Anyone got any realistic expectations for the game? For example, I believe the new Doom game will combine the best parts of Doom 1/2 and 3, but it will also throw in some new or interesting elements to keep the game "distinctive" like Doom 1 to me was more about the pacing and flow, Doom 2 was more action-oriented, and 3 was horror-based. I also hope they repeat the idea of how RAGE tried to implement specific influences from other Id games. The fact that the Mutant leaps at you reminds me of the Fiend in Quake, the fact that the shotgun was satisfying, which reminds me of the original Doom, the implementation of the Authority Pulse Cannon reminds me of the chaingun from Wolfensetin, etc. It was really cool to see a lot of these small influences in RAGE, and it made the game feel like a definitive Id title, but I personally didn't really enjoy it too much, so Quake 2 still holds that title. So yeah, these are some examples. Share some of yours.