certainly, such a game could exist. But I can't say I feel that being forced to eat and drink would make my Elder Scrolls experience significantly better. Certainly, I like having the option to do these things if I choose, and I like being able to see NPCs do it. I've even sometimes tried to eat and sleep at appropriate hours with some of my characters, whenever circumstances allow it, but this is purely a role-playing choice I made myself, so it does not feel like a chore.
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Travis
 
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Post » Wed Sep 01, 2010 2:56 pm

....[Word wall of the biggest kind]....


Very nice post. I concur with everything you put there. I think you summed it up nicely. ;)
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latrina
 
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Post » Thu Sep 02, 2010 12:33 am

Personally, I just want to kill people and cause damage.

On a more serious note, even though I want to do that, all the pros of reality with few of the cons. Ultimately, we are playing a game here, and it needs to be fun. For the most part, reality can be quite boring and uneventful, and we don't want to have a lot of those moments in Skyrim. We want to be exploring, going somewhere, killing dragons, going into forgotten tombs, etc. It's fine to have in some hardcoe aspects such as sleeping, eating, etc, but just don't take it too far. Above all else, the game needs to be fun and engaging. If it becomes too much like reality, people lose interest and run back to Halo/Gears of War/Call of Duty/etc.
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Suzie Dalziel
 
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Post » Thu Sep 02, 2010 12:07 am

Now, as you can see from the description, I just want to see what the fans of the TES series (myself included) would like to see in the game in terms of realism, or perhaps how much realism that you would like to see or expect to see. How much realism does it take to make a good game? What's too little? What's too much?

Many play games to escape the everyday norm and venture into a world where they can be the hero they want, a place where they can defy reality, defy the laws of physics, play out that story or character from their favourite movie or book, being the person that the fabric of the universe hangs on, the only one that can make a difference. Many of us play games to feel important, to feel we have control over where we are going, to feel we have power over our destiny and perhaps others too.

So, coming back to realism. Do we really want our games to be like real life? Do we want to face the dire consequences of bad choices? Many people want an extent of realism but still want to feel as if they are in a fantasy world where the rules of real life don't apply. At one end the stick we have burning through the game as if you are a god with no real consequences that come from your actions. On the other end we have things like needing to eat, needing to sleep, needing the toilet, not being overly powerfull, permadeath etc etc.

Now, me personally I think there needs to be a balance, and I sit somewhere in the middle. I'm definately a fan of realism, but I think there can be too much of it. So, what about you?

Do you want to run around in Skyrim as if it were real life in a different universe? Explain :smile:






How much realism do I think is needed in TES?


This is a very easy question to answer:
the same amount of realism in the majority of Fantasy novels. Give me the realism of The Lord of the Rings saga. Give me the realism of Riftwars. Give me the realism of Martin's A Song of Ice and Fire. Give me the realism of Wise and Hickman's Dragonlance Chronicles. Et cetera.
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Annika Marziniak
 
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Post » Wed Sep 01, 2010 11:01 am

How much realism do I think is needed in TES?


This is a very easy question to answer:
the same amount of realism in the majority of Fantasy novels. Give me the realism of The Lord of the Rings saga. Give me the realism of Riftwars. Give me the realism of Martin's A Song of Ice and Fire. Give me the realism of Wise and Hickman's Dragonlance Chronicles. Et cetera.


Thats very very vague..... You do realise that characters in LOTR etc need to eat, drink, sleep etc. If you do realise then thats fine.
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Rodney C
 
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Post » Thu Sep 02, 2010 12:20 am

But I like some of the changes they're making in Skyrim, like for example giving backstabs an even bigger multiplier and turning the bow into an actual lethal weapon.

I'm thinking that backstab could be level rolled, like, if you're lvl 20 with 60 Blade skill (if that's in) then you get like 100% backstab chance at enemies 5- but on the enemies 6+ all have a dice roll chance to evade the backstab.
Like, a lvl 18 enemy would have a 40% chance to avoid the backstab, a lvl 20 enemy would have 60% chance and enemies 24+ would have a 100% chance to avoid it.
Why I'd want this is because I fear backstab might become too powerful, I remember how in FO3 I used the stealth suit and a silent heavy damaging weapon and could clear out an entire dungeon with ease.
And since Backstab is most likely an instakill it'd be good if enemies that are on the same level or a little below has a chance to avoid this backstab.
Backstab is still a good skill to use, it's just that you need to be more careful around equal enemies and know that something might go wrong.
I do like the implementation of these new things as it will make stealth, assassin, serial murderer characters more fun to play as.
But I fear for that it will unbalance the game in favor of the PC too much.

Still, I like that backstab is in and that bows will be more lethal. :)
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Claudz
 
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Post » Wed Sep 01, 2010 11:25 am

I no want to be rude, but search function sometimes is useful for not post double topics...

http://www.gamesas.com/index.php?/topic/1162658-realism-in-skyrim/page__p__17076841__hl__realism+immersion__fromsearch__1#entry17076841

http://www.gamesas.com/index.php?/topic/1172333-immersion-its-magic/page__st__100__p__17299684__hl__realism+immersion__fromsearch__1#entry17299684

http://www.gamesas.com/index.php?/topic/1148403-hardcoe-mode/page__st__40__p__17271612__hl__realism+immersion__fromsearch__1#entry17271612

http://www.gamesas.com/index.php?/topic/1171135-immersive-gameplay/page__p__17267639__hl__realism+immersion__fromsearch__1#entry17267639

http://www.gamesas.com/index.php?/topic/1163887-phony-skyrim-vs-immersive-skyrim/page__st__20__p__17112384__hl__realism+immersion__fromsearch__1#entry17112384

http://www.gamesas.com/index.php?/topic/1168183-hard-core-mode/page__st__40__p__17211580__hl__realism+immersion__fromsearch__1#entry17211580

and there are 3 others...
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CRuzIta LUVz grlz
 
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Post » Wed Sep 01, 2010 11:23 am

I'm thinking that backstab could be level rolled, like, if you're lvl 20 with 60 Blade skill (if that's in) then you get like 100% backstab chance at enemies 5- but on the enemies 6+ all have a dice roll chance to evade the backstab.
Like, a lvl 18 enemy would have a 40% chance to avoid the backstab, a lvl 20 enemy would have 60% chance and enemies 24+ would have a 100% chance to avoid it.
Why I'd want this is because I fear backstab might become too powerful, I remember how in FO3 I used the stealth suit and a silent heavy damaging weapon and could clear out an entire dungeon with ease.
And since Backstab is most likely an instakill it'd be good if enemies that are on the same level or a little below has a chance to avoid this backstab.
Backstab is still a good skill to use, it's just that you need to be more careful around equal enemies and know that something might go wrong.
I do like the implementation of these new things as it will make stealth, assassin, serial murderer characters more fun to play as.
But I fear for that it will unbalance the game in favor of the PC too much.

Still, I like that backstab is in and that bows will be more lethal. :)


But isn't kinda the point of backstab killing someone without them knowing of you,
wouldn't it be difficult to avoid something you didn't know of? Though I guess they could make the npc or monster do an extra perception roll since the act after sneaking up behind them
makes additional noise. Or they could make sneaking up very closely to people more difficult than in previous games.
Maybe make more situations where npcs walk around and by eachother in dungeons so that you have to time when they're alone and backstab them.
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Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Wed Sep 01, 2010 9:36 pm

My last post was really dark. I guess that can happen when you post before your wake up. :)

So let me elaborate. I don't want to be reminded of the real world, when I play a game.

What I don't want;
Eat, sleep and drink (FNV's hardcoe).
Take care of friends and family (GTA 4).
Toilet and showering (The Sims).

What I want;
Proper reason for enemies to exist (FO3).
Normal population exceeds guards and monsters (?).
If you can buy it or find it, you can sell it for what It's worth (lot's of games).

That's it for now.
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Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

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