It is for some of us. In a game. I don't want to deal with it in my game. I put up with "eating for survival" in MGS: Snake Eater, and I tortuously endured it in New Vegas' hardcoe mode. Those are the only two games I've ever played that *required* you to eat to survive and I never want to do it again in a video game. I hated it. Both experiences svcked in their respective entireties.
Eating IS drudgery to some players. It's an everyday thing, eating is. Getting a sword swung at your head is not an everyday thing.
How did those games handle eating? What's funny is that actually many games "require" eating in order to survive. Food is used as a health booster in place of potions and medpacks. I actually hate the ubiquity of "health potions" in ES games. They should cost hundreds of gold and only be used when you are about to die. Day to day "wounds" should be dealt with by eating (okay, equally unrealistic, but once again we are assuming things like bandaging, elapsed time, fatigue rather than actual limb-loss)
And eating is only drudgery in our modern world. We have schools, jobs, tv, and we have to occasionally interrupt that to ingest some processed garbage that is fully prepared by other people and purchased by us for very little. Of course, you can always cook your own meals but that consumes even more time.
However, in a fantasy world, we don't have McDonald's and Hot Pockets. We've got deer, bread, and some produce. Also we aren't working a 9-5 job so we can't just swipe our card at the local Grocery and buy a meal, if we haven't raised, harvested, or hunted it ourself, we need to earn money to eat, which involves questing, or stealing. That's the big part, how you eat, it's one of the things that define what role you play in a role playing game.
@gpstr
Thanks. I definitely think making it unobtrusive is necessary, it would be a pain to constantly open your inventory, or visit the market once a day. But that's the beauty of it, is we already have bandit caves that have bread, cheese, and apples as random loot...and the only people who take them are alchemists. So yea, grab the gold, grab the diamond, and grab the apple. Apple goes in the inventory, hunger arises, apple disappears.