I'm play games to get away from real life, I don't want a simulation. Theres a fine line that you shouldn't cross, because, real life is boring.
Funny thing is... While I don't like the current FPP simulation of the recent Fallouts, nor in RPG's in general... That's what TES is, and I don't mind it in TES; I don't mind that the PC's name is meaningless, and that the PC starts the game with no significant history or motivation :shrug:. The series [as far as I've been able to tell] is about grind and graphics (not counting the books in Morrowind). I like it for what it is, and don't judge it against
Planesc... well... most Black Isle games in general. the TES games that I have, have always [seemingly] sought to substitute the player for the PC in a reactive open world that lets them explore it as though they were born there, and live the virtual life of a native in that world. Few games manage this well; TES does.
I would not want it realistic to the point of peeing on the plants
*, but minor tweaks on Oblivion and aspects gained from their Fallout 3/NV titles could really make a worthy series game. Aspects, not so much the Gore, as rather a fantasy equivalent of the reloading bench that lets you craft scrolls, potions and artifacts. Or they could incorporate the somatic spellcasting tech from Arkane's Arx Fatalis into the engine, and let the players actually learn the spell gestures to cast spells in the game ~which worked very, very well in Arx, and would bump the casting effect realism up quite a notch IMO.
*On second thought [having played Postal 2], I'm not so sure I wouldn't want that level of realism after all... If the reactions of the guards and merchants were well done.
** I should note that for me, Fast Travel (the mistakenly believed instant travel) has no 'immersion' counter effects for me what-so-ever. I just wish they would refine and expand its scope to include potential ambush at points between A & B, and implement hard stops for situations like impassable terrain (like a troll bridge say), and/ or Buffs wearing off and the PC can't carry his inventory.
I'm in favor of conventional travel, and magical teleportation as well. They should reduce the odds of ambush, and in the case of a caravan, provide temporary allies for the PC in the way of caravan guards hired to protect the paid passengers.