Realistic torch brightness

Post » Thu May 19, 2011 3:24 am

I've been looking at torch mods lately and I was intrigued at the current "brightness" of torch in Oblivion. I haven't really paid great attention in detail when there's someone holding torch in real life or movie, so I don't know how their brightness compared.

Do you think the default torch's "brightness" in Oblivion is about realistically correct? (when compared to real torch) Is it too dim, or is it perhaps too bright? With Darker Nights and Let There Be Darkness, wondering in a dungeon or at exterior during midnight without any kind of illumination is like playing with the monitor turned off. However, carrying some kind of super-bright torch seems to kill the immersion factor to me.

Any thoughts?
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Anthony Santillan
 
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Post » Thu May 19, 2011 5:42 am

I'd say the torch radius is far too large and the torch is too bright when compared to real life. Radius is 768 units, which is about 11 meters or about 36 feet. When I make a large campfire like http://static.twoday.net/kraftwerk/images/Lagerfeuer.jpg in my garden the light radius is definitely less than 11 meters, more like 6-8 meters. The light is also not so bright, it's more a dark red/orange. And that even though it's a large fire and not a torch.

If you wanted the torch to be remotely realistic I guess you'd have to cut down the radius to 256 units and darken the light color by a good degree (so it's more saturated but not so bright). But that would probably not help gameplay, especially if combined with darker nights/darker dungeons.

EDIT: Corrected wrong unit calculations, radius is still too large though.
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Josephine Gowing
 
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Post » Thu May 19, 2011 5:46 am

One thing to remember though, is that inside a dungeon, you should get a reflection effect that will help a bit. Just like if you use a flashlight - point it at the ground and it doesn't light up much, but point it at the ceiling and you can read a book. I remember the big black-out we had a few years ago! I actually always point my little track lights up to the ceiling - they light up a larger area that way.
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Louise Dennis
 
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Post » Thu May 19, 2011 9:18 am

One thing to remember though, is that inside a dungeon, you should get a reflection effect that will help a bit. Just like if you use a flashlight - point it at the ground and it doesn't light up much, but point it at the ceiling and you can read a book. I remember the big black-out we had a few years ago! I actually always point my little track lights up to the ceiling - they light up a larger area that way.


Andalaybay, any value you'd suggest tweaking (maybe Interior HDR) to mimic that reflection effect?

As a happy user of Cava Obscura, I'm playing with different torch radii but so far results are inconsistent.
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i grind hard
 
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Post » Wed May 18, 2011 7:11 pm

Haha, I wish I knew. I don't think the engine does reflection very well, does it? I was basically suggesting that Beth might have made the values so large because you don't get the benefit of reflection off walls and ceilings in-game... Need one of the effects specialists to jump in :) I guess it would be one of the HDR settings because that's what we're trying to tweak when we complain about being blinded when using All Natural - Real Lights. I have a slight feeling though if you get things set so you're not blinded when entering shops like the Gilded Carafe, you won't get much reflection from torches!
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Dawn Porter
 
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Post » Thu May 19, 2011 6:39 am

I'd say the torch radius is far too large and the torch is too bright when compared to real life. Radius is 768 units, which is about 11 meters or about 36 feet. When I make a large campfire like http://static.twoday.net/kraftwerk/images/Lagerfeuer.jpg in my garden the light radius is definitely less than 11 meters, more like 6-8 meters. The light is also not so bright, it's more a dark red/orange. And that even though it's a large fire and not a torch.

If you wanted the torch to be remotely realistic I guess you'd have to cut down the radius to 256 units and darken the light color by a good degree (so it's more saturated but not so bright). But that would probably not help gameplay, especially if combined with darker nights/darker dungeons.

EDIT: Corrected wrong unit calculations, radius is still too large though.

I never realized about everything you mentioned. I assumed the torch in Oblivion will at least be as bright as its real world counterpart. Apparently not.

Yes, you are correct that it would not help gameplay, using torch in the game would be pointless since it doesn't really allow the player to see something located even a few meters away. In fact it might cause harm to the player since any creatures/monsters lurking in the dark will immediately be able to spot you and attack without the player actually knowing where the threat is, not to mention any hidden and deadly traps.

I can't imagine how is it to travel at night during Medieval times. With fire (and perhaps moon?) as the source of light, I guess it will be difficult to travel anywhere far from settlements?

One thing to remember though, is that inside a dungeon, you should get a reflection effect that will help a bit. Just like if you use a flashlight - point it at the ground and it doesn't light up much, but point it at the ceiling and you can read a book. I remember the big black-out we had a few years ago! I actually always point my little track lights up to the ceiling - they light up a larger area that way.

Heh...black-out is not a rarity here. I think everyone around here has stock of flashlight and batteries just in case, as it happened often suddenly and with no notice. Anyway, I was under the impression that due to torch shining to all directions, it is brighter than flashlight and can enlighten farther but apparently this isn't the case.

Also, I have another question. Is a torch supposed to still lit during rain?
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Naomi Ward
 
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Post » Wed May 18, 2011 6:02 pm

Torchlight radius when used in combination with OC_darkernights seems acceptably realistic to me during outdoor wilderness travel. On darker / overcast / stormy nights I can see only a few feet in front of me. I travel on horseback much of the time, so suspect that having the lightsource further from the ground reduces light reflection?

-Decrepit-
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Jack
 
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