There's issues in a lot of interior building areas. This is because Bethesda reused some of the dungeon templates and imagespaces in interiors. Since there's bugs in editing cells, it'll wait till that's fixed.
Psymon; thanks for the feedback.

I've found the main issue with cutting back the tint is that everything gets a bit of a yellow photo filter type of look. Since the game was designed around the tinting, it's difficult to just eliminate and keep the proper color palettes.
Here's an example - it's not a perfect example, as the lighting has to be edited more with tint being removed, but it's an example nonetheless; http://imgur.com/a/lECC6#1
The middle one is what we're using, approximately. The left is vanilla, the right has tint removed. The lighting needs edited without tint, but then there's also limits in how much it can be edited without losing some of the color in other areas.
So, with that, we made the final decision to remove tint. And I'm not one to complain if others like No Tint and Desaturation - I'm just here trying to create the best possible visuals. And that by nature is subjective.
