So what is it?
This is my own take on a Morrowind combat mod that simulates the ability to block with your weapon, the usage of momentum during a leap or while running (charge), and many other things.
So what are the features and how do you use them?
The features are as follows:
-100% hit chance. You will always hit whatever you're facing and within range to hit, and so will the enemy. The angled field of attack has been sharply reduced to ensure that the player must aim their strikes well. This also means that you and your enemy can both dodge attacks if timed right.
-Running/jumping (for both player and NPC) will add an increase in attack damage to simulate inertia.
-Higher stakes combat. Attacks are much more devastating now with increased chance of critical. Attacking twice in succession will result in massive damage - however, it will be difficult to do this while trying to block unless you take the offensive immediately and keep it.
-Block with your weapon. To do this, you must enter defense mode, in which the player defaults to blocking and the damage of counterattacks is minimal. When blocking, you will usually take no damage from enemy attack, and an accompanying "clang" will result instead. However, this does not mean you can get away with blocking through an entire session of combat! A fixed portion of your fatigue will drain with each successful block, and if the enemy's combat stats are much higher than yours, there is a chance you can mess up your defense and take a lot of damage anyway (an accompanying scraping sound coupled with the loss of your health will be the indication). Standing there defending will just result in you getting beat down.
-Archery overhaul. Pulling back the bowstring and holding will slowly drain fatigue. A different sound will accompany the shot, depending on how rapidly the bow is shot. Arrows will always hit whatever they come across.
-Many new sounds to improve the atmosphere of combat. Randomized sounds occur during a strike against armor, a weapon swish, blocking an attack and failing a block. Bows now play different sounds and weapon draw sounds will change when in sneak mode. Sounds also change depending on what weapon you have equipped.
What is this compatible with?
It shouldn't be incompatible with anything but MWE blocking. Both mods have a different way of dealing with block that conflicts because of the block skill.
Will it unbalance my game?
Probably. It's an alpha right now and I've tried to ratio the NPC's level and skills with the outcome battle and so far results seem fairly realistic - a commoner will present a challenge but isn't necessarily any better than you are. An Imperial guard will take a high level or fair amount of strategy to take down.
Up to four NPCs can be affected at a time. For the official release there will be many more scripts and thus many more NPCs affected. This will not require any external programs to run.
http://www.megaupload.com/?d=2A8IACDC There it is - expect bugs. Lots of bugs.