What would you guys think about realistic needs in an MMO like ESO? Like in Skyrim Realistic Needs mods, DayZ, Rust, etc. where you need to eat, drink, sleep, etc. every day or your character is in bad shape, gets sick, weakened?
What would you guys think about realistic needs in an MMO like ESO? Like in Skyrim Realistic Needs mods, DayZ, Rust, etc. where you need to eat, drink, sleep, etc. every day or your character is in bad shape, gets sick, weakened?
Yes, I would be glad to see it implemented.
But, sadly, it's not going to happen.
So you want a way to gimp yourself to immerse yourself in a game with competitive PVP battles? Good on ya man eat your heart out with that one I won't stop ya if you want to make the game more challenging more power to you I suppose.
I understand others like those mods.
I, personally, don't. I stick with Vanilla Elder Scrolls. Every Elder Scrolls game I've played has an immersion mod as you speak. Then again, every Elder Scrolls game I've played has also had a nvde mod and manga races, so that's not the best argument, I guess.
I personally love it when games use such small additions to provide better immersion, but casual gamers / the instant gratification crowd absolutely hates those features because they're inconvenient. As such, you'll not find any mainstream games doing those things anymore.
Pity.
Well we already have provisioning as a full fledged craft now instead of some curiosity like in vanilla skyrim.
Can't really go much further than this in an mmo since sleeping is impossible to fit in.
A day/night cycle in ESO lasts ~5 hours.
A person can live for ~3 days without water.
If you play for 2 hours per day...
- your avatar would go 22 hours (>4 days) without water and be dead when you login.
- if it only 'counted' when you were logged in, you would need to drink once every 2.5 real days.
"Done realistically" food/water is either an extreme pain-in-the-ass (especially given the inventory size), or almost completely irrelevant.
That might be good for a single player game, but unless the online game is 100% soloable, it just doesn't work for MMO. You can't be making players to fit their gameplay so much around everybody else's character "needs".
It could be an optional mod for people who like to roleplay using it of course.
It worked fine in EQ1, where you had to eat/drink once every few hours to make sure you kept regenerating h/m/s and sit down/rest to regenerate faster. This downtime also ensured there were breaks between all the action where socialising happened naturally.
I'll agree that sleep requirement doesn't work in an MMO, though.
Well the buffs you get from porvisioning are really good so it might not be a survival system, but there's still a very good reason to keep eating and drinking.
Agreed! I forgot the name, something like pork stew, but at level 1 cooking it added 42 magicka. Which is a huge benefit and allowed me to get through situations that were otherwise not possible without leveling up first.
Realistic Needs and Diseases, as well as, an environmental survival feature like Frostfall. Some of the best things to come to TES.
No, thanks. That looks like a chore and I don't play video games to do chores.
Not for me. That's why I'm not playing Rust, DayZ, and can turn that mod off.
Yeah...but it's not following the same boring path of MMOs... I would love to see this in the game since I've been play Fallout and TES games with a Needs system in for so long it's just second nature now. Still, unlike Skyrim, at least in this game the food still actually give a useful buff however it does cancel out potion buffs which is, well, stupid.
Comic Sans! Comic Saaaaaans! Now to rinse my eyes out with soap.
MMO's are tedious enough (level grinding, resource and material gathering, etc) that we don't need to add another level of complexity to the game. Makes sense in a Single Player Game where you can choose to chase levels or loot or materials or character maintenance as one sees fit.
Well back in the early days it was quite common in MUDs that you had to eat and drink to not starve to death. But as MMORPGs lost allot of the RPG part of there game so went the eating and drinking away too.
I think its a fun way to immerse the players into the game but it's not really needed for me to enjoy the game. It's obvious that you have to have something like that in a post apocalyptic survivor game like DayZ or Rust as those games are all about staying alive. MMORPGs is a bit of a different type of games.
So I like the idea of having mundane needs in any RPG like eating and drinking.
Having to eat or drink in a game is not more tedious then having to drink a health potion to heal. Should we remove all damage in the game because it's so tedious to drink a health potion too? Sounds like you just want an "I WIN BUTTON"
Not everyone plays the same way so...would it be every few hours (leading to death overnight) or every "X" amount of time you were logged in or what? If you're "sleeping" and the rest of your guild is raiding then I see that causing issues as well.
Now if they got rid of Mana/Health regeneration and tied that to food/drink and rest you'd be on to something. Of course everyone would be eating all the time like a growing teenager which then leads to immersion breaking which brings us back to square one.
So in other words, I enjoy it in offline single player games but not in MMOs
This has nothing to do with this games lore. With all respect... stupid idea.