skyrim needs realistic gore- not over the top gore, not a lack of gore. realistic gore would actually make me think of the weapons as more real
some points i need to get across
1- NOT OVER THE TOP GORE!!! i dont want a l4d2/gears of war/fallout 3 level of gore!!!
2- it wouldent break the rpg mechanics of the game!! a level 30 charecter wouldent get giant gashes everywhere on his body from a level one guys smacking him because the gore system does that. injuries will be downplayed depending on how much damage it did percentage wise. 10 points of dammage on a mudcrab would make the damage very visible whilst any damage to an enemy with lots of health will be downplayed from gashes to scratches
3- there would be an option to turn it off
4: it would be realistic, but not insanely realistic (you arent going to avoid daikatanas because of realistic disembowlment or avoid explosive spells because of the mess you make)
5: it would be realistic enough to mean that you wouldn't dismember everything you hit with daggers and arrows (like fallout :facepalm: ) or give out giant gapping holes for every spell flung (like l4d2 were a single mg bullet makes zombies explode). severing limbs would still happen.
i was impressed by the way npc's reacted to being wacked in the gameplay trailer- but then when i looked closely i noticed that wounds did NOTHING to the body!!! yes its nice that the undead thing's head bent backwards when the players axe went to his face- but the head bent back BEFORE IMPACT, and NO DAMAGE WAS VISIBLE!!!
this is a game were I am going to be up close and personal VERY often, and i will notice this very much up close. i will not be happy when i find out that my savage looking Axe doesn't actually go inside my opponent!!!!
what VALVe did to make l4d2's system would work very well with skyrim. in l4d a zombie can be shot,cut or blown up. if shot A model of the zombie's insides is created inside of the zombie and the part that was hit becomes transparent. if slashed then a gash model would apear. severing arms/legs and parts of the head was done pretty well too. http://www.valvesoft..._l4d2wounds.pdf l4d2 did this over the top (in terms or realism, i found it cool that gibs were everywhere), but i am sure skyrim can do it right. it NEEDS TO DO IT RIGHT!!!!.
i want creatures to receive wounds whilst living!!! i should be able to cut a zombie's face in half, cut his arm off, cut his chest open and smother him in fire AS I DO THAT!!!! i don't want opponents to have no gibs until the last blow!!!
i want creatures to have their own gib systems! i would like dremora to have black bones and ash or oil instead of blood, i would like trolls to get wounded rather than having unbleeding skin simply because bethesda were to lazy to make a separate gore thing for them!!!!
i want things to react differently to being dismembered. a person should scream in horror and become immobile with pain whilst an undead or daedra would laugh off their chest imploding under a mace. healers should tend to wounded
i want REALISM!!!! i dont want someones chest exploding when i put an arrow into it (unless i enchant it). i want clouds of blood to come off such a deep wound when underwater, i want the wound to apear EXACTLY HOW IT WOULD IN REAL LIFE!!!!
edit:
summer, on 27 March 2011 - 07:25 AM, said:
But still, how do you make combat seem realistic when at level 1 it takes 50 whacks with an ax to kill someone. Is that realistic? No, it isn't. You would go down with a couple of whacks with an ax. But that is what makes it an RPG. How would you ever make 50 whacks with an ax realistic?
by changing massive gashes too scratches...
Ragamuffin, on 27 March 2011 - 12:14 PM, said:
This thread is for realistic gore. Not cheesy amounts. Too little is just as cheesy as too much.
The FBI, on 27 March 2011 - 10:41 AM, said:
Just give an option to turn it off in Options. For those of us who like extreme gore, we will enjoy it turned on.