Realistic things that were missing from the setting

Post » Sat Oct 30, 2010 2:23 am

I think F:NV is excellent, and have been fortunate enough to play it with an absolute minimum amount of bugs. There is however something pretty trivial which I'd like to point out.

If I had to write a list of things which I would expect to find in Nevada, these would be some of the top ones:

- Gold and silver coins, nuggets and bars. There have been gold and silver rushes in Nevada, and a large amount of Americans tend to collect various types of gold and silver. You might argue that all the gold and silver has been looted, but there's no reason for all the looters to have left Nevada. I think these precious metals should have been in the game.

- Religious items. Americans are obviously a very Christian people, and realistically, I would think that they'd be even moreso after a nuclear attack. I believe the majority of Nevadas have a Bible in their house, regardless of being very religious or not. I understand that there shouldn't be too much emphasis on a real world religion in a computer game, but still, it's a bit unrealistic that there isn't a single Christian cross or Bible in the Mojave area, which is inhabited by rural Americans. Fallout 3 included Bible verses, and an improvised church, so including some religion in F:NV wouldn't be such a stretch. Mormonism is already included to some extent, after all.

- Rattlesnakes. I don't see any reason why rattlesnakes wouldn't be able to survive in an area that was barely hit by any of the nuclear attacks; especially since scorpions obviously survived. Mutated rattlesnakes would be a very welcome addition to the game, as there's a bit too many radscorpions.

As I said, these are merely some trivial issues. I'd love to see some of these things added to a future DLC, in the name of enhanced realism. :fallout:
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Sabrina garzotto
 
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Post » Fri Oct 29, 2010 11:29 pm

yo there's a type of dog/rattlesnake creature.

The followers is one such religion in this game but yeah i suppose it should be more common anyways.

The legion use coins. But yes there is a shortage of gold/silver being used. Or at least not explained very well as to why this is the case.


imho i would like to see more cats, no shortage of dogs. but not a single cat?
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Devin Sluis
 
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Post » Fri Oct 29, 2010 11:20 am

http://fallout.wikia.com/wiki/Yangtze_Memorial
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darnell waddington
 
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Post » Fri Oct 29, 2010 4:29 pm

Only cult was REPCONN, would have been nice with some more cults.
Hope one DLC focuses on one.
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priscillaaa
 
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Post » Fri Oct 29, 2010 11:49 pm

I heard a bunch of rattlesnakes while playing but never actually saw one. Also, Even in a mature rated game, Religion is a very touchy subject.
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IsAiah AkA figgy
 
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Post » Sat Oct 30, 2010 2:33 am

I think F:NV is excellent, and have been fortunate enough to play it with an absolute minimum amount of bugs. There is however something pretty trivial which I'd like to point out.

If I had to write a list of things which I would expect to find in Nevada, these would be some of the top ones:

- Gold and silver coins, nuggets and bars. There have been gold and silver rushes in Nevada, and a large amount of Americans tend to collect various types of gold and silver. You might argue that all the gold and silver has been looted, but there's no reason for all the looters to have left Nevada. I think these precious metals should have been in the game.

- Religious items. Americans are obviously a very Christian people, and realistically, I would think that they'd be even moreso after a nuclear attack. I believe the majority of Nevadas have a Bible in their house, regardless of being very religious or not. I understand that there shouldn't be too much emphasis on a real world religion in a computer game, but still, it's a bit unrealistic that there isn't a single Christian cross or Bible in the Mojave area, which is inhabited by rural Americans. Fallout 3 included Bible verses, and an improvised church, so including some religion in F:NV wouldn't be such a stretch. Mormonism is already included to some extent, after all.

- Rattlesnakes. I don't see any reason why rattlesnakes wouldn't be able to survive in an area that was barely hit by any of the nuclear attacks; especially since scorpions obviously survived. Mutated rattlesnakes would be a very welcome addition to the game, as there's a bit too many radscorpions.

As I said, these are merely some trivial issues. I'd love to see some of these things added to a future DLC, in the name of enhanced realism. :fallout:


Just my 2 cents, but I see some pretty direct answers to these.

For the first one, there is
Spoiler
Ceasar's Legion
money in the game that is technically gold and silver coinage. Aside from that, in relation to the timeline of FNV, the gold rush was 2 centuries ago. It's not unreasonable to expect that in the last century all existing mines have been stripped or destroyed. There really aren't' raw materials in the fallout universe anyway. You don't see any Iron, Steel, etc. Instead you get more generic materials like scrap metal.

Second, the religion. Who's to say some of the unlabeled pre-war books, burned books, etc aren't bibles? A complete upheaval of society to the point of an event like the great war would understandably push religion down on survivors' lists of priorities over just staying alive. Beyond that, religion is a really risky subject and unless its a plot critical to a game, it makes more sense to just not really address it.

Snakes would be tricky. They'd probably be almost impossible to shoot, as bloatflies are enough of a pain in the butt already in that respect. Beyond that, there really aren't any creatures in fallout games that don't provide a direct threat, and 90% of the creatures you run into are horribly mutated from their original forms. Aside from canines, pretty much every other animal has undergone drastic changes.
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[ becca ]
 
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Post » Sat Oct 30, 2010 2:15 am

If some one would drop an atomic bomb on me I wouldnt be praying to some God figure to please help me. Clearly he wasnt there when that bomb fell so why would he be here now. I think its fair to say that 200 years aftere the bomb dropped religion as we know it isnt around anymore and will be told about like it is a fairy tale.
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Cat Haines
 
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Post » Fri Oct 29, 2010 4:10 pm

If some one would drop an atomic bomb on me I wouldnt be praying to some God figure to please help me. Clearly he wasnt there when that bomb fell so why would he be here now. I think its fair to say that 200 years aftere the bomb dropped religion as we know it isnt around anymore and will be told about like it is a fairy tale.


I don't think you're being very objective here. Christianity has been around for over 2000 years, after all, despite numerous wars and catastrophes. Many people tend to turn to religion after horrible events; especially people living in rural areas. You and I might not be praying to a God figure, but it would certainly be realistic for many of the rural Americans of the Mojave to be doing so. It's part of the culture.
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Shae Munro
 
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Post » Fri Oct 29, 2010 2:30 pm

Just my 2 cents, but I see some pretty direct answers to these.

For the first one, there is
Spoiler
Ceasar's Legion
money in the game that is technically gold and silver coinage. Aside from that, in relation to the timeline of FNV, the gold rush was 2 centuries ago. It's not unreasonable to expect that in the last century all existing mines have been stripped or destroyed. There really aren't' raw materials in the fallout universe anyway. You don't see any Iron, Steel, etc. Instead you get more generic materials like scrap metal.

Second, the religion. Who's to say some of the unlabeled pre-war books, burned books, etc aren't bibles? A complete upheaval of society to the point of an event like the great war would understandably push religion down on survivors' lists of priorities over just staying alive. Beyond that, religion is a really risky subject and unless its a plot critical to a game, it makes more sense to just not really address it.

Snakes would be tricky. They'd probably be almost impossible to shoot, as bloatflies are enough of a pain in the butt already in that respect. Beyond that, there really aren't any creatures in fallout games that don't provide a direct threat, and 90% of the creatures you run into are horribly mutated from their original forms. Aside from canines, pretty much every other animal has undergone drastic changes.


Thanks for the feedback; they're all great and valid points. I would still like to see mutated rattlesnakes as they make sense for the setting, and as they'd mix things up a bit (too many radscorpions), but agree with your points on precious metals and religion.
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Mario Alcantar
 
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Post » Fri Oct 29, 2010 2:30 pm

- Gold and silver coins, nuggets and bars. There have been gold and silver rushes in Nevada, and a large amount of Americans tend to collect various types of gold and silver. You might argue that all the gold and silver has been looted, but there's no reason for all the looters to have left Nevada. I think these precious metals should have been in the game.
Agreed. :thumbsup:
Honestly, (and IMO) there should be no use of bottlecaps at all ~regardless of improvised excuses. :shrug:

- Religious items. Americans are obviously a very Christian people, and realistically, I would think that they'd be even moreso after a nuclear attack. I believe the majority of Nevadas have a Bible in their house, regardless of being very religious or not. I understand that there shouldn't be too much emphasis on a real world religion in a computer game, but still, it's a bit unrealistic that there isn't a single Christian cross or Bible in the Mojave area, which is inhabited by rural Americans. Fallout 3 included Bible verses, and an improvised church, so including some religion in F:NV wouldn't be such a stretch. Mormonism is already included to some extent, after all.
Also agreed. :thumbsup:
This would really fit the setting rather well, but I can understand why it would be tip-toed around, and not addressed in a commercial product. ~but it is there if you look for it.

- Rattlesnakes. I don't see any reason why rattlesnakes wouldn't be able to survive in an area that was barely hit by any of the nuclear attacks; especially since scorpions obviously survived. Mutated rattlesnakes would be a very welcome addition to the game, as there's a bit too many radscorpions.
They turned into dogs. :laugh:
(seriously though this could make an interesting mod ~likely fraught with interesting technical problems too.)
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Elea Rossi
 
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Post » Fri Oct 29, 2010 5:44 pm

Let's please drop the religious discussion in here as we do not allow such discussion on this forum.
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pinar
 
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Post » Fri Oct 29, 2010 5:24 pm

Thanks for the feedback; they're all great and valid points. I would still like to see mutated rattlesnakes as they make sense for the setting, and as they'd mix things up a bit (too many radscorpions), but agree with your points on precious metals and religion.

see nightstalkers.
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Jeff Tingler
 
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Post » Fri Oct 29, 2010 3:07 pm

I do like the tumbleweeds, those are a great touch, sometimes I'll just go kicking one around to amuse myself.

I think poker chips should be found around the wasteland, or at least on dead bodies (if they're not, I haven't found any yet); if you're not inclined to waste your caps on the games, that would be a good incentive to go try your luck at them.

What about a whip for a weapon?
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R.I.P
 
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Post » Fri Oct 29, 2010 8:42 pm

see nightstalkers.


Aha. It's odd... I've reached level 28 now, have played for 60+ hours, and have explored pretty much the whole map besides the far northwest, and still haven't encountered any nightstalkers as far as I remember. Perhaps I've coincidentally never explored their territories during nighttime.
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Davorah Katz
 
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Post » Fri Oct 29, 2010 7:06 pm

I do like the tumbleweeds, those are a great touch, sometimes I'll just go kicking one around to amuse myself.

I think poker chips should be found around the wasteland, or at least on dead bodies (if they're not, I haven't found any yet); if you're not inclined to waste your caps on the games, that would be a good incentive to go try your luck at them.
Same here, they are cool. Chips could be cool to.

What about a whip for a weapon?
This would need some serious motion capture to do it right, but it would be awesome (and should be added to the Fridge).
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Dan Endacott
 
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Post » Fri Oct 29, 2010 8:13 pm

As much as I'd love to see a rattlesnake I'm sure they didn't include it because of the complexities of animating it. slither -> coil -> Strike -> recoil -> restrike. It's just not worth the man hours to do all that animating.

I'm sure we won't see one because they already took the easy way out and basically said: There are no rattle snakes just mutated rattlesnakes that somehow inbread with coyotes.

I would however LOVE to see a mutant tarantuala.
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Curveballs On Phoenix
 
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Post » Sat Oct 30, 2010 1:36 am


What about a whip for a weapon?


A whip would be great, but might be tricky to program as it's kind of a ranged-malee hybrid.

I seem to recall a woman in Novac that mentioned a whip, but didn't actually see it.
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jaideep singh
 
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Post » Sat Oct 30, 2010 4:28 am

I would however LOVE to see a mutant tarantuala.


I second that. As I have a little bit of arachnophobia, it would be certain to give me a few creepy moments. The mutated tarantula might have innate stealth capabilities due to the mutation, and might be stalking us at night, nearly invisible. We might hear some "spider sounds" drawing closer, and freak out trying to spot it. Also, few things are creepier than spider caves with coccooned human beings in it. Occasionally, when approaching a human coccoon, the head might randomly explode and tiny spiders might crawl out.
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Eibe Novy
 
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Post » Sat Oct 30, 2010 6:23 am

Aha. It's odd... I've reached level 28 now, have played for 60+ hours, and have explored pretty much the whole map besides the far northwest, and still haven't encountered any nightstalkers as far as I remember. Perhaps I've coincidentally never explored their territories during nighttime.


Go towards the snow-covered mountains in the west. If you look on your Pip-Boy you'll notice how the highway ends but a trail goes off of it towards a valley. You'll get a quest relating to them and If you've played the other Fallout games you'll meet a familiar friend.
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Chris Cross Cabaret Man
 
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Post » Sat Oct 30, 2010 12:36 am

omg no giant spiders!
:ahhh:
i nearly had a heart attack from giant ants. don't get me started on radscorpions

If they had to add a new enemy then i would settle for some mutant bear thing, or a mutant sheep for lulz.
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Pete Schmitzer
 
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Post » Sat Oct 30, 2010 5:19 am

Fallout 3 had Mutated bears named Yao Guai. Nasty [censored]s those where, they could leap 10 feet in the air then claw your head off. They were cute to watch if you got the Animal Friend perk though.
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RUby DIaz
 
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Post » Fri Oct 29, 2010 9:06 pm

Fallout 3 had Mutated bears named Yao Guai. Nasty [censored]s those where, they could leap 10 feet in the air then claw your head off. They were cute to watch if you got the Animal Friend perk though.

There are bears in the Mojave desert? since when?
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carly mcdonough
 
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Post » Fri Oct 29, 2010 6:13 pm

There are bears in the Mojave desert? since when?


*facepalm*

Fallout 3 had Mutated bears named Yao Guai. Nasty [censored]s those where, they could leap 10 feet in the air then claw your head off. They were cute to watch if you got the Animal Friend perk though.

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Nicole Coucopoulos
 
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Post » Sat Oct 30, 2010 6:32 am

ah yes when the animal friend perk was useful i remember those days.
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Heather Dawson
 
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Post » Sat Oct 30, 2010 2:16 am

Rank 2 supposedly causes trained attack animals to turn on their masters in your defense. How's that not useful?
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u gone see
 
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