Realistic Economy
Essentially Realistic Economy will change the prices of items based on where they are, i.e. meds & chems will be cheaper in Rivet City, and for example food will be cheaper in Arefu. Ammo and guns will be cheaper in The Pitt and all items will have similarly varying prices. Everything will be more expensive in the Wasteland.
Trade routes will also be established between settlements, and if using Caravanery the less noble merchants may want to attack the caravans and sell on the stolen goods. . .
This mod has been put on hold for now. When FOSE catches up with BOSS a FWE and non FWE will be made.
Caravanery! (Name subject to change)
This will let you become a merchant, traveling with your guards and Pack Brahmin all over the wasteland, buying, selling and generally making money. You can hire guards, who you can negotiate a price with; will you pay them a set weekly fee, or will you pay them a share of your profits?? The more the guards get paid, the better they will be, naturally. You may occasionally find a fellow entrepreneur who you can send in your stead to buy and sell items, just make sure you know what to buy at the best prices where, otherwise he will be loosing you money!
You will also be able to set up your own store eventually.
This will require no longer require Realistic Economy, as it has been put on hold until FOSE catches up with OBSE (the scripting would be too dull and boring with the current FOSE comands, and I don't have the time or the energy for it)
More information and news to come, suggestions and comments welcome