Realistic Leveling

Post » Fri May 27, 2011 1:42 pm

I am going to start off with FCOM as there is a full guide on how to install and what orders to install them so at least I cant screw that up and then I will go from there again.

thanks



FCOM recommended installation order -

Unofficial Oblivion Patch
Unofficial Shivering Isles Patch(if applicable)
DLC's + Patches (if applicable)
Francesco's 4.5
OOO version 1.33 full patched to OOO 1.34 beta5
Oblivion WarCry patched to 1.085b
Bob's Armory 1.1
Armamentarium and Armamentarium Artifacts(optional)
Martigen's Monster Mod 3.7b3
COBL(optional)
COBL Races (optional)
FCOM 9.9 beta + supported add-ons (add-ons optional)
Body Replacement mods (Roberts, Exnem. EVE etc)(optional)
Texture replacers (optional)

To complete FCOM, install the UFCOM files, overwriting where prompted.

If you run into problems with the installation then we'll see you in the http://www.gamesas.com/bgsforums/index.php?showtopic=1071403, eh?
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Liv Staff
 
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Post » Fri May 27, 2011 11:56 am

ugh, i messed up a bit...

i activated MMM355b5 and the patch and then added COBL. then I realized i clicked the wrong one and it wasnt MMM_37b3_Public_Release-17784

i deactivated both MMM and COBL and removed MMM altogether and then added the new MMM following post 2 as usual. am I still in the safe zone? i activated both MMM and COBL using OBMM and then deactivated them so I can then do the new one and then reactivate COBL.

damn, everything was going perfect and i goofed that up by clicking the wrong file. i mean ive done this three times now, i should have deleted the old MMM. >.<
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Chloe Lou
 
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Post » Fri May 27, 2011 2:32 pm

By creating a BAIN package or OMOD it should be no problem uninstalling it.

I should perhaps give my BAIN package for MMM:
│   ├[00 MMM Core for FCOM]   │   ├FCOM_Convergence_Mart's Monster Mod.bsa   │   └Mart's Monster Mod.esm   ├[10 MMM Alone]   │   │   │   └Mart's Monster Mod.esp   ├[10 MMM for Frans]   │   │   │   ├Mart's Monster Mod - Fran's leveled quests.esp   │   ├Mart's Monster Mod - Friendlier Factions MMM+Fran.esp   │   ├Mart's Monster Mod - Launcher.esp   │   └Mart's Monster Mod for Fran.esp   ├[10 MMM for OOO]   │   │   │   ├Mart's Monster Mod - Friendlier Factions OOO.esp   │   ├Mart's Monster Mod - Launcher.esp   │   ├Mart's Monster Mod for OOO - Knights .esp   │   ├Mart's Monster Mod for OOO - LessReaversInGates.esp   │   ├Mart's Monster Mod for OOO - NoReaversInGates.esp   │   ├Mart's Monster Mod for OOO.esm   │   └Mart's Monster Mod for OOO.esp   ├[15 MMM Shivering Isles]   │   │   │   └Mart's Monster Mod - Shivering Isles.esp   ├[16 MMM Knights of the Nine]   │   │   │   └Mart's Monster Mod - Knights.esp   ├[17 MMM Curse of Hircine]   │   └Mart's Monster Mod - Curse of Hircine.esp   ├[20 Extra Game Content]   │   │   │   ├Mart's Monster Mod - City Defences.esp   │   ├Mart's Monster Mod - Diverse Imperial Armor.esp   │   ├Mart's Monster Mod - Dungeons of MMM.esp   │   ├Mart's Monster Mod - Durability & Damage.esp   │   ├Mart's Monster Mod - Extra Wounding.esp   │   ├Mart's Monster Mod - Gems & Gem Dust.esp   │   ├Mart's Monster Mod - Hunting & Crafting.esp   │   └Mart's Monster Mod - Looting NPCs & Creatures.esp   ├[21 Resized Races]   │   │   │   └Mart's Monster Mod - Resized Races.esp   ├[22 Zombie BodyMeshes]   │   │   │   └Mart's Monster Mod - Zombies for Body Meshes.esp   ├[23 Playable Undead armor - Full]   │   │   │   ├MMM - Playable Undead Armors - Oblivion WarCry Compatability Patch.esp   │   └MMM - Playable Undead Armors.esp   ├[23 Playable Undead Armor - Single]   ├[30 Extra Creature Content]   │   ├Mart's Monster Mod - Additional Enemy NPC Vars.esp   │   ├Mart's Monster Mod - Diverse WaterLife.esp   │   └Mart's Monster Mod - Farm Animals.esp   ├[31 Slofs Horses Complete]   │   │   │   └Mart's Monster Mod - Slof Horses Complete.esp   ├[31 Slofs Horses Complete - Original Name]   │   │   │   └Slof's Horses Base.esp   ├[32 MMM DLCHorse Armor Slof]   │   └Mart's Monster Mod - DLCHorseArmor+Slofs .esp   ├[34 Diverse Rune Skulls]   │   │   │   ├Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp   │   ├Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp   │   └Mart's Monster Mod - Diverse Runeskulls Loot.esp   ├[40 Spawn Rates]   │   │   │   ├Mart's Monster Mod - Spawn Rates - Increased.esp   │   ├Mart's Monster Mod - Spawn Rates - Moderate Increased.esp   │   ├Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp   │   ├Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp   │   └Mart's Monster Mod - Spawn Rates - Reduced.esp   ├[41 Spwn Rates - Less]   │   │   │   ├Mart's Monster Mod - Less Bone Loot.esp   │   ├Mart's Monster Mod - Less Rats.esp   │   └Mart's Monster Mod - Less Reavers.esp   ├[42 Spawn Rates - More]   │   │   │   ├Mart's Monster Mod - More Wilderness Life No Gates.esp   │   └Mart's Monster Mod - More Wilderness Life.esp   ├[43 Spawn Alterations]   │   │   │   ├Mart's Monster Mod - More Passive Wildlife.esp   │   ├Mart's Monster Mod - Safer Quest Locations.esp   │   └Mart's Monster Mod - Safer Roads.esp   ├[50 Removers]   │   │   │   ├Mart's Monster Mod - No Adventurers.esp   │   ├Mart's Monster Mod - No Balrogs.esp   │   ├Mart's Monster Mod - No Beholdens.esp   │   ├Mart's Monster Mod - No Blood.esp   │   ├Mart's Monster Mod - No Bone Loot.esp   │   ├Mart's Monster Mod - No Carrion Rats.esp   │   ├Mart's Monster Mod - No Fiends.esp   │   ├Mart's Monster Mod - No Giants.esp   │   ├Mart's Monster Mod - No Lanterns.esp   │   ├Mart's Monster Mod - No Pests.esp   │   ├Mart's Monster Mod - No Reavers.esp   │   ├Mart's Monster Mod - No Skeep.esp   │   ├Mart's Monster Mod - No Slimes.esp   │   ├Mart's Monster Mod - No Spiders.esp   │   ├Mart's Monster Mod - No Swarms.esp   │   ├Mart's Monster Mod - No Uberhulks.esp   │   ├Mart's Monster Mod - No Undead Rise.esp   │   ├Mart's Monster Mod - No Werewolves.esp   │   ├Mart's Monster Mod - No Wyvern.esp   │   └Mart's Monster Mod - Weak Balrogs.esp   ├[60 Diverse RuneSkull Reblance]   │   └MMM_Runeskull_Rebalance_BETA2.esp   ├[61 Diverse Runeskull Loot Drop]   │   │   │   └Mart's Monster Mod - Diverse Runeskulls Loot beta Place After Bashed Patch.esp   ├[70 MMM - COBL patch]   │   │   │   └MMM-Cobl.esp
That is how I package it - all in one. Just extract the MMM package and rearrange into a similar folder structure. BAIN gives minute control and MMM is much more appropriate for BAIN than for OMOD in my opinion.

[edit] expanded the tree to show more.
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chirsty aggas
 
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Post » Fri May 27, 2011 11:19 am

Hi again, I wasn't home a few days so I haven't had a change to reply with anything until now. To no surprise, I have to say I am having problems once again but I am deactivating all mods and attempting it again. Everything worked until I bashed it and then all hell broke loose so I will try again.

Here was what I had installed is in BOLD, most of which was part of the FCOM process or were performance enhancing/utilities required:

-=My Mod List=-

Oscuro's Oblivion Overhaul
  • OOO_133_Complete
  • OOO_134_Beta_5_Patch-15256
  • OOO133_OMOD_installer_script-12876

Francesco's Leveled/Add-Ons
  • Francescos_leveled_creatures_items_mod_4.5b-2518
  • FrancescosOptionalNewItemsCreatures
  • FranArmorAddOnV2-11483
  • Fran_Lv30Items_Maltz_v1dot0-15411
  • FranDarkSeducerWeaponsPatch
  • Frans_Optional_Leveled_Quests-SI_Only-17621

Oblivion WarCry
  • OWC
  • OWC_Patch_1.08b_1.085b

Bob's Armory
  • Bobs_Armory_Oblivion1_1

Arma and Artifacts
  • ArmaCompleteResources-18417
  • ArmamentariumComplete_ver_1_35-18417
  • Artifacts-25309

Martigen's Monster Mod
  • MMM_37b3_Public_Release-17784
  • MMM373BSA
  • MMM_OMOD_Installer_1_6_1-24646
  • Lich_Textures

Cobl / Cobl Races
  • Cobl_172-21104
  • Cobl_Cosmetics_Res_01-21104

FCOM/Add-Ons
  • FCOM_Convergence_Beta_9dot9-12249
  • ===FCOM Optional Add-Ons===
  • FCOM_EntropicOrderRebalance
  • FCOM_Archery_for_FCOM_Real__Swords-18683
  • FCOM_Archery_for_Armamentarium_Complete_-18614

The Lost Spire
  • thelostspiresv14

Elsweyr Anequina
  • ElsweyrAnequinaPart1of3-25023
  • ElsweyrAnequinaPart2of3-25023
  • ElsweyrAnequinaPart3of3-25023

Immersion/Realism
  • See_You_Sleep-16005
  • Reneers_Guard_Overhaul_204-5977
  • TamrielTravellers139c_-__Even_more_Omod_script_Fixes-4387
  • Symphony_of_Violence_0_5-13987

  • RealisticFatigue-2_4-10925
  • RealisticHealth-1_2-21424
  • Realistic_Physics_and_Force_Package-5197
  • Q__More_and_Moldy_Ingredients_v11-5065
  • Open_Cities_Classic_v333-16360
  • NPCs_yield_0p65-22392
  • More_Immersive_Sound-5487
  • Let_the_People_Drink_2_5-10223
  • Immersive_Travelers-19060
  • Immersive_Caves-4666
  • Exterior_Actors_Have_Torches_1.3-11478
  • Dungeon_Actors_Have_Torches_1.6-11169
  • Enhanced_Economy_3_3_4-25078
  • Duke_Patricks_Fresh_Kills_Now_Alert_The_NPCs_Rev_4-18065
  • Duke_Patricks_-_Near_Miss_Magic_And_Arrows_Alert_The_Target_Rev_5p1-16150
  • Distant_Chapel_Bells_V1dot0-12993
  • Cyrodiil_Transportation_Network-4520
  • Crowded_Roads_Revamped-4805
  • Chapel_Tithe_OBSE-20514
  • BloodlinesV12Complete-14601

Gameplay Changes
  • Supreme_magicka_0-89b-12466
  • SM_Combat_Hide_V1-2-20303
  • Stealth_Overhaul-6359

  • RealisticLeveling-1_12-13879

  • Ragna_Parry_V2-27394
  • Oblivion_-Elys-_Uncapper-13841
  • No_Sneak_Eye-9730
  • No_More_Annoying_Messages_Lite_version-2040
  • MIDAS_MAGIC_SPELLS_OF_AURUM_0992-9562
  • LessAnnoyingMagicExperienceEV 1.7
  • Gold_is_an_inventory_item_0p59-21881
  • Enhanced_Daedric_Invasion_REL_1_3-9858
  • Deadly_Reflex_Combat_Moves_v5_0-8273

Environment/Graphics
  • Natural_Weather_Unofficial_Patch-5383
  • Natural_Environments-2536
  • Landscape_LOD_Texture_Replacement-2182
  • Landscape_LOD_Normalmap_Fix__MipMap_Fix-5217
  • Landscape_LOD_Texture_Replacement_Border_regions-2210
  • Enhanced_Weather_1_3_7_Patch-16544
  • Natural_Faces_v95_OMOD-1965
  • Enhanced_Weather_1_3_5-16544
  • Tamriel_VWD_v05_[Current]-6403
  • SubtleMotionBlur-20046
  • Real_Lights_0dot7dot2-10891
  • Cities_Alive_At_Night-11434
  • Better_grass_texture_without_tiling-2415
  • Let_There_Be_Darkness_v1dot2-22819
  • Visually_Enchanted_SoulTrap_Fixed-8490
  • Visually_Enchanted_Customizer_Fixed-8490
  • Initial_Glow-5138
  • Hammerfist_Shiny_Gold-5629
  • DarNified UI 1.3.2
  • DP_magic_you_can_believe_in_Rev5p1
  • Ambient_Town_Sounds_Edited_1dot0-14344

Structures/Objects/Items
  • RuneSkulls-9412
  • Book_Jackets_Oblivion_High_Res-5570
  • WaterfrontMarket-22834
  • Vergayun-26643
  • Vaults_of_Cyrodiil-9357
  • NV_Imperial_Guard_Horse_Armour
  • Myths_and_Legends_-_Weapons_2-5902
  • Myths_and_Legends_-_Weapons-4582
  • mr_Siikas_Dwemer_Technology_part02_v1_1-20799
  • Loth_Blunt_Weapons_ver_3-0-1-12939
  • Jadraxs_Imperial_City_Tunnel_Enterance-4590
  • Jadrax_Imperial_City_Apartments_03_temple_District-4651
  • Jadrax_Imperial_City_Apartments_02_temple_District-4650
  • Jadrax_Imperial_City_Apartments_01_temple_District-4620
  • Imperial_City_Library_V3-3868
  • FineWeapons_and_RustyItems_for_OOO_OMOD-13302
  • Tamrielic Ingredients
  • GlenvarCastle_V02_10-8235
  • GriffonFotress0_3-14830
  • Crossbows_of_Cyrodiil_v9dot2_RC-14723
  • Castle_Almgard-V24
  • Bank_of_Cyrodiil-3172
  • AlternativeLightArmors12

Utilities/Miscellaneous
  • SoT_Holiday-20525

  • SM_Plugin_Refurbish1-21-11474

  • Wandering_encounters_0p53-25449

  • USIP_MOBS_1-4-17621

  • Thievery_in_the_Imperial_City-5156
  • CliffBetterLetters
  • Quest_Award_Leveling-2119
  • DP_SCA_Combat_Sound_Patch
  • OBSE_-Elys-_Universal_Silent_Voice_v93-16622
  • Gold_Change_II-14233
  • FastExit_2-22410
  • Abyss_of_the_Deep_Ones_-Patched_File_with_readme--13952
  • Oblivion Crash Prevention System
  • Operation_Optimization_v1_1_1b_OMOD-21705
  • Duke_Patricks_Basic_Script_Effect_Silencer-15677
  • Pluggy_v125b-23979
  • obse_0018_beta_6
  • Oblivion Graphics Extender
  • Streamline


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Bambi
 
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Post » Fri May 27, 2011 2:58 pm

Everything worked until I bashed it and then all hell broke loose

What does this mean? What did you do that are calling, "bashing it?"

gothemasticator
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TOYA toys
 
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Post » Fri May 27, 2011 1:32 pm

Yeah lack of details prevents all help. Then also why use this thread.

Try and solve each issue as it comes up.

I recall before recommending that you just start with basic FCOM (which requires a bashed patch) then build from there.
If basic FCOM requires a bashed patch and yet you did not make a bashed patch, then you did not start small and again build a giant load order with hopes that it will be complete and perfect from the word go.
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Lawrence Armijo
 
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Post » Fri May 27, 2011 6:11 pm

Big mod list once more.....

Basic FCOM installation - I don't see the UFCOM patch which is a requirement if trying to run MMM 3.7b3
Loth Blunt Weapons - wrong version. Check FCOM requirements.
No Unofficial Oblivion Patch - an absolute must if running some of the optional add-ons for the mod.
Runeskulls - obsolete and included now in FCOM
Frans armour add-ons. Did you install the necessary resource files highlighted in the http://devnull.sweetdanger.net/fcomoptions.html
For FCOM alone there's a number of corrections to be made.

Same advice.
Ensure FCOM runs without flaw before attempting to add other plug-ins.
If you turn all these on without running tests as you proceed then there's absolutely no question your going to run into problems yet again.
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Emma Parkinson
 
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Post » Fri May 27, 2011 12:38 pm

Shikishima-

I'm almost at the point of saying that dev's old FCOM site is causing more work than less.

I bet he followed it to the letter (well maybe not) ... what I mean is that this is where he got the idea to use Runeskulls and so on.

FCOM is getting to be a bit of a chase just staying on top of arcane and briefly mentioned updates buried in threads that are not always readily accessible.

There needs to be a centrally located place for updated FCOM installation instructions.
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electro_fantics
 
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Post » Fri May 27, 2011 6:33 pm

Shikishima-

I'm almost at the point of saying that dev's old FCOM site is causing more work than less.

I bet he followed it to the letter.


I'm the first to admit the readme me is almost useless at this stage, however as stressed very clearly at the top of the http://www.gamesas.com/bgsforums/index.php?showtopic=1071403 here on the Bethesda Forum, it's imperative you take note of the second post before proceeding with any installation.

As we speak dev is updating readme's on PES, TESNexus, the FCOM Homepage and other places the obsolete info was officially posted.
There's no use issuing the updated readme on the official page here if those links and instructions are still fried.
Very soon. :D
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Tinkerbells
 
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Post » Fri May 27, 2011 4:47 pm

Yay! Dev works from the shadows... plotting, scheming, updating... he never shows his face... those who don't believe call him a fiction, a story for children... but those who believe know that the darkness is not empty... for one day, sooner perhaps than we can imagine, the darkness shall bring forth... FCOM 1.0!

gtm
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Everardo Montano
 
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Post » Fri May 27, 2011 10:20 pm

thanks for the replies, im not sure what went wrong but i had all the unofficial patches, and any necessary files mentioned. I realized the outdated stuff after I installed them and forgot to unbold them after on the list when I posted. I saw that some of them no longer needed the stand alone mod of it. I installed a few armor mods only because I saw a few FCOM esp's asking for them so I went ahead and did it.

On the other hand, turns out my issue wasn't mod related and me being noob still I decided to once again reinstall the whole game and I still have the problem even with no mods. Only the unofficial ones. The problem is after I Bash it into a Bashed Patch. I never had any issue before with it but I believe I am doing something wrong maybe? Every time I bash the files and checkmark the ones it says it can organize and merge it will crash the game after the King cutscene and then make my computer crap itself for about 5 minutes. I must be screwing up the bashing, but I have read the bashing part of nearly 3 or 4 guides and I still don't get what I am doing different.

Thanks
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ILy- Forver
 
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Post » Fri May 27, 2011 7:00 pm

Seriously-

we have already told you that you don't need to install the whole game before leaving the sewers.

All you need is FCOM basic, the leveling mod (unless it is RL or nGCD), and the custom race mod (if using a custom race or RBP). All the rest can be added and removed as you play.

Isn't it better to make sure the foundations are set and ready to be built upon before adding the roof? Further, the tutorial dungeon is probably the worst place to test mods out for functioning.

Even all those OBSE plugins - I'd remove them and the mods dependent upon them and start over. Strip your load order back to basic fcom (meaning no Bob's armory or runeskulls - just the overhauls). then start a new game and get through the tutorial dungeon and play a few levels with just FCOM to get a feel for what has changed. Then add mods - slowly.
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James Rhead
 
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Post » Fri May 27, 2011 6:42 pm

I said I have NO mods installed. All I did was simply INSTALL the game and the unofficial patches. THATS IT.

Game will not work once I BASH it was what I meant so I must be bashing wrong and I don't know what I am doing wrong since Im doing what any of the BASH guides (or parts that specify about bash) yet I still get crashing.
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casey macmillan
 
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Post » Fri May 27, 2011 6:03 pm

Post your load order using Wrye bash.

If no mods then why use a bashed patch?
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Princess Johnson
 
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Post » Fri May 27, 2011 5:04 pm

the reason is because earlier when i DID have mods the bash was causing it to all crash. if i individually checkmarks them all it worked fine, but once i bashed it would crash every time. so I am trying to fix this bashing issue before I install mods again.

Active Mod Files:00  Oblivion.esm01  Unofficial Oblivion Patch.esp  [Version 3.2.0]02  DLCShiveringIsles.esp03  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]04  DLCHorseArmor.esp**  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]05  DLCOrrery.esp**  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]06  DLCVileLair.esp07  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]08  DLCMehrunesRazor.esp09  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]0A  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]0B  DLCThievesDen.esp0C  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]**  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]0D  DLCBattlehornCastle.esp0E  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]0F  DLCFrostcrag.esp**  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]10  Knights.esp11  Knights - Unofficial Patch.esp  [Version 1.0.9]12  Bashed Patch, 0.esp

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Soku Nyorah
 
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Post » Fri May 27, 2011 10:36 pm

I said I have NO mods installed. All I did was simply INSTALL the game and the unofficial patches. THATS IT.

Game will not work once I BASH it was what I meant so I must be bashing wrong and I don't know what I am doing wrong since Im doing what any of the BASH guides (or parts that specify about bash) yet I still get crashing.


Well that looks like a mess of mods to me, but none that really require the bashed patch. Does the game load without the bashed patch?

Are you using a version of the UOP or USIP that require a Frans.esm as a master?

There is an updated UOP - available http://www.tesnexus.com/downloads/file.php?id=27710.
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MARLON JOHNSON
 
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Post » Fri May 27, 2011 6:03 pm

If that's the FCOM version of the SIUOP it explains why your crashing.
That version depends on the FCOM Convergenace esm.
Temporarily remove it and try patching again.

edit - beat me to it Psymon :goodjob:
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Bryanna Vacchiano
 
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Post » Fri May 27, 2011 10:02 pm

You seem to be having the same troubles as the guy in http://www.gamesas.com/bgsforums/index.php?showtopic=1073757&st=0. Still unsolved, unfortunately.

Psymon and Shikishima, if you read through that other thread, towards the end, you'll see pretty clearly that activating the bashed patch crashes his game. Even though this thread hasn't been as clearly laid out, it sure sounds like the same thing.

I'm reasonably sure that in both cases it's a Wrye Bash problem, not mod order or install problem. I still suspect a Wrye Bash installation error, but I don't know what specifically.

What do you two think?

gothemasticator
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Charles Mckinna
 
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Post » Fri May 27, 2011 5:30 pm

those are the mods that come with the game when I installed it, I have not added anything. they are all official plug-ins.

i didnt install that UOP fix, I will do that now... as for the USIP, I did install that which replaced the UOP file I believe however i still had crashing.

i can load the game right now without using bash yes. but the problem is, as soon as I add any mods such as OOO MMM Frans FCOM etc I will need to BASH, and for some reason any time I BASH the game will no longer work.
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Rhi Edwards
 
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Post » Fri May 27, 2011 11:57 pm

The devil is in the details.

When you say no longer works - what do you mean? Won't load, Crashes before main menu. Only crashes at save game load? Crashes when starting new character?

Please be very specific.

I'd bet if you look at the masters for the Unofficial patches they may have missing masters.

Also is it possible that if you at one point did take a mod out of your load order that you then did not rebash the patch.

Anytime you take a mod out or even change the load order that you rebash the patch. No exceptions on this - at least not now. Later after you get more experienced the exceptions will apparent.

==========

[edit] OK gtm just saw that. tricky what version of python and wrye bash do you have and on what operating system.
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Monika
 
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Post » Fri May 27, 2011 10:51 am

hm, well other than the patch you just linked me, i have not touched a single mod. i simply BOSS organized them and bashed em because I had the feeling before i reinstalled the WHOLE game because bash was causing the game to crash when creating a new character right after i hit spacebar to skip the king talking intro. (cant load a character because it never worked)


hm i am using Python 2.5 and Wrye Bash 275 on windows xp 32bit.

EDIT- Just realized there is now a 277. I installed 275 using the installer instead of the 277 i had in archive format.
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leigh stewart
 
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Post » Sat May 28, 2011 1:04 am

yay, it works! i guess it was because I was using 275 and not 277 because it loads now. thanks

maybe also the problem with the other guy?
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ZzZz
 
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Post » Fri May 27, 2011 1:44 pm

I'm reasonably sure that in both cases it's a Wrye Bash problem, not mod order or install problem. I still suspect a Wrye Bash installation error, but I don't know what specifically.

What do you two think?

gothemasticator


I've been in contact via PM in that instance and suggested trying a previous version of Wrye Bash.
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Rozlyn Robinson
 
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Post » Fri May 27, 2011 3:15 pm

doubtful - the wrong python could cause issues.

btw - unofficial patches are mods.

Slow pace takes the race. Now if you want FCOM just install the http://devnull.sweetdanger.net/fcomloadorder.html except as Shikishima stated read the FCOM thread (post 2 for UFCOM) and get the latest MMM and OOO from their treads.

then test that out for a while before going hogwild on mods.
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benjamin corsini
 
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Post » Fri May 27, 2011 4:22 pm

Active Mod Files:01  Unofficial Oblivion Patch.esp  [Version 3.2.0]...

Tricky, just want to alert you that you should get the UOP 3.2.4 Hotfix, too. You install that on top of UOP 3.2.0. Maybe you have done so already (quite possible), then just disregard this post. :)
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Angus Poole
 
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