Link to Old thread: http://www.gamesas.com/index.php?/topic/1210902-realistic-population/
Original post from Old thread
"When I look back at oblivion, one of the most glaring inconsistencies was the size of cities and their populations. I know that one of the focal points for bethesda is creating realistic, polished NPC's but it is underwhelming when you look at the majestic imperial city with its population of what, 100? I praise bethesda for the quality in their AI, but perhaps they should spend some time increasing city size and population, even if it is at the expense of a few dungeons and mountains. However, if this expansion comes with Fallout 3 style generic npcs (i.e. Megaton settler), forget it. Any thoughts? "
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I believe that More NPCs per village/town/city should be in the game. A realistic number determined by how many houses are there and how average population (determined by Bethesda of course)
But a city the size of The Imperial City should have 300-400 NPCs inside of it, as in it's current form felt like a ghost town. I am not saying increase the amount of houses, but how many people live in each house, as most houses in Oblivion have 1 resident.
So, a quick little idea
Small Village - 10 houses - NPCs in village should be about 30
Average town - 30 houses - NPC count should be around 100
Fairly large city (IC size) - 100 houses - NPC count around 350
As villages/Towns/Cities grow in real life we usually have beggers and slums, thus increasing the average population from 3/house to 3.5/house.
And thats how i believe it would make for a far more realistic world.