we arent that far apart then. i simply want a method of transportatioin evident in the game instead of just clicking on a map icon.
One of the things I loved about Fallout was that the entire world was open to you at the start of the game. If you wanted to set out for the coast, your PC would start trekking over hills and plain, mountains and valleys, and not stop until they reached the coast (or were mugged, or stumbled on something too interesting to pass by). I don't dislike games that unfold the map as you explore it, but I prefer it the other way if its an open world game. Now Fallout 1&2 let you walk across the State lines, but certain areas of interest only became known to you from dialog with NPC's ~cities you could find on your own. In those games travel was dangerous, and you could hire on to a caravan as a guard, and be let go later where you arrived. I'd like to see regular caravans travel the lands and accept paying passengers and hire on guards that need work; (and have the occasional ambush to deal with ~but with help).
... it was so much more fun than just clicking an icon and seeing a loading screen and POOF your there.
This is very subjective, and there are many that would often (or always?) prefer to just assume the PC made it there alive, and resume play then (skipping the walk). Not everyone will do that all of the time, but most will want the option some of the time. So long as its no longer a 'get there free and clear' exploit, I would prefer to have the option intact.
...If there is a ruined fort in the middle of a forest, I should be required to brave the dangers of that forest no matter how many times I've been to that fort. When the NPC says, you need to go back to X, my reaction should be, "AGAIN?!? But I nearly died last time just getting there."
I'm heartily against this form of abuse.
I dont care if they include all that "realist" stuff in a hard-core mode, just don't put it in real play! I find it all a waste of my time, i play games for fun, not to be bothered by stupid things like"you need to drink, or you need to eat". I, and im sure there are others, find games fun when I can do what I want and live in a world where its fantasy, fake everyday requirements dont apply.
Why wouldn't you need to drink or eat? Traditionally RPG's had the PC's delve into dank underground lairs and old dungeons ~places where casual eating could not be assumed to take place unless you brought your own lunch. Places where running out of food would put you in a bad way, and would certainly limit the amount of time you could spend down there. Many players like the challenge. In games like these Food plays the part of the timer just the same as the 'air supply' that runs down when you are under water too long ~would you also call the whole breath holding mechanic needless or a stupid detail? Broadly calling it all stupid implies that those who enjoy these aspects are wasting their time on silly trivia (instead of bashing heads?).